Player Matchup

Merlin
Merlin
Adéide
Merlin
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 18L
1,794 Elo+
Party 2
Tyr
Tyr
Spartypud
Tyr
Level 119
God Stats
3W - 2L
1,319 SR
Queue Stats
35W - 27L
1,976 Elo+
Party 2
Artemis
Artemis
alaskito
Artemis
Level 144
God Stats
28W - 14L
2,088 SR
Queue Stats
327W - 244L
1,621 Elo+
Solo
Team Averages
Level 134
1,636 SR
1,797 Elo+

VS

Team Averages
Level 67
1,546 SR
1,749 Elo+
Rama
Rama
LogeshUbuntu
Rama
Level 17
God Stats
2W - 1L
1,639 SR
Queue Stats
8W - 3L
1,760 Elo+
Party 1
Agni
Agni
QueenKatawa
Agni
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 94L
1,803 Elo+
Party 1
Tyr
Tyr
tinkle1
Tyr
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Adéide
Merlin
13
0 / 1 / 7
7,616
762
8,338
6,040
2,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
6 / 3 / 4
8,364
836
9,564
11,673
10,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Artemis
alaskito
Artemis
14
4 / 0 / 3
8,072
807
7,611
7,142
3,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 0
7,328
733
3,822
8,514
3,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 6 / 3
7,236
724
7,502
11,777
4,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tyr
11
0 / 2 / 3
6,320
632
3,205
8,485
9,142
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
10
Kills
4
4
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Merlin
Adéide
Merlin
0
1
7
3.5
L
3
2
0
1.5
L
1
6
3
0.42
W
6
3
4
2.67
W
Artemis
alaskito
Artemis
4
0
3
5.5
L
Tyr
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,513
Damage
14,529
24,855
Taken
28,776
16,352
Mitigated
17,238
7,403
Healing
3,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Adéide
Merlin
8,338
595
0
1,779
6,040
2,561
925
2,234
3,806
39,808
0
L
3,822
3,077
0
2,435
8,514
3,561
0
1,696
6,818
0
18,192
L
7,502
895
0
786
11,777
4,535
0
3,852
7,925
28,718
0
W
9,564
559
0
1,988
11,673
10,494
124
2,910
8,763
0
19,828
W
Artemis
alaskito
Artemis
7,611
3,281
0
3,636
7,142
3,297
1,470
2,391
4,751
0
41,696
L
Tyr
3,205
332
0
739
8,485
9,142
0
2,818
5,667
0
8,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,052
Gold Earned
20,884
149
Minions Killed
107
0
Camps Cleared
0
563,985
Distance Traveled
551,445
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,616
762
66
7
0
173,198
0
L
Rama
7,328
733
46
5
0
176,747
0
L
Agni
7,236
724
57
6
0
164,915
2
W
Tyr
8,364
836
30
3
0
208,018
0
W
Artemis
8,072
807
53
5
0
182,769
0
L
Tyr
6,320
632
4
0
0
209,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role