Player Matchup

Cerberus
Cerberus
ATB843
Cerberus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,402 Elo+
Party 2
Xbalanque
Xbalanque
DaHomless
Xbalanque
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
39W - 37L
1,657 Elo+
Party 2
Athena
Athena
MeX xRiiCH BoYx
Athena
Level 127
God Stats
3W - 4L
1,490 SR
Queue Stats
313W - 294L
1,474 Elo+
Party 2
Thoth
Thoth
UncleWhitt
Thoth
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 89L
1,474 Elo+
Party 2
Ares
Ares
xXjul10Xx42
Ares
Level 119
God Stats
0W - 3L
1,500 SR
Queue Stats
81W - 104L
1,528 Elo+
Solo
Team Averages
Level 85
1,498 SR
1,507 Elo+

VS

Team Averages
Level 112
1,558 SR
1,461 Elo+
Xing Tian
Xing Tian
Brian80x
Xing Tian
Level 142
God Stats
4W - 3L
1,457 SR
Queue Stats
375W - 362L
1,438 Elo+
Party 1
Mercury
Mercury
Inneram
Mercury
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
103W - 88L
1,525 Elo+
Solo
Ne Zha
Ne Zha
Wafflecookies
Ne Zha
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
247W - 253L
1,428 Elo+
Party 1
Nu Wa
Nu Wa
staggeringpage
Nu Wa
Level 82
God Stats
5W - 2L
1,617 SR
Queue Stats
198W - 164L
1,474 Elo+
Party 1
Hades
Hades
xHuntSoulsx
Hades
Level 107
God Stats
2W - 0L
1,718 SR
Queue Stats
67W - 70L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ATB843
Cerberus
17
8 / 4 / 17
10,143
845
10,654
25,937
38,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Xbalanque
DaHomless
Xbalanque
17
7 / 5 / 16
10,214
851
22,494
14,167
9,611
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 5 / 18
9,443
787
7,706
18,248
27,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thoth
15
4 / 5 / 14
9,213
768
8,043
11,221
6,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

17
6 / 5 / 16
10,017
835
6,538
18,363
26,169
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Brian80x
Xing Tian
17
2 / 5 / 19
10,543
879
8,925
17,994
23,098
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
Inneram
Mercury
15
4 / 10 / 8
9,548
796
7,956
14,955
7,389
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
7 / 3 / 11
10,504
875
14,476
12,623
11,693
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 5 / 16
10,475
873
18,176
11,067
6,329
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 6 / 16
10,988
916
22,625
15,746
11,151
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
94
27
Kills
24
24
Deaths
29
81
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ATB843
Cerberus
8
4
17
4.13
W
Xing Tian
Brian80x
Xing Tian
2
5
19
2.3
L
Xbalanque
DaHomless
Xbalanque
7
5
16
3
W
Mercury
Inneram
Mercury
4
10
8
0.8
L
2
5
18
2.2
L
Thoth
4
5
14
2.2
W
7
3
11
4.17
W
6
5
16
2.8
W
5
6
16
2.17
L
6
5
16
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,435
Damage
72,158
87,936
Taken
72,385
108,208
Mitigated
59,660
24,173
Healing
18,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ATB843
Cerberus
10,654
1,074
705
8,938
25,937
38,032
244
15,617
10,320
25,296
0
W
Xing Tian
Brian80x
Xing Tian
8,925
803
512
2,037
17,994
23,098
657
7,661
10,333
18,684
0
L
Xbalanque
DaHomless
Xbalanque
22,494
12,598
460
3,083
14,167
9,611
2,570
8,647
5,520
0
48,849
W
Mercury
Inneram
Mercury
7,956
2,719
2,095
1,315
14,955
7,389
1,500
5,539
9,416
0
12,213
L
7,706
1,272
3,700
3,042
18,248
27,550
113
8,993
9,255
20,044
0
L
Thoth
8,043
1,854
854
1,463
11,221
6,846
925
7,073
4,148
20,120
0
W
14,476
3,254
208
3,227
12,623
11,693
1,220
5,840
6,783
0
25,618
W
18,176
4,948
870
1,348
11,067
6,329
2,848
6,324
4,743
36,207
0
W
22,625
1,230
2,282
4,648
15,746
11,151
1,823
7,577
8,169
46,285
0
L
6,538
421
590
1,338
18,363
26,169
156
9,396
8,967
13,733
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,030
Gold Earned
52,058
134
Minions Killed
123
0
Camps Cleared
0
1,007,975
Distance Traveled
1,072,006
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,143
845
25
2
0
210,606
0
W
Xing Tian
10,543
879
11
1
0
212,815
0
L
Xbalanque
10,214
851
59
5
0
188,782
0
W
Mercury
9,548
796
11
1
0
240,617
0
L
Athena
9,443
787
25
2
0
201,182
0
L
Thoth
9,213
768
18
2
0
201,017
0
W
Ne Zha
10,504
875
19
2
0
226,185
0
W
Nu Wa
10,475
873
25
2
0
196,864
0
W
Hades
10,988
916
57
5
0
195,525
0
L
Ares
10,017
835
7
1
0
206,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role