Player Matchup

He Bo
He Bo
 
He Bo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Nostaljax
Atlas
Level 127
God Stats
59W - 28L
1,760 SR
Queue Stats
279W - 261L
1,549 Elo+
Party 1
Neith
Neith
StarLord15n
Neith
Level 123
God Stats
12W - 15L
1,140 SR
Queue Stats
503W - 470L
1,630 Elo+
Party 1
Team Averages
Level 126
1,466 SR
1,560 Elo+

VS

Team Averages
Level 135
1,541 SR
1,540 Elo+
Artemis
Artemis
IQ Prodigy4937
Artemis
Level 126
God Stats
4W - 6L
1,210 SR
Queue Stats
95W - 81L
1,352 Elo+
Solo
He Bo
He Bo
MastaBChiefn
He Bo
Level 133
God Stats
14W - 14L
1,653 SR
Queue Stats
58W - 54L
1,640 Elo+
Party 2
Atlas
Atlas
MrSlith
Atlas
Level 146
God Stats
23W - 12L
1,759 SR
Queue Stats
207W - 180L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
15
6 / 3 / 2
10,353
796
10,042
9,007
4,438
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Atlas
Nostaljax
Atlas
15
1 / 1 / 7
8,636
664
8,122
12,340
13,089
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 4
8,170
628
7,436
10,312
4,796
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
8,132
626
8,375
10,053
4,549
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 2 / 2
9,386
722
7,691
9,299
5,032
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
MrSlith
Atlas
14
3 / 2 / 1
9,412
724
9,869
14,047
16,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
8
Kills
7
7
Deaths
8
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
6
3
2
2.33
L
1
4
3
0.63
L
3
2
2
2
L
Atlas
MrSlith
Atlas
3
2
1
1.75
W
Atlas
Nostaljax
Atlas
1
1
7
4.5
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,600
Damage
25,935
31,659
Taken
33,399
22,323
Mitigated
25,993
5,310
Healing
4,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
10,042
98
334
1,141
9,007
4,438
198
6,115
2,892
38,518
0
L
8,375
4,300
0
230
10,053
4,549
0
5,034
5,019
0
32,250
L
7,691
46
0
1,367
9,299
5,032
54
5,784
3,515
44,310
0
L
Atlas
MrSlith
Atlas
9,869
4,211
0
3,186
14,047
16,412
283
7,441
6,606
33,847
0
W
Atlas
Nostaljax
Atlas
8,122
2,361
0
1,331
12,340
13,089
270
6,053
6,287
21,923
0
W
7,436
1,968
0
2,504
10,312
4,796
192
5,408
4,904
0
24,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,159
Gold Earned
26,930
123
Minions Killed
160
0
Camps Cleared
0
756,332
Distance Traveled
674,057
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,353
796
68
5
0
261,111
1
L
Artemis
8,132
626
38
3
0
190,091
0
L
He Bo
9,386
722
89
7
0
242,857
0
L
Atlas
9,412
724
33
3
0
241,109
0
W
Atlas
8,636
664
17
1
0
269,744
3
W
Neith
8,170
628
38
3
0
225,477
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role