Player Matchup

Medusa
Medusa
Stay-Frosty_308
Medusa
Level 103
God Stats
2W - 9L
1,314 SR
Queue Stats
426W - 494L
1,429 Elo+
Party 1
Achilles
Achilles
Uk_Jordz_1
Achilles
Level 49
God Stats
2W - 14L
1,247 SR
Queue Stats
227W - 323L
1,267 Elo+
Party 1
Sylvanus
Sylvanus
xKING_ROBBOx
Sylvanus
Level 83
God Stats
38W - 40L
1,716 SR
Queue Stats
852W - 935L
1,422 Elo+
Party 1
Thor
Thor
xLITTLE_JOELx
Thor
Level 85
God Stats
21W - 27L
1,551 SR
Queue Stats
836W - 882L
1,465 Elo+
Party 1
Anubis
Anubis
xPiZzA BoXx
Anubis
Level 146
God Stats
24W - 33L
1,555 SR
Queue Stats
145W - 150L
1,448 Elo+
Solo
Team Averages
Level 93
1,476 SR
1,407 Elo+

VS

Team Averages
Level 82
1,545 SR
1,457 Elo+
Chaac
Chaac
ANKLEBREAk9k
Chaac
Level 86
God Stats
21W - 17L
1,565 SR
Queue Stats
38W - 27L
1,534 Elo+
Solo
Izanami
Izanami
HentaiTooStrong
Izanami
Level 89
God Stats
15W - 18L
1,424 SR
Queue Stats
130W - 138L
1,426 Elo+
Solo
Thanatos
Thanatos
Niko-Vanpatten
Thanatos
Level 84
God Stats
14W - 5L
1,642 SR
Queue Stats
29W - 20L
1,489 Elo+
Solo
Athena
Athena
Nitejar
Athena
Level 82
God Stats
2W - 2L
1,718 SR
Queue Stats
74W - 86L
1,456 Elo+
Solo
Chang'e
Chang'e
vxBeat
Chang'e
Level 70
God Stats
3W - 3L
1,376 SR
Queue Stats
33W - 47L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,008
462
6,216
8,043
2,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Achilles
Uk_Jordz_1
Achilles
10
0 / 1 / 0
5,396
415
2,869
10,532
6,359
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
xKING_ROBBOx
Sylvanus
10
1 / 4 / 2
6,009
462
4,530
11,546
9,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

11
1 / 2 / 1
6,434
495
3,369
9,208
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
12
3 / 3 / 0
7,290
561
9,419
10,834
5,574
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 2
7,785
599
7,846
9,335
5,942
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
2 / 3 / 3
6,639
511
9,285
10,319
3,790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
12
6 / 2 / 4
7,582
583
5,801
9,564
4,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
Nitejar
Athena
10
2 / 0 / 4
6,830
525
3,766
6,370
4,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
vxBeat
Chang'e
13
2 / 2 / 1
7,145
550
6,221
8,675
2,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
13
13
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
W
2
3
3
1.17
W
Thanatos
6
2
4
4
W
Athena
Nitejar
Athena
2
0
4
4
L
2
3
2
1
L
Achilles
Uk_Jordz_1
Achilles
0
1
0
0
W
Chang'e
vxBeat
Chang'e
2
2
1
1.25
L
Sylvanus
xKING_ROBBOx
Sylvanus
1
4
2
0.5
L
1
2
1
0.75
L
Anubis
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,403
Damage
32,919
50,163
Taken
44,263
27,635
Mitigated
21,030
16,121
Healing
23,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,846
976
299
3,645
9,335
5,942
0
240
8,439
0
65,164
W
9,285
6,005
0
3,613
10,319
3,790
0
3,379
6,940
0
51,037
W
Thanatos
5,801
1,249
0
7,565
9,564
4,019
0
2,601
6,963
0
42,930
W
Athena
Nitejar
Athena
3,766
1,257
271
2,363
6,370
4,840
0
1,565
4,805
14,161
0
L
6,216
3,205
0
1,051
8,043
2,785
0
1,215
6,828
0
35,769
L
Achilles
Uk_Jordz_1
Achilles
2,869
592
0
3,193
10,532
6,359
0
572
9,960
0
23,210
W
Chang'e
vxBeat
Chang'e
6,221
643
1,148
4,310
8,675
2,439
0
6,164
2,511
51,454
0
L
Sylvanus
xKING_ROBBOx
Sylvanus
4,530
2,065
774
2,310
11,546
9,565
0
1,562
9,984
24,247
0
L
3,369
520
0
3,412
9,208
3,352
38
619
8,589
0
52,459
L
Anubis
9,419
121
0
5,381
10,834
5,574
480
6,019
4,815
58,996
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,137
Gold Earned
35,981
308
Minions Killed
352
0
Camps Cleared
0
1,246,624
Distance Traveled
1,360,636
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,785
599
96
7
0
241,086
0
W
Izanami
6,639
511
85
7
0
263,733
2
W
Thanatos
7,582
583
59
5
0
279,897
0
W
Athena
6,830
525
20
2
0
296,148
4
L
Medusa
6,008
462
47
4
0
228,951
0
L
Achilles
5,396
415
35
3
0
280,867
0
W
Chang'e
7,145
550
92
7
0
279,772
0
L
Sylvanus
6,009
462
39
3
0
206,835
2
L
Thor
6,434
495
88
7
0
306,586
0
L
Anubis
7,290
561
99
8
0
223,385
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role