Player Matchup

Odin
Odin
Bronze III
FatherNielsen
Odin
Bronze III
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
LtGrizzly801
Sylvanus
Bronze III
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,495 MMR
Party 1
Anubis
Anubis
Silver I
NEONSAVAGE
Anubis
Silver I
Level 64
God Stats
1W - 0L
1,661 SR
Queue Stats
32W - 32L
1,576 MMR
Party 1
Team Averages
Bronze I
Bronze I
Average Tier
Level 104
1,554 SR
1,524 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 93
1,416 SR
1,486 MMR
Hel
Hel
Gold III
BENIDRIL1
Hel
Gold III
Level 106
God Stats
46W - 38L
1,566 SR
Queue Stats
179W - 188L
1,359 MMR
Solo
Thor
Thor
Bronze III
HelplessMold939
Thor
Bronze III
Level 104
God Stats
0W - 1L
1,184 SR
Queue Stats
1W - 4L
1,600 MMR
Party 2
Cthulhu
Cthulhu
Bronze III
Javitron117
Cthulhu
Bronze III
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 12
9,402
723
9,049
10,202
11,594
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sylvanus
LtGrizzly801
Sylvanus
15
1 / 1 / 14
10,144
780
9,743
11,894
14,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
NEONSAVAGE
Anubis
17
11 / 2 / 4
11,839
911
18,380
8,866
5,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
Baron SamediKukulkanAphroditeRatatoskrFenrir

VS

Bans
HadesMorgan Le FayNeithMartichorasThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 3
8,592
661
3,716
13,328
4,774
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

14
3 / 6 / 1
9,048
696
6,397
14,256
3,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Cthulhu
Javitron117
Cthulhu
15
2 / 4 / 2
9,203
708
9,046
14,130
9,470
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
15
Kills
5
5
Deaths
15
30
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
5
3
0.3
W
3
2
12
4.5
L
3
6
1
0.58
L
Cthulhu
Javitron117
Cthulhu
2
4
2
0.75
W
Sylvanus
LtGrizzly801
Sylvanus
1
1
14
8
W
Anubis
NEONSAVAGE
Anubis
11
2
4
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,172
Damage
19,159
30,962
Taken
41,714
31,816
Mitigated
17,367
14,901
Healing
13,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,716
316
4,747
5,783
13,328
4,774
0
8,720
4,350
35,019
0
W
9,049
2,298
313
2,665
10,202
11,594
482
3,754
6,448
0
16,188
L
6,397
1,523
175
2,469
14,256
3,123
0
10,183
3,735
0
28,500
L
Cthulhu
Javitron117
Cthulhu
9,046
848
181
388
14,130
9,470
0
9,269
4,440
33,445
0
W
Sylvanus
LtGrizzly801
Sylvanus
9,743
3,080
2,219
5,688
11,894
14,936
1,017
5,407
6,487
27,596
0
W
Anubis
NEONSAVAGE
Anubis
18,380
774
0
4,016
8,866
5,286
1,713
3,894
4,972
73,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,385
Gold Earned
26,843
149
Minions Killed
156
0
Camps Cleared
0
682,037
Distance Traveled
689,774
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
8,592
661
70
5
0
233,556
0
W
Odin
9,402
723
14
1
0
236,331
0
L
Thor
9,048
696
33
3
0
222,104
5
L
Cthulhu
9,203
708
53
4
0
234,114
1
W
Sylvanus
10,144
780
35
3
0
205,521
0
W
Anubis
11,839
911
100
8
0
240,185
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role