Player Matchup

Mercury
Mercury
IceTruckKiller
Mercury
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,772 Elo+
Party 1
Danzaburou
Danzaburou
MagicJuanson
Danzaburou
Level 126
God Stats
1W - 2L
1,292 SR
Queue Stats
49W - 43L
1,642 Elo+
Party 1
Zhong Kui
Zhong Kui
Mlg420BongHitz
Zhong Kui
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 58L
1,580 Elo+
Party 1
Medusa
Medusa
SleepySnakes
Medusa
Level 117
God Stats
0W - 1L
1,295 SR
Queue Stats
6W - 8L
1,367 Elo+
Party 1
Kumbhakarna
Kumbhakarna
TeeteeC
Kumbhakarna
Level 123
God Stats
0W - 1L
1,292 SR
Queue Stats
4W - 4L
1,560 Elo+
Party 1
Team Averages
Level 117
1,376 SR
1,584 Elo+

VS

Team Averages
Level 79
1,529 SR
1,553 Elo+
Bacchus
Bacchus
PartyHatJim
Bacchus
Level 48
God Stats
1W - 1L
1,249 SR
Queue Stats
16W - 12L
1,522 Elo+
Party 2
Arachne
Arachne
SixStringCure
Arachne
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 17L
1,524 Elo+
Party 2
Cernunnos
Cernunnos
Teddybear53199
Cernunnos
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,542 Elo+
Solo
Skadi
Skadi
ValhallaVargr
Skadi
Level 88
God Stats
2W - 0L
1,734 SR
Queue Stats
229W - 189L
1,670 Elo+
Solo
Ishtar
Ishtar
pricekoter
Ishtar
Level 63
God Stats
1W - 0L
1,659 SR
Queue Stats
4W - 3L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 8
10,008
589
5,590
11,243
4,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
MagicJuanson
Danzaburou
19
3 / 3 / 10
11,582
681
14,192
12,347
6,709
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Zhong Kui
Mlg420BongHitz
Zhong Kui
20
6 / 3 / 9
11,993
705
18,995
14,857
13,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Medusa
19
5 / 3 / 10
11,820
695
13,913
10,319
5,404
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Kumbhakarna
TeeteeC
Kumbhakarna
16
0 / 5 / 7
10,527
619
4,144
21,846
24,688
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
PartyHatJim
Bacchus
18
3 / 2 / 14
12,062
710
8,612
15,637
25,061
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
18
6 / 4 / 11
11,520
678
10,151
15,712
11,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cernunnos
Teddybear53199
Cernunnos
20
3 / 3 / 13
12,168
716
14,559
13,133
8,288
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
5 / 2 / 11
12,741
749
16,583
11,710
6,298
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ishtar
pricekoter
Ishtar
18
1 / 4 / 10
11,136
655
13,540
10,461
5,700
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
77
15
Kills
18
19
Deaths
15
44
Assists
59
Player
Kills
Deaths
Assists
KDA
L
1
5
8
1
L
Danzaburou
MagicJuanson
Danzaburou
3
3
10
2.67
L
Zhong Kui
Mlg420BongHitz
Zhong Kui
6
3
9
3.5
W
Bacchus
PartyHatJim
Bacchus
3
2
14
5
W
Arachne
6
4
11
2.88
L
Medusa
5
3
10
3.33
W
Cernunnos
Teddybear53199
Cernunnos
3
3
13
3.17
L
Kumbhakarna
TeeteeC
Kumbhakarna
0
5
7
0.7
W
5
2
11
5.25
W
Ishtar
pricekoter
Ishtar
1
4
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,834
Damage
63,445
70,612
Taken
66,653
54,704
Mitigated
56,869
25,794
Healing
21,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,590
571
578
1,583
11,243
4,701
452
1,406
9,603
0
9,392
L
Danzaburou
MagicJuanson
Danzaburou
14,192
4,583
892
3,607
12,347
6,709
1,285
1,714
10,589
0
40,559
L
Zhong Kui
Mlg420BongHitz
Zhong Kui
18,995
4,658
2,048
6,105
14,857
13,202
1,231
1,647
13,119
44,274
0
W
Bacchus
PartyHatJim
Bacchus
8,612
324
963
4,263
15,637
25,061
240
4,853
10,784
10,213
0
W
Arachne
10,151
6,012
1,080
2,854
15,712
11,522
530
5,580
10,132
0
14,213
L
Medusa
13,913
5,845
1,169
2,410
10,319
5,404
1,490
1,936
8,329
0
44,926
W
Cernunnos
Teddybear53199
Cernunnos
14,559
5,357
1,859
3,013
13,133
8,288
3,179
3,785
9,348
0
54,272
L
Kumbhakarna
TeeteeC
Kumbhakarna
4,144
73
1,637
5,765
21,846
24,688
245
1,909
19,664
10,607
0
W
16,583
6,394
546
3,612
11,710
6,298
3,417
4,622
7,088
0
45,517
W
Ishtar
pricekoter
Ishtar
13,540
5,312
1,891
1,123
10,461
5,700
561
4,299
6,162
0
30,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,930
Gold Earned
59,627
240
Minions Killed
196
0
Camps Cleared
0
1,469,398
Distance Traveled
1,477,056
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
10,008
589
16
1
0
299,702
0
L
Danzaburou
11,582
681
58
3
0
292,020
0
L
Zhong Kui
11,993
705
89
5
0
248,610
0
W
Bacchus
12,062
710
6
0
0
331,365
0
W
Arachne
11,520
678
5
0
0
342,338
0
L
Medusa
11,820
695
67
4
0
319,040
0
W
Cernunnos
12,168
716
65
4
0
266,548
0
L
Kumbhakarna
10,527
619
10
1
0
310,026
0
W
Skadi
12,741
749
61
4
0
284,354
0
W
Ishtar
11,136
655
59
3
0
252,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role