Player Matchup

Atlas
Atlas
Gold IV
LimitFantasy
Atlas
Gold IV
Level 126
God Stats
4W - 0L
1,917 SR
Queue Stats
87W - 87L
1,484 MMR
Solo
Merlin
Merlin
Gold II
VEGAS VEAL
Merlin
Gold II
Level 154
God Stats
14W - 12L
1,689 SR
Queue Stats
138W - 132L
1,556 MMR
Party 1
Thanatos
Thanatos
Gold IV
screenem
Thanatos
Gold IV
Level 86
God Stats
6W - 2L
1,662 SR
Queue Stats
34W - 34L
1,541 MMR
Party 2
Jing Wei
Jing Wei
Gold V
wisheee
Jing Wei
Gold V
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 24L
1,461 MMR
Party 2
Achilles
Achilles
Gold III
x PaPa R0AcH
Achilles
Gold III
Level 154
God Stats
1W - 0L
1,671 SR
Queue Stats
99W - 104L
1,413 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 121
1,688 SR
1,491 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 107
1,570 SR
1,495 MMR
Thor
Thor
Silver III
 
Thor
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold V
Alroc-
Danzaburou
Gold V
Level 129
God Stats
1W - 2L
1,520 SR
Queue Stats
15W - 14L
1,502 MMR
Solo
Nox
Nox
Silver I
Certros
Nox
Silver I
Level 145
God Stats
31W - 23L
1,694 SR
Queue Stats
273W - 292L
1,473 MMR
Solo
He Bo
He Bo
Bronze III
Clookii
He Bo
Bronze III
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 48L
1,500 MMR
Solo
Guan Yu
Guan Yu
Silver II
crinkmom
Guan Yu
Silver II
Level 66
God Stats
9W - 5L
1,635 SR
Queue Stats
44W - 48L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 2
3,609
602
784
1,575
774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
VEGAS VEAL
Merlin
9
0 / 0 / 1
4,953
826
1,202
1,638
461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
screenem
Thanatos
7
2 / 0 / 2
4,488
748
3,872
4,402
1,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jing Wei
wisheee
Jing Wei
6
2 / 1 / 0
4,071
679
1,091
2,632
692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
x PaPa R0AcH
Achilles
8
1 / 0 / 0
4,523
754
2,064
3,808
2,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
AphroditeBakasuraAo Kuang

VS

Bans
SusanoMercuryAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
0 / 1 / 0
4,075
679
1,438
5,802
1,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Danzaburou
Alroc-
Danzaburou
7
1 / 2 / 0
4,017
670
1,159
3,323
986
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nox
6
0 / 0 / 1
4,082
680
722
1,958
842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

He Bo
Clookii
He Bo
8
0 / 1 / 0
4,056
676
120
2,173
486
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
crinkmom
Guan Yu
5
0 / 1 / 0
3,489
582
1,431
4,003
2,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
2
5
Kills
1
1
Deaths
5
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
0
1
0
0
L
Danzaburou
Alroc-
Danzaburou
1
2
0
0.5
L
Nox
0
0
1
0.5
L
He Bo
Clookii
He Bo
0
1
0
0
W
0
0
2
1
W
Merlin
VEGAS VEAL
Merlin
0
0
1
0.5
L
Guan Yu
crinkmom
Guan Yu
0
1
0
0
W
Thanatos
screenem
Thanatos
2
0
2
3
W
Jing Wei
wisheee
Jing Wei
2
1
0
2
W
Achilles
x PaPa R0AcH
Achilles
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,013
Damage
4,870
14,055
Taken
17,259
6,102
Mitigated
6,309
7,161
Healing
5,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
1,438
762
0
1,295
5,802
1,655
0
395
5,369
0
22,004
L
Danzaburou
Alroc-
Danzaburou
1,159
146
0
828
3,323
986
0
317
3,006
0
27,950
L
Nox
722
35
50
721
1,958
842
0
467
1,491
11,949
0
L
He Bo
Clookii
He Bo
120
0
0
867
2,173
486
0
807
1,366
28,950
0
W
784
283
48
486
1,575
774
0
199
1,376
5,374
0
W
Merlin
VEGAS VEAL
Merlin
1,202
45
0
500
1,638
461
0
0
1,638
37,267
0
L
Guan Yu
crinkmom
Guan Yu
1,431
155
51
1,259
4,003
2,340
0
0
3,672
0
11,319
W
Thanatos
screenem
Thanatos
3,872
1,626
0
2,911
4,402
1,496
0
207
4,195
0
22,393
W
Jing Wei
wisheee
Jing Wei
1,091
860
0
1,041
2,632
692
0
436
2,196
0
19,627
W
Achilles
x PaPa R0AcH
Achilles
2,064
596
0
2,175
3,808
2,679
0
0
3,808
0
22,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,644
Gold Earned
19,719
187
Minions Killed
173
0
Camps Cleared
0
685,584
Distance Traveled
671,437
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
4,075
679
45
8
0
154,932
0
L
Danzaburou
4,017
670
43
7
0
146,640
0
L
Nox
4,082
680
16
3
0
135,520
1
L
He Bo
4,056
676
54
9
0
144,717
0
W
Atlas
3,609
602
2
0
0
102,359
2
W
Merlin
4,953
826
75
13
0
137,440
4
L
Guan Yu
3,489
582
15
3
0
89,628
0
W
Thanatos
4,488
748
37
6
0
167,086
0
W
Jing Wei
4,071
679
41
7
0
144,177
0
W
Achilles
4,523
754
32
5
0
134,522
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role