Player Matchup

Anhur
Anhur
 
Anhur
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Gamertags5944
Fenrir
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
203W - 189L
1,448 Elo+
Party 1
Agni
Agni
RLFTF
Agni
Level 33
God Stats
4W - 2L
1,786 SR
Queue Stats
138W - 121L
1,452 Elo+
Party 1
Aphrodite
Aphrodite
SoljaDis
Aphrodite
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 18L
1,446 Elo+
Party 1
He Bo
He Bo
Wolziel_Alucard
He Bo
Level 155
God Stats
14W - 15L
1,673 SR
Queue Stats
857W - 883L
1,489 Elo+
Solo
Team Averages
Level 72
1,592 SR
1,467 Elo+

VS

Team Averages
Level 140
1,474 SR
1,495 Elo+
Nox
Nox
Arimasen
Nox
Level 105
God Stats
9W - 5L
1,449 SR
Queue Stats
221W - 218L
1,475 Elo+
Solo
Aphrodite
Aphrodite
Enea82it
Aphrodite
Level 143
God Stats
1W - 2L
1,253 SR
Queue Stats
100W - 116L
1,437 Elo+
Solo
Heimdallr
Heimdallr
GOD OF MOBN
Heimdallr
Level 127
God Stats
15W - 7L
1,747 SR
Queue Stats
841W - 853L
1,486 Elo+
Solo
Mulan
Mulan
HighDevante
Mulan
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 126L
1,526 Elo+
Solo
Thoth
Thoth
TOMANxMEIDO
Thoth
Level 180
God Stats
8W - 7L
1,420 SR
Queue Stats
362W - 328L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 3 / 6
7,792
779
10,918
10,171
5,499
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 5 / 5
8,065
807
9,755
14,503
19,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
RLFTF
Agni
14
1 / 4 / 6
7,806
781
14,908
12,126
7,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
SoljaDis
Aphrodite
14
1 / 4 / 6
8,159
816
4,146
15,173
18,641
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
3 / 6 / 5
7,769
777
10,460
11,492
6,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 3 / 13
8,604
860
9,120
9,145
5,091
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
Enea82it
Aphrodite
16
0 / 0 / 19
9,085
909
8,972
12,597
9,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
GOD OF MOBN
Heimdallr
16
7 / 2 / 12
9,088
909
10,732
10,823
5,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
7 / 2 / 12
9,227
923
11,651
17,456
22,305
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
4 / 2 / 12
8,812
881
18,201
7,650
3,837
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
90
9
Kills
22
22
Deaths
9
28
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
3
6
1.33
W
4
3
13
3.5
W
Aphrodite
Enea82it
Aphrodite
0
0
19
9.5
W
Heimdallr
GOD OF MOBN
Heimdallr
7
2
12
6.5
L
3
5
5
1.1
W
7
2
12
6.5
L
Agni
RLFTF
Agni
1
4
6
1
L
Aphrodite
SoljaDis
Aphrodite
1
4
6
1
W
4
2
12
5
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,187
Damage
58,676
63,465
Taken
57,671
57,693
Mitigated
46,685
26,162
Healing
32,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
10,918
3,232
2,501
2,760
10,171
5,499
58
5,709
4,462
0
21,384
W
9,120
564
811
596
9,145
5,091
1,612
5,022
4,123
16,073
0
W
Aphrodite
Enea82it
Aphrodite
8,972
838
12,851
9,497
12,597
9,956
644
8,574
4,023
20,053
0
W
Heimdallr
GOD OF MOBN
Heimdallr
10,732
2,718
441
2,314
10,823
5,496
1,534
4,205
6,618
0
18,842
L
9,755
1,826
1,386
2,267
14,503
19,596
0
7,826
6,677
0
12,892
W
11,651
904
1,614
3,165
17,456
22,305
71
8,095
9,361
2,287
16,771
L
Agni
RLFTF
Agni
14,908
587
1,936
2,820
12,126
7,765
0
6,560
5,566
35,486
0
L
Aphrodite
SoljaDis
Aphrodite
4,146
405
3,920
5,880
15,173
18,641
0
10,832
4,338
6,513
0
W
18,201
1,642
187
862
7,650
3,837
0
3,618
4,032
34,795
0
L
10,460
253
603
2,089
11,492
6,192
159
6,394
5,098
16,655
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,591
Gold Earned
44,816
108
Minions Killed
116
0
Camps Cleared
0
1,172,686
Distance Traveled
1,000,181
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,792
779
24
2
0
245,531
0
W
Nox
8,604
860
17
2
0
194,578
0
W
Aphrodite
9,085
909
26
3
0
205,258
0
W
Heimdallr
9,088
909
21
2
0
196,496
0
L
Fenrir
8,065
807
9
1
0
275,728
0
W
Mulan
9,227
923
19
2
0
212,959
0
L
Agni
7,806
781
54
5
0
194,497
0
L
Aphrodite
8,159
816
9
1
0
250,452
0
W
Thoth
8,812
881
33
3
0
190,890
0
L
He Bo
7,769
777
12
1
0
206,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role