Player Matchup

He Bo
He Bo
HYPERver
He Bo
Level 69
God Stats
1W - 2L
1,285 SR
Queue Stats
9W - 12L
1,397 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Micropenix
Ah Muzen Cab
Level 126
God Stats
0W - 1L
1,178 SR
Queue Stats
15W - 7L
1,927 Elo+
Solo
Horus
Horus
Pleintagweul66
Horus
Level 153
God Stats
9W - 12L
1,424 SR
Queue Stats
1,289W - 1,289L
1,556 Elo+
Solo
Ishtar
Ishtar
SMERSH1AGENT
Ishtar
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,183 Elo+
Solo
Vulcan
Vulcan
Shivry
Vulcan
Level 126
God Stats
1W - 2L
1,442 SR
Queue Stats
33W - 33L
1,489 Elo+
Solo
Team Averages
Level 100
1,366 SR
1,510 Elo+

VS

Team Averages
Level 120
1,462 SR
1,537 Elo+
Agni
Agni
 
Agni
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Oraje
Cernunnos
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 19L
1,380 Elo+
Solo
Thanatos
Thanatos
Skysword73
Thanatos
Level 122
God Stats
1W - 0L
1,352 SR
Queue Stats
36W - 22L
1,736 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
VasilyZ
Morgan Le Fay
Level 130
God Stats
6W - 4L
1,562 SR
Queue Stats
341W - 270L
1,556 Elo+
Solo
Terra
Terra
WizArdiS27
Terra
Level 90
God Stats
3W - 6L
1,394 SR
Queue Stats
262W - 261L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
HYPERver
He Bo
7
1 / 2 / 1
6,856
571
1,276
2,361
729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
Micropenix
Ah Muzen Cab
16
3 / 4 / 3
9,110
759
18,489
15,810
7,856
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
2 / 6 / 8
9,468
789
8,662
24,708
25,163
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ishtar
15
2 / 5 / 5
8,656
721
8,205
12,875
6,423
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Vulcan
Shivry
Vulcan
18
6 / 2 / 6
9,972
831
16,052
12,024
5,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 5 / 10
9,304
775
11,815
10,528
4,251
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cernunnos
Oraje
Cernunnos
18
4 / 2 / 11
10,225
852
11,951
13,113
6,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
Skysword73
Thanatos
17
6 / 3 / 8
10,314
860
12,263
15,927
8,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
VasilyZ
Morgan Le Fay
17
3 / 1 / 12
9,964
830
18,879
10,381
5,479
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Terra
17
5 / 3 / 13
11,278
940
7,745
18,836
23,350
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
73
14
Kills
19
19
Deaths
14
23
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
1
5
10
1.2
L
He Bo
HYPERver
He Bo
1
2
1
0.75
L
Ah Muzen Cab
Micropenix
Ah Muzen Cab
3
4
3
1.13
W
Cernunnos
Oraje
Cernunnos
4
2
11
4.75
L
2
6
8
1
L
Ishtar
2
5
5
0.9
L
Vulcan
Shivry
Vulcan
6
2
6
4.5
W
Thanatos
Skysword73
Thanatos
6
3
8
3.33
W
Morgan Le Fay
VasilyZ
Morgan Le Fay
3
1
12
9
W
Terra
5
3
13
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,684
Damage
62,653
67,778
Taken
68,785
46,053
Mitigated
48,127
27,364
Healing
39,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,815
817
1,069
858
10,528
4,251
535
2,473
8,055
22,381
0
L
He Bo
HYPERver
He Bo
1,276
58
30
86
2,361
729
0
1,051
1,310
2,286
0
L
Ah Muzen Cab
Micropenix
Ah Muzen Cab
18,489
7,081
445
3,277
15,810
7,856
340
10,804
5,006
0
39,619
W
Cernunnos
Oraje
Cernunnos
11,951
6,973
2,814
5,421
13,113
6,445
3,855
3,619
9,494
0
33,592
L
8,662
2,378
8,049
10,548
24,708
25,163
0
9,237
15,471
3,838
9,456
L
Ishtar
8,205
3,178
117
1,318
12,875
6,423
49
8,095
4,780
0
18,851
L
Vulcan
Shivry
Vulcan
16,052
2,613
503
2,991
12,024
5,882
0
9,252
2,772
34,029
0
W
Thanatos
Skysword73
Thanatos
12,263
2,050
1,880
9,738
15,927
8,602
1,367
6,404
9,523
0
26,230
W
Morgan Le Fay
VasilyZ
Morgan Le Fay
18,879
2,098
980
2,090
10,381
5,479
1,534
2,926
7,455
39,792
0
W
Terra
7,745
403
9,473
4,905
18,836
23,350
422
5,310
13,526
16,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,062
Gold Earned
51,085
130
Minions Killed
184
0
Camps Cleared
0
969,084
Distance Traveled
1,219,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
9,304
775
34
3
0
217,016
0
L
He Bo
6,856
571
2
0
0
43,732
0
L
Ah Muzen Cab
9,110
759
54
5
0
241,674
0
W
Cernunnos
10,225
852
49
4
0
245,824
0
L
Horus
9,468
789
5
0
0
242,202
0
L
Ishtar
8,656
721
36
3
0
201,843
0
L
Vulcan
9,972
831
33
3
0
239,633
0
W
Thanatos
10,314
860
33
3
0
249,870
0
W
Morgan Le Fay
9,964
830
52
4
0
244,176
0
W
Terra
11,278
940
16
1
0
262,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role