Player Matchup

Anhur
Anhur
CyndaQuad
Anhur
Level 149
God Stats
2W - 2L
1,715 SR
Queue Stats
95W - 111L
1,486 Elo+
Solo
Nemesis
Nemesis
Kai2Times_
Nemesis
Level 49
God Stats
6W - 5L
1,181 SR
Queue Stats
101W - 110L
1,366 Elo+
Solo
Vulcan
Vulcan
MoodyA2004
Vulcan
Level 81
God Stats
4W - 1L
1,637 SR
Queue Stats
160W - 155L
1,434 Elo+
Solo
Ymir
Ymir
NBT DRAGO
Ymir
Level 120
God Stats
3W - 2L
1,280 SR
Queue Stats
167W - 170L
1,476 Elo+
Solo
Pele
Pele
xman565
Pele
Level 89
God Stats
7W - 4L
1,705 SR
Queue Stats
29W - 22L
1,442 Elo+
Solo
Team Averages
Level 98
1,504 SR
1,441 Elo+

VS

Team Averages
Level 54
1,406 SR
1,302 Elo+
Sylvanus
Sylvanus
Awesome_Alex09
Sylvanus
Level 36
God Stats
2W - 3L
1,500 SR
Queue Stats
309W - 311L
1,400 Elo+
Solo
Tiamat
Tiamat
Brreeaadd__
Tiamat
Level 69
God Stats
3W - 7L
1,510 SR
Queue Stats
26W - 48L
1,430 Elo+
Party 1
Merlin
Merlin
ITVS_F1SH
Merlin
Level 15
God Stats
0W - 4L
1,346 SR
Queue Stats
0W - 11L
1,116 Elo+
Party 1
Bakasura
Bakasura
gitgud342
Bakasura
Level 104
God Stats
2W - 3L
1,416 SR
Queue Stats
43W - 46L
1,455 Elo+
Party 1
Martichoras
Martichoras
sturdy_shaft
Martichoras
Level 46
God Stats
0W - 2L
1,258 SR
Queue Stats
0W - 7L
1,107 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
CyndaQuad
Anhur
17
4 / 0 / 4
10,653
592
7,585
9,250
4,472
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
Kai2Times_
Nemesis
15
3 / 4 / 5
9,201
511
9,371
13,395
8,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
MoodyA2004
Vulcan
15
6 / 3 / 8
10,321
573
13,549
10,895
4,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
15
1 / 0 / 12
9,197
511
9,310
13,776
14,979
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
xman565
Pele
16
7 / 2 / 5
10,363
576
12,344
17,890
7,872
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
12
0 / 3 / 0
7,203
400
5,114
14,349
14,700
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
13
2 / 3 / 1
8,507
473
6,994
12,841
11,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Merlin
ITVS_F1SH
Merlin
13
1 / 8 / 2
7,860
437
8,008
13,072
5,546
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
gitgud342
Bakasura
15
6 / 4 / 0
9,976
554
14,344
19,131
8,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Martichoras
sturdy_shaft
Martichoras
14
0 / 3 / 0
7,769
432
5,414
12,345
5,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
12
21
Kills
9
9
Deaths
21
34
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
0
3
0
0
L
Tiamat
2
3
1
0.83
W
Anhur
CyndaQuad
Anhur
4
0
4
6
L
Merlin
ITVS_F1SH
Merlin
1
8
2
0.25
W
Nemesis
Kai2Times_
Nemesis
3
4
5
1.38
W
Vulcan
MoodyA2004
Vulcan
6
3
8
3.33
W
Ymir
1
0
12
7
L
Bakasura
gitgud342
Bakasura
6
4
0
1.5
L
Martichoras
sturdy_shaft
Martichoras
0
3
0
0
W
Pele
xman565
Pele
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,159
Damage
39,874
65,206
Taken
71,738
40,154
Mitigated
45,663
13,490
Healing
14,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
5,114
1,119
2,577
4,844
14,349
14,700
0
6,997
7,007
26,513
0
L
Tiamat
6,994
441
0
1,683
12,841
11,873
0
3,043
9,438
53,978
0
W
Anhur
CyndaQuad
Anhur
7,585
5,907
0
3,975
9,250
4,472
2,264
794
8,246
0
105,457
L
Merlin
ITVS_F1SH
Merlin
8,008
552
0
174
13,072
5,546
0
6,113
6,705
49,505
0
W
Nemesis
Kai2Times_
Nemesis
9,371
5,113
0
1,623
13,395
8,202
0
4,136
8,573
0
50,717
W
Vulcan
MoodyA2004
Vulcan
13,549
4,192
0
2,329
10,895
4,629
516
7,012
3,439
76,335
0
W
Ymir
9,310
2,488
0
1,706
13,776
14,979
160
5,739
7,854
36,198
0
L
Bakasura
gitgud342
Bakasura
14,344
9,609
0
3,272
19,131
8,381
0
4,333
14,638
0
71,339
L
Martichoras
sturdy_shaft
Martichoras
5,414
1,919
0
2,146
12,345
5,163
0
2,004
10,341
0
63,504
W
Pele
xman565
Pele
12,344
3,744
0
3,857
17,890
7,872
1,377
1,991
14,685
0
85,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,735
Gold Earned
41,315
523
Minions Killed
452
0
Camps Cleared
0
1,785,353
Distance Traveled
1,705,882
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
7,203
400
41
2
0
319,760
2
L
Tiamat
8,507
473
104
6
0
322,883
0
W
Anhur
10,653
592
152
8
0
313,051
1
L
Merlin
7,860
437
94
5
0
327,790
0
W
Nemesis
9,201
511
73
4
0
385,169
0
W
Vulcan
10,321
573
135
8
0
344,345
3
W
Ymir
9,197
511
44
2
0
336,103
0
L
Bakasura
9,976
554
111
6
0
421,365
0
L
Martichoras
7,769
432
102
6
0
314,084
0
W
Pele
10,363
576
119
7
0
406,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role