Player Matchup

Ravana
Ravana
FirceHybrid
Ravana
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,136 Elo+
Party 1
Nu Wa
Nu Wa
IceCharge
Nu Wa
Level 66
God Stats
1W - 0L
1,199 SR
Queue Stats
2W - 3L
1,330 Elo+
Party 1
Bakasura
Bakasura
Kroverxx
Bakasura
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,330 Elo+
Party 1
Chronos
Chronos
RBjoker
Chronos
Level 86
God Stats
3W - 3L
1,287 SR
Queue Stats
111W - 103L
1,416 Elo+
Solo
Sun Wukong
Sun Wukong
chaesbrot79
Sun Wukong
Level 60
God Stats
1W - 0L
1,210 SR
Queue Stats
2W - 3L
1,330 Elo+
Party 1
Team Averages
Level 52
1,339 SR
1,309 Elo+

VS

Team Averages
Level 101
1,453 SR
1,369 Elo+
Xbalanque
Xbalanque
ALonE_Mx
Xbalanque
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 17L
1,316 Elo+
Party 2
Apollo
Apollo
Cazzinga
Apollo
Level 125
God Stats
1W - 2L
1,580 SR
Queue Stats
83W - 68L
1,445 Elo+
Party 3
Maui
Maui
FrostyCooke
Maui
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,164 Elo+
Party 2
Rama
Rama
Nanacoo
Rama
Level 155
God Stats
3W - 4L
1,183 SR
Queue Stats
235W - 246L
1,516 Elo+
Solo
Thoth
Thoth
WeeNaiki
Thoth
Level 70
God Stats
2W - 1L
1,500 SR
Queue Stats
40W - 41L
1,405 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
18
7 / 4 / 20
10,818
773
11,046
14,530
11,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
IceCharge
Nu Wa
17
4 / 3 / 22
10,621
759
22,132
11,802
5,310
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bakasura
Kroverxx
Bakasura
16
5 / 5 / 11
10,208
729
10,470
17,339
21,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chronos
RBjoker
Chronos
20
11 / 1 / 16
12,458
890
20,488
12,276
6,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
chaesbrot79
Sun Wukong
17
3 / 6 / 20
10,594
757
12,321
17,204
15,727
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ALonE_Mx
Xbalanque
16
2 / 5 / 9
9,060
647
11,683
13,142
6,627
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Apollo
Cazzinga
Apollo
16
6 / 8 / 11
10,264
733
14,826
18,764
9,170
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 6 / 15
9,547
682
4,552
20,393
22,639
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
Nanacoo
Rama
17
8 / 7 / 8
10,655
761
14,214
16,442
8,430
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Thoth
WeeNaiki
Thoth
19
2 / 4 / 13
10,615
758
16,369
12,356
5,715
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
75
30
Kills
19
19
Deaths
30
89
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
ALonE_Mx
Xbalanque
2
5
9
1.3
L
Apollo
Cazzinga
Apollo
6
8
11
1.44
W
Ravana
7
4
20
4.25
L
1
6
15
1.42
W
Nu Wa
IceCharge
Nu Wa
4
3
22
5
W
Bakasura
Kroverxx
Bakasura
5
5
11
2.1
L
Rama
Nanacoo
Rama
8
7
8
1.71
W
Chronos
RBjoker
Chronos
11
1
16
19
L
Thoth
WeeNaiki
Thoth
2
4
13
2.13
W
Sun Wukong
chaesbrot79
Sun Wukong
3
6
20
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,457
Damage
61,644
73,151
Taken
81,097
60,385
Mitigated
52,581
24,735
Healing
21,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
ALonE_Mx
Xbalanque
11,683
5,427
2,412
2,368
13,142
6,627
388
7,861
5,071
0
22,133
L
Apollo
Cazzinga
Apollo
14,826
8,216
883
4,055
18,764
9,170
844
10,439
7,522
0
29,671
W
Ravana
11,046
2,379
1,185
2,931
14,530
11,755
1,228
4,565
9,965
0
19,742
L
4,552
1,043
1,837
2,148
20,393
22,639
42
9,766
9,429
8,159
0
W
Nu Wa
IceCharge
Nu Wa
22,132
6,110
3,639
3,831
11,802
5,310
2,396
4,520
7,282
44,569
0
W
Bakasura
Kroverxx
Bakasura
10,470
5,569
2,405
3,338
17,339
21,472
1,297
4,304
13,035
0
12,451
L
Rama
Nanacoo
Rama
14,214
10,399
846
3,157
16,442
8,430
1,404
7,771
8,201
0
38,115
W
Chronos
RBjoker
Chronos
20,488
4,573
847
3,497
12,276
6,121
4,231
3,443
8,833
37,177
0
L
Thoth
WeeNaiki
Thoth
16,369
847
1,551
2,727
12,356
5,715
84
6,783
5,068
43,551
0
W
Sun Wukong
chaesbrot79
Sun Wukong
12,321
1,625
0
3,062
17,204
15,727
681
4,089
13,115
0
24,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,699
Gold Earned
50,141
131
Minions Killed
166
0
Camps Cleared
0
1,348,060
Distance Traveled
1,136,094
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
9,060
647
20
1
0
252,497
0
L
Apollo
10,264
733
39
3
0
211,402
0
W
Ravana
10,818
773
13
1
0
274,660
0
L
Maui
9,547
682
10
1
0
248,275
0
W
Nu Wa
10,621
759
32
2
0
254,499
5
W
Bakasura
10,208
729
18
1
0
269,076
0
L
Rama
10,655
761
43
3
0
191,524
0
W
Chronos
12,458
890
36
3
0
281,450
0
L
Thoth
10,615
758
54
4
0
232,396
0
W
Sun Wukong
10,594
757
32
2
0
268,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role