Player Matchup

Izanami
Izanami
BlueCheese 4200
Izanami
Level 35
God Stats
99W - 93L
1,538 SR
Queue Stats
116W - 137L
1,435 Elo+
Party 3
Sylvanus
Sylvanus
MapleTurkeyQc
Sylvanus
Level 86
God Stats
6W - 4L
1,473 SR
Queue Stats
105W - 129L
1,380 Elo+
Party 3
Surtr
Surtr
TBONE_brown
Surtr
Level 118
God Stats
5W - 8L
1,630 SR
Queue Stats
108W - 118L
1,390 Elo+
Solo
Arachne
Arachne
blizzyslayer420
Arachne
Level 121
God Stats
32W - 26L
1,374 SR
Queue Stats
168W - 168L
1,424 Elo+
Party 1
Merlin
Merlin
endoflist
Merlin
Level 126
God Stats
5W - 7L
1,801 SR
Queue Stats
261W - 257L
1,409 Elo+
Party 1
Team Averages
Level 97
1,563 SR
1,408 Elo+

VS

Team Averages
Level 121
1,465 SR
1,432 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
 
Artemis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Caaiioo15
Eset
Level 122
God Stats
1W - 4L
1,491 SR
Queue Stats
112W - 127L
1,438 Elo+
Solo
Jormungandr
Jormungandr
HabituaLineStepp
Jormungandr
Level 67
God Stats
85W - 74L
1,568 SR
Queue Stats
252W - 273L
1,356 Elo+
Solo
Thanatos
Thanatos
narutitoo
Thanatos
Level 129
God Stats
8W - 25L
1,263 SR
Queue Stats
54W - 88L
1,366 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 2
12,412
591
14,634
13,244
5,976
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
MapleTurkeyQc
Sylvanus
15
2 / 3 / 8
9,524
454
10,391
14,601
9,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

18
3 / 1 / 0
10,917
520
6,563
16,046
8,397
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 1
7,962
379
998
8,681
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Merlin
endoflist
Merlin
18
0 / 2 / 2
11,504
548
2,542
7,307
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
1 / 4 / 0
11,016
525
7,395
16,698
6,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
 
Artemis
10
1 / 4 / 1
7,984
380
5,071
11,179
3,928
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Eset
8
1 / 1 / 1
7,472
356
1,964
3,314
814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
HabituaLineStepp
Jormungandr
17
2 / 4 / 1
10,930
520
8,407
16,726
18,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Thanatos
narutitoo
Thanatos
14
2 / 5 / 2
8,573
408
5,911
14,479
6,250
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
12
16
Kills
7
8
Deaths
18
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
0
0.25
L
Artemis
 
Artemis
1
4
1
0.38
W
11
1
2
12
L
Eset
1
1
1
1.5
L
Jormungandr
HabituaLineStepp
Jormungandr
2
4
1
0.63
W
Sylvanus
MapleTurkeyQc
Sylvanus
2
3
8
2
W
3
1
0
3
W
0
1
1
0.5
W
Merlin
endoflist
Merlin
0
2
2
0.5
L
Thanatos
narutitoo
Thanatos
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,128
Damage
28,748
59,879
Taken
62,396
29,875
Mitigated
36,796
15,036
Healing
20,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
7,395
1,656
0
4,446
16,698
6,907
3,253
594
16,098
91,566
0
L
Artemis
 
Artemis
5,071
1,089
0
4,225
11,179
3,928
869
2,751
8,428
0
38,506
W
14,634
10,758
0
4,661
13,244
5,976
5,766
4,249
8,991
0
118,010
L
Eset
1,964
259
0
575
3,314
814
221
1,003
2,311
22,403
0
L
Jormungandr
HabituaLineStepp
Jormungandr
8,407
2,513
112
5,011
16,726
18,897
130
5,879
10,844
71,581
0
W
Sylvanus
MapleTurkeyQc
Sylvanus
10,391
3,911
803
3,332
14,601
9,845
1,766
4,935
9,666
39,271
0
W
6,563
3,863
0
1,544
16,046
8,397
1,022
6,614
9,432
244
72,916
W
998
572
0
3,821
8,681
2,830
0
562
8,119
0
44,413
W
Merlin
endoflist
Merlin
2,542
130
0
875
7,307
2,827
2,483
1,402
5,905
105,829
0
L
Thanatos
narutitoo
Thanatos
5,911
1,182
287
6,152
14,479
6,250
0
2,751
11,707
0
40,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,319
Gold Earned
45,975
565
Minions Killed
437
0
Camps Cleared
0
1,604,528
Distance Traveled
1,348,386
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,016
525
167
8
0
331,859
0
L
Artemis
7,984
380
66
3
0
210,098
1
W
Izanami
12,412
591
189
9
0
373,690
0
L
Eset
7,472
356
36
2
0
124,498
0
L
Jormungandr
10,930
520
123
6
0
387,388
5
W
Sylvanus
9,524
454
37
2
0
289,699
0
W
Surtr
10,917
520
110
5
0
382,071
6
W
Arachne
7,962
379
59
3
0
202,775
0
W
Merlin
11,504
548
170
8
0
356,293
4
L
Thanatos
8,573
408
45
2
0
294,543
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role