Player Matchup

Athena
Athena
 
Athena
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
DiGiTAL_MEATSLAP
Jormungandr
Level 55
God Stats
11W - 11L
1,447 SR
Queue Stats
18W - 14L
1,358 Elo+
Party 1
Neith
Neith
Kebaby_143
Neith
Level 24
God Stats
16W - 12L
1,428 SR
Queue Stats
16W - 13L
1,358 Elo+
Party 1
Janus
Janus
Tribalsteam8288
Janus
Level 64
God Stats
1W - 1L
1,315 SR
Queue Stats
11W - 10L
1,380 Elo+
Party 1
Thanatos
Thanatos
dearceli
Thanatos
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 14L
1,372 Elo+
Party 1
Team Averages
Level 59
1,438 SR
1,394 Elo+

VS

Team Averages
Level 68
1,329 SR
1,354 Elo+
Janus
Janus
IHRTCHU
Janus
Level 109
God Stats
0W - 3L
1,250 SR
Queue Stats
16W - 56L
1,186 Elo+
Solo
Cu Chulainn
Cu Chulainn
InstantFlash
Cu Chulainn
Level 49
God Stats
1W - 3L
1,173 SR
Queue Stats
10W - 15L
1,194 Elo+
Party 2
Yemoja
Yemoja
Sgt Tornado2
Yemoja
Level 117
God Stats
0W - 1L
1,381 SR
Queue Stats
14W - 13L
1,535 Elo+
Party 2
Nu Wa
Nu Wa
itsfrappe07
Nu Wa
Level 29
God Stats
13W - 14L
1,513 SR
Queue Stats
24W - 19L
1,538 Elo+
Party 2
Jing Wei
Jing Wei
ottorockTit
Jing Wei
Level 34
God Stats
115W - 118L
1,327 SR
Queue Stats
117W - 123L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
0 / 0 / 4
7,263
1,038
2,240
6,026
5,265
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
DiGiTAL_MEATSLAP
Jormungandr
13
4 / 0 / 3
8,346
1,192
7,335
5,935
5,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
13
2 / 0 / 4
7,841
1,120
4,543
2,917
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 0 / 7
7,844
1,121
13,502
3,993
2,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
dearceli
Thanatos
13
1 / 1 / 5
7,635
1,091
10,266
6,938
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

343

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
IHRTCHU
Janus
11
0 / 0 / 0
6,582
940
0
0
0
Cu Chulainn
InstantFlash
Cu Chulainn
12
0 / 1 / 1
7,293
1,042
3,176
8,477
8,979
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Yemoja
13
0 / 0 / 1
7,580
1,083
3,326
8,597
7,147
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
1 / 0 / 0
7,672
1,096
8,300
7,724
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
ottorockTit
Jing Wei
12
0 / 7 / 1
7,258
1,037
5,531
16,571
5,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
8
Kills
1
1
Deaths
8
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
0
4
2
W
Jormungandr
DiGiTAL_MEATSLAP
Jormungandr
4
0
3
5.5
L
Janus
IHRTCHU
Janus
0
0
0
0
L
Cu Chulainn
InstantFlash
Cu Chulainn
0
1
1
0.5
W
Neith
2
0
4
4
L
Yemoja
0
0
1
0.5
W
1
0
7
4.5
W
Thanatos
dearceli
Thanatos
1
1
5
3.5
L
1
0
0
1
L
Jing Wei
ottorockTit
Jing Wei
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,886
Damage
20,333
25,809
Taken
41,369
17,771
Mitigated
24,556
4,840
Healing
3,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
2,240
0
0
0
6,026
5,265
0
3,440
2,586
5,668
0
W
Jormungandr
DiGiTAL_MEATSLAP
Jormungandr
7,335
1,259
0
427
5,935
5,701
0
2,492
3,443
32,275
0
L
Janus
IHRTCHU
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Cu Chulainn
InstantFlash
Cu Chulainn
3,176
580
0
971
8,477
8,979
0
4,373
3,919
0
16,212
W
Neith
4,543
2,413
0
643
2,917
1,320
0
1,573
1,344
0
13,970
L
Yemoja
3,326
515
1,217
220
8,597
7,147
0
6,006
2,501
17,450
0
W
13,502
128
0
163
3,993
2,023
0
2,054
1,939
31,117
0
W
Thanatos
dearceli
Thanatos
10,266
2,701
0
3,607
6,938
3,462
0
2,067
4,211
0
24,033
L
8,300
1,879
0
178
7,724
2,491
0
3,406
4,138
24,529
0
L
Jing Wei
ottorockTit
Jing Wei
5,531
4,812
0
1,175
16,571
5,939
0
8,505
7,734
0
19,760

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,929
Gold Earned
36,385
159
Minions Killed
135
6
Camps Cleared
4
794,514
Distance Traveled
534,715
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
7,263
1,038
5
1
0
170,831
0
W
Jormungandr
8,346
1,192
50
7
0
147,711
0
L
Janus
6,582
940
0
0
0
0
0
L
Cu Chulainn
7,293
1,042
33
5
1
103,861
0
W
Neith
7,841
1,120
39
6
2
152,315
0
L
Yemoja
7,580
1,083
30
4
0
129,891
0
W
Janus
7,844
1,121
25
4
1
157,340
0
W
Thanatos
7,635
1,091
40
6
3
166,317
0
L
Nu Wa
7,672
1,096
37
5
2
143,263
0
L
Jing Wei
7,258
1,037
35
5
1
157,700
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role