Player Matchup

Da Ji
Da Ji
BoatyMCBoat789
Da Ji
Level 8
God Stats
2W - 4L
1,500 SR
Queue Stats
17W - 20L
1,358 Elo+
Party 3
Merlin
Merlin
Evo 4324
Merlin
Level 34
God Stats
5W - 4L
1,825 SR
Queue Stats
117W - 134L
1,416 Elo+
Party 2
Eset
Eset
Paddiniho
Eset
Level 74
God Stats
8W - 15L
1,400 SR
Queue Stats
35W - 71L
1,387 Elo+
Party 2
Apollo
Apollo
XxRyan20066594
Apollo
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 15L
1,385 Elo+
Party 2
Scylla
Scylla
barry_B_benson37
Scylla
Level 105
God Stats
3W - 2L
1,683 SR
Queue Stats
166W - 157L
1,469 Elo+
Party 3
Team Averages
Level 46
1,582 SR
1,403 Elo+

VS

Team Averages
Level 78
1,547 SR
1,464 Elo+
Hercules
Hercules
JesusStoleMyGirl
Hercules
Level 121
God Stats
6W - 10L
1,237 SR
Queue Stats
228W - 209L
1,508 Elo+
Party 1
Bakasura
Bakasura
ManOfMayhem_1907
Bakasura
Level 56
God Stats
6W - 11L
1,498 SR
Queue Stats
26W - 42L
1,373 Elo+
Solo
Cupid
Cupid
Takcebeplayer
Cupid
Level 62
God Stats
5W - 0L
1,910 SR
Queue Stats
101W - 109L
1,488 Elo+
Solo
Aphrodite
Aphrodite
Wonky_Donkey_69
Aphrodite
Level 83
God Stats
3W - 3L
1,602 SR
Queue Stats
224W - 209L
1,504 Elo+
Party 1
Sol
Sol
nathombie
Sol
Level 69
God Stats
35W - 36L
1,488 SR
Queue Stats
179W - 179L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,114
411
1,662
4,949
1,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Merlin
Evo 4324
Merlin
10
2 / 3 / 0
5,792
579
5,631
7,334
2,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Eset
7
0 / 2 / 0
4,395
440
3,445
6,104
3,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
0 / 5 / 0
4,002
400
2,969
8,544
3,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
0 / 1 / 0
5,404
540
991
3,613
1,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 2 / 2
6,260
626
6,233
8,729
6,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 0 / 3
6,123
612
981
7,008
2,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 0 / 5
5,622
562
7,728
8,544
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
Wonky_Donkey_69
Aphrodite
10
5 / 0 / 2
6,736
674
3,765
5,888
3,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 0 / 0
6,528
653
3,396
2,611
1,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
26
2
Kills
14
14
Deaths
2
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
L
Merlin
Evo 4324
Merlin
2
3
0
0.67
W
4
2
2
2.5
W
2
0
3
3.5
L
Eset
0
2
0
0
W
2
0
5
4.5
W
Aphrodite
Wonky_Donkey_69
Aphrodite
5
0
2
6
L
0
5
0
0
L
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,698
Damage
22,103
30,544
Taken
32,780
11,877
Mitigated
16,960
5,448
Healing
17,456
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,662
729
0
0
4,949
1,586
0
410
4,384
0
10,924
L
Merlin
Evo 4324
Merlin
5,631
753
0
1,656
7,334
2,152
0
0
6,788
34,269
0
W
6,233
1,924
0
3,274
8,729
6,235
0
5,500
3,229
0
31,325
W
981
701
0
4,308
7,008
2,735
0
131
6,877
0
25,672
L
Eset
3,445
116
141
2,035
6,104
3,610
0
1,173
4,931
8,021
0
W
7,728
4,883
158
3,059
8,544
3,671
280
2,432
6,112
0
31,912
W
Aphrodite
Wonky_Donkey_69
Aphrodite
3,765
1,092
2,690
2,888
5,888
3,267
387
838
5,050
31,974
0
L
2,969
1,510
0
1,116
8,544
3,145
0
2,788
5,756
0
20,707
L
991
0
0
500
3,613
1,384
0
2,731
882
39,594
0
W
3,396
548
0
1,079
2,611
1,052
1,492
1,166
1,445
46,355
6,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,707
Gold Earned
31,269
191
Minions Killed
325
0
Camps Cleared
0
859,394
Distance Traveled
894,664
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,114
411
20
2
0
186,895
0
L
Merlin
5,792
579
62
6
0
171,406
1
W
Hercules
6,260
626
57
6
0
188,499
0
W
Bakasura
6,123
612
77
8
0
217,916
0
L
Eset
4,395
440
7
1
0
179,502
3
W
Cupid
5,622
562
49
5
0
172,635
0
W
Aphrodite
6,736
674
42
4
0
147,471
0
L
Apollo
4,002
400
25
3
0
174,808
0
L
Scylla
5,404
540
77
8
0
146,783
0
W
Sol
6,528
653
100
10
0
168,143
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role