Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
ChallengeMyWill
Mulan
Level 67
God Stats
75W - 61L
1,646 SR
Queue Stats
240W - 208L
1,564 Elo+
Solo
Arachne
Arachne
GregorioDM
Arachne
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 51L
1,432 Elo+
Solo
He Bo
He Bo
Tumbell
He Bo
Level 117
God Stats
0W - 2L
1,279 SR
Queue Stats
245W - 232L
1,518 Elo+
Solo
Yemoja
Yemoja
Zonduku
Yemoja
Level 41
God Stats
5W - 5L
1,525 SR
Queue Stats
399W - 380L
1,445 Elo+
Solo
Team Averages
Level 84
1,490 SR
1,492 Elo+

VS

Team Averages
Level 102
1,557 SR
1,478 Elo+
Agni
Agni
Brewstler
Agni
Level 129
God Stats
1W - 0L
1,561 SR
Queue Stats
8W - 14L
1,362 Elo+
Solo
Horus
Horus
MikuraAfura
Horus
Level 103
God Stats
24W - 16L
1,721 SR
Queue Stats
188W - 162L
1,510 Elo+
Solo
Ganesha
Ganesha
fiskepik
Ganesha
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
204W - 208L
1,456 Elo+
Party 1
Ne Zha
Ne Zha
kroer31
Ne Zha
Level 106
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 73L
1,537 Elo+
Party 1
Medusa
Medusa
sswj
Medusa
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 92L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
10
0 / 0 / 0
5,564
556
3,212
3,346
1,325
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
5 / 4 / 0
6,163
616
8,593
10,301
8,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
GregorioDM
Arachne
8
0 / 3 / 2
5,031
503
2,047
9,644
2,985
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

He Bo
Tumbell
He Bo
8
2 / 6 / 0
5,038
504
3,123
7,709
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Zonduku
Yemoja
7
1 / 2 / 0
4,931
493
2,918
6,387
4,350
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
10
4 / 1 / 4
6,019
602
5,485
5,239
1,905
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
2 / 4 / 3
5,967
597
5,788
8,308
4,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ganesha
fiskepik
Ganesha
9
0 / 0 / 6
5,775
578
2,637
5,634
4,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ne Zha
kroer31
Ne Zha
11
7 / 2 / 2
6,602
660
5,444
8,335
2,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
sswj
Medusa
9
0 / 1 / 1
5,342
534
1,208
5,029
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
8
Kills
13
15
Deaths
8
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
0
0
0
W
Agni
4
1
4
6
L
5
4
0
1.25
L
Arachne
GregorioDM
Arachne
0
3
2
0.33
W
2
4
3
0.88
L
He Bo
Tumbell
He Bo
2
6
0
0.33
L
Yemoja
Zonduku
Yemoja
1
2
0
0.5
W
Ganesha
fiskepik
Ganesha
0
0
6
3
W
Ne Zha
kroer31
Ne Zha
7
2
2
4
W
Medusa
sswj
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,893
Damage
20,562
37,387
Taken
32,545
19,763
Mitigated
15,256
9,351
Healing
9,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
3,212
2,532
0
2,528
3,346
1,325
0
466
2,880
0
48,454
W
Agni
5,485
686
0
1,462
5,239
1,905
196
2,072
3,167
40,137
0
L
8,593
1,260
0
2,505
10,301
8,863
0
195
10,088
2,942
30,751
L
Arachne
GregorioDM
Arachne
2,047
1,112
0
2,075
9,644
2,985
0
1,877
7,649
0
29,978
W
5,788
2,524
362
1,359
8,308
4,630
0
786
7,522
0
34,160
L
He Bo
Tumbell
He Bo
3,123
379
0
464
7,709
2,240
0
3,449
4,056
26,112
0
L
Yemoja
Zonduku
Yemoja
2,918
332
97
1,682
6,387
4,350
0
1,667
4,592
15,194
0
W
Ganesha
fiskepik
Ganesha
2,637
549
0
2,629
5,634
4,027
0
2,401
3,233
16,581
0
W
Ne Zha
kroer31
Ne Zha
5,444
1,950
0
1,778
8,335
2,973
0
985
7,350
0
41,531
W
Medusa
sswj
Medusa
1,208
482
0
2,159
5,029
1,721
0
885
4,144
0
37,855

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,727
Gold Earned
29,705
276
Minions Killed
286
0
Camps Cleared
0
891,703
Distance Traveled
1,049,975
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,564
556
102
10
0
175,809
0
W
Agni
6,019
602
77
8
0
199,888
0
L
Mulan
6,163
616
51
5
0
190,629
5
L
Arachne
5,031
503
58
6
0
199,903
0
W
Horus
5,967
597
61
6
0
206,765
0
L
He Bo
5,038
504
52
5
0
177,583
0
L
Yemoja
4,931
493
13
1
0
147,779
3
W
Ganesha
5,775
578
1
0
0
195,318
2
W
Ne Zha
6,602
660
64
6
0
251,704
0
W
Medusa
5,342
534
83
8
0
196,300
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role