Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AFR0NINJA2000
Ah Muzen Cab
Level 122
God Stats
5W - 6L
1,469 SR
Queue Stats
98W - 109L
1,511 Elo+
Party 1
Fenrir
Fenrir
BattosaiKenshin0
Fenrir
Level 153
God Stats
67W - 52L
1,546 SR
Queue Stats
245W - 266L
1,476 Elo+
Solo
King Arthur
King Arthur
Caliburn SL
King Arthur
Level 146
God Stats
89W - 85L
1,578 SR
Queue Stats
316W - 319L
1,501 Elo+
Party 1
Chernobog
Chernobog
boyflash1234
Chernobog
Level 35
God Stats
6W - 6L
1,500 SR
Queue Stats
83W - 97L
1,182 Elo+
Solo
Kuzenbo
Kuzenbo
thinkNik_
Kuzenbo
Level 125
God Stats
4W - 5L
1,621 SR
Queue Stats
13W - 16L
1,438 Elo+
Solo
Team Averages
Level 116
1,543 SR
1,421 Elo+

VS

Team Averages
Level 90
1,535 SR
1,428 Elo+
Sol
Sol
 
Sol
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CrUZyWoLF
Izanami
Level 30
God Stats
0W - 9L
1,500 SR
Queue Stats
441W - 470L
1,223 Elo+
Solo
Bacchus
Bacchus
Ernesto-vara
Bacchus
Level 81
God Stats
6W - 1L
1,676 SR
Queue Stats
179W - 186L
1,453 Elo+
Solo
Fenrir
Fenrir
jordztasker12
Fenrir
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 136L
1,475 Elo+
Party 2
Amaterasu
Amaterasu
vampysheree
Amaterasu
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
104W - 97L
1,491 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AFR0NINJA2000
Ah Muzen Cab
14
2 / 1 / 2
8,284
592
7,613
7,195
3,431
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

13
3 / 0 / 1
7,718
551
8,122
10,257
4,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Caliburn SL
King Arthur
15
7 / 0 / 0
9,940
710
15,506
12,005
10,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chernobog
boyflash1234
Chernobog
12
1 / 3 / 6
7,370
526
5,653
9,828
3,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
thinkNik_
Kuzenbo
10
1 / 0 / 3
6,568
469
4,815
9,430
8,955
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 1 / 3
6,901
493
7,902
10,733
3,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
CrUZyWoLF
Izanami
10
0 / 7 / 1
6,072
434
4,306
12,802
4,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
Ernesto-vara
Bacchus
11
0 / 1 / 0
6,429
459
3,438
11,203
10,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 2 / 1
6,921
494
5,869
12,267
5,360
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Amaterasu
vampysheree
Amaterasu
13
0 / 3 / 0
7,245
518
4,557
17,141
11,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
14
Kills
4
4
Deaths
14
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
3
2.5
W
Ah Muzen Cab
AFR0NINJA2000
Ah Muzen Cab
2
1
2
3
W
3
0
1
3.5
W
King Arthur
Caliburn SL
King Arthur
7
0
0
7
L
Izanami
CrUZyWoLF
Izanami
0
7
1
0.07
L
Bacchus
Ernesto-vara
Bacchus
0
1
0
0
W
Chernobog
boyflash1234
Chernobog
1
3
6
1.33
L
3
2
1
1.75
W
Kuzenbo
thinkNik_
Kuzenbo
1
0
3
2.5
L
Amaterasu
vampysheree
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,709
Damage
26,072
48,715
Taken
64,146
31,284
Mitigated
35,541
10,539
Healing
18,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,902
2,581
0
5,817
10,733
3,609
0
1,282
9,410
52,049
0
W
Ah Muzen Cab
AFR0NINJA2000
Ah Muzen Cab
7,613
3,046
92
1,431
7,195
3,431
2,654
1,984
5,211
0
70,907
W
8,122
2,453
0
1,621
10,257
4,334
0
2,502
7,755
0
51,738
W
King Arthur
Caliburn SL
King Arthur
15,506
3,414
0
1,967
12,005
10,966
0
502
11,503
13,005
75,568
L
Izanami
CrUZyWoLF
Izanami
4,306
3,202
0
1,882
12,802
4,336
0
963
11,637
0
37,141
L
Bacchus
Ernesto-vara
Bacchus
3,438
342
155
3,612
11,203
10,291
0
1,712
8,760
35,909
0
W
Chernobog
boyflash1234
Chernobog
5,653
2,519
0
2,123
9,828
3,598
0
3,933
5,895
0
44,114
L
5,869
1,414
0
1,598
12,267
5,360
0
1,160
11,107
0
50,572
W
Kuzenbo
thinkNik_
Kuzenbo
4,815
2,153
243
3,062
9,430
8,955
202
2,419
7,011
21,683
0
L
Amaterasu
vampysheree
Amaterasu
4,557
2,297
0
5,350
17,141
11,945
0
1,699
15,442
0
62,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,880
Gold Earned
33,568
423
Minions Killed
384
0
Camps Cleared
0
1,388,259
Distance Traveled
1,413,468
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,901
493
87
6
0
258,580
5
W
Ah Muzen Cab
8,284
592
113
8
0
257,414
0
W
Fenrir
7,718
551
80
6
0
327,740
0
W
King Arthur
9,940
710
141
10
0
297,855
0
L
Izanami
6,072
434
68
5
0
256,313
0
L
Bacchus
6,429
459
53
4
0
286,344
0
W
Chernobog
7,370
526
69
5
0
266,122
0
L
Fenrir
6,921
494
73
5
0
310,312
0
W
Kuzenbo
6,568
469
20
1
0
239,128
7
L
Amaterasu
7,245
518
103
7
0
301,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role