Player Matchup

Surtr
Surtr
BBBulls 2pt0
Surtr
Level 73
God Stats
1W - 2L
1,277 SR
Queue Stats
41W - 48L
1,502 Elo+
Party 2
Ravana
Ravana
Jacob Exalt
Ravana
Level 88
God Stats
9W - 10L
1,762 SR
Queue Stats
150W - 132L
1,574 Elo+
Solo
Jormungandr
Jormungandr
Lavish Scion
Jormungandr
Level 146
God Stats
3W - 3L
1,385 SR
Queue Stats
231W - 237L
1,440 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Soruto3
Morgan Le Fay
Level 129
God Stats
12W - 9L
1,690 SR
Queue Stats
232W - 252L
1,513 Elo+
Party 2
Hachiman
Hachiman
ghostguy1236
Hachiman
Level 128
God Stats
7W - 7L
1,812 SR
Queue Stats
169W - 180L
1,541 Elo+
Party 2
Team Averages
Level 113
1,585 SR
1,514 Elo+

VS

Team Averages
Level 137
1,509 SR
1,490 Elo+
Persephone
Persephone
 
Persephone
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
KushChronicl3
Atlas
Level 147
God Stats
0W - 1L
1,482 SR
Queue Stats
9W - 9L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
ThrowItBetter
Cthulhu
Level 145
God Stats
3W - 1L
1,531 SR
Queue Stats
297W - 236L
1,529 Elo+
Party 3
Susano
Susano
UCLAWES
Susano
Level 125
God Stats
20W - 7L
1,724 SR
Queue Stats
329W - 292L
1,474 Elo+
Party 3
Chernobog
Chernobog
WheelieSmalls
Chernobog
Level 119
God Stats
1W - 3L
1,306 SR
Queue Stats
190W - 173L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 5 / 2
6,617
441
4,513
14,006
8,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ravana
16
5 / 0 / 4
9,455
630
4,745
6,065
2,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Lavish Scion
Jormungandr
11
0 / 1 / 4
7,371
491
5,852
11,169
8,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
Soruto3
Morgan Le Fay
15
5 / 0 / 2
9,043
603
14,452
6,844
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
ghostguy1236
Hachiman
14
11 / 3 / 3
9,724
648
18,056
14,447
5,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
14
2 / 3 / 0
8,437
562
5,516
10,500
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 5 / 2
6,387
426
5,232
13,741
9,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
14
3 / 2 / 3
8,367
558
10,405
12,967
8,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
UCLAWES
Susano
14
3 / 3 / 0
8,211
547
6,706
14,046
5,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chernobog
WheelieSmalls
Chernobog
11
0 / 8 / 1
6,433
429
4,049
14,317
5,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
21
Kills
9
9
Deaths
21
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Persephone
 
Persephone
2
3
0
0.67
W
0
5
2
0.2
W
Ravana
5
0
4
7
L
1
5
2
0.4
W
Jormungandr
Lavish Scion
Jormungandr
0
1
4
2
W
Morgan Le Fay
Soruto3
Morgan Le Fay
5
0
2
6
L
Cthulhu
3
2
3
2.25
L
Susano
UCLAWES
Susano
3
3
0
1
L
Chernobog
WheelieSmalls
Chernobog
0
8
1
0.06
W
Hachiman
ghostguy1236
Hachiman
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,618
Damage
31,908
52,531
Taken
65,571
29,054
Mitigated
33,262
12,228
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Persephone
 
Persephone
5,516
455
0
3,445
10,500
3,904
0
5,443
5,046
60,510
0
W
4,513
1,547
0
2,268
14,006
8,757
311
5,739
7,500
219
28,285
W
Ravana
4,745
1,579
0
1,692
6,065
2,883
557
2,392
3,639
0
80,967
L
5,232
1,792
95
3,426
13,741
9,971
0
3,913
9,828
18,778
0
W
Jormungandr
Lavish Scion
Jormungandr
5,852
2,882
0
838
11,169
8,780
527
4,769
5,808
46,944
0
W
Morgan Le Fay
Soruto3
Morgan Le Fay
14,452
755
0
483
6,844
2,942
516
2,302
4,429
69,651
0
L
Cthulhu
10,405
544
54
3,063
12,967
8,350
0
4,072
8,895
54,670
0
L
Susano
UCLAWES
Susano
6,706
178
0
1,529
14,046
5,583
20
3,927
10,119
0
57,663
L
Chernobog
WheelieSmalls
Chernobog
4,049
2,399
0
1,918
14,317
5,454
0
3,114
11,203
0
38,619
W
Hachiman
ghostguy1236
Hachiman
18,056
11,376
0
6,947
14,447
5,692
1,851
4,509
9,938
0
75,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,210
Gold Earned
37,835
448
Minions Killed
390
0
Camps Cleared
0
1,502,363
Distance Traveled
1,531,358
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Persephone
8,437
562
107
7
0
278,011
2
W
Surtr
6,617
441
46
3
0
293,296
0
W
Ravana
9,455
630
126
8
0
301,399
0
L
Atlas
6,387
426
28
2
0
310,696
3
W
Jormungandr
7,371
491
74
5
0
291,158
5
W
Morgan Le Fay
9,043
603
98
7
0
340,538
5
L
Cthulhu
8,367
558
106
7
0
302,112
3
L
Susano
8,211
547
87
6
0
340,516
1
L
Chernobog
6,433
429
62
4
0
300,023
0
W
Hachiman
9,724
648
104
7
0
275,972
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role