Player Matchup

Chiron
Chiron
I am GaMeKiLLa
Chiron
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 69L
1,557 Elo+
Party 2
Horus
Horus
Kaze-Klao
Horus
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 83L
1,391 Elo+
Party 1
Bacchus
Bacchus
Sum Guy In Iowa
Bacchus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,474 Elo+
Party 2
Athena
Athena
XTheBlueManX
Athena
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 62L
1,522 Elo+
Solo
Sol
Sol
abnercaritafeliz
Sol
Level 102
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 20L
1,436 Elo+
Party 1
Team Averages
Level 116
1,500 SR
1,476 Elo+

VS

Team Averages
Level 130
1,608 SR
1,407 Elo+
Danzaburou
Danzaburou
AimedBigBank
Danzaburou
Level 107
God Stats
1W - 1L
1,687 SR
Queue Stats
29W - 34L
1,422 Elo+
Solo
Bastet
Bastet
GeigerClown
Bastet
Level 118
God Stats
0W - 2L
1,758 SR
Queue Stats
8W - 13L
1,453 Elo+
Solo
Chang'e
Chang'e
NEVER-A-JOKER
Chang'e
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 14L
1,254 Elo+
Solo
Cliodhna
Cliodhna
aianthoni89
Cliodhna
Level 147
God Stats
2W - 1L
1,810 SR
Queue Stats
242W - 246L
1,508 Elo+
Solo
Nox
Nox
xVBMuchihaxD
Nox
Level 159
God Stats
1W - 4L
1,285 SR
Queue Stats
320W - 321L
1,400 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 5
10,177
783
11,283
8,529
5,765
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Horus
Kaze-Klao
Horus
14
1 / 2 / 5
8,785
676
2,147
17,333
17,647
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

18
5 / 1 / 6
10,141
780
10,910
18,632
27,755
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Athena
13
0 / 6 / 6
9,008
693
8,366
22,075
26,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
1 / 3 / 6
9,703
746
11,216
11,920
6,166
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AimedBigBank
Danzaburou
13
2 / 3 / 3
8,215
632
7,034
7,659
3,382
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

Bastet
17
3 / 1 / 9
9,171
705
12,560
9,333
4,622
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
17
1 / 3 / 9
8,859
681
17,128
15,487
7,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cliodhna
aianthoni89
Cliodhna
15
2 / 1 / 9
8,516
655
6,322
9,888
4,637
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

18
5 / 3 / 5
9,959
766
13,593
11,684
6,127
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
48
10
Kills
13
13
Deaths
11
28
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AimedBigBank
Danzaburou
2
3
3
1.17
L
Bastet
3
1
9
7.5
W
3
1
5
5.5
W
Horus
Kaze-Klao
Horus
1
2
5
1.75
L
Chang'e
1
3
9
1.83
W
5
1
6
8
W
Athena
0
6
6
0.5
W
1
3
6
1.33
L
Cliodhna
aianthoni89
Cliodhna
2
1
9
6.5
L
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,922
Damage
56,637
78,489
Taken
54,051
83,843
Mitigated
26,207
28,624
Healing
23,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AimedBigBank
Danzaburou
7,034
3,310
1,205
1,619
7,659
3,382
1,022
4,588
3,071
0
17,441
L
Bastet
12,560
2,851
67
1,957
9,333
4,622
0
4,034
5,299
0
17,915
W
11,283
1,915
2,899
1,674
8,529
5,765
2,740
3,653
4,756
0
48,764
W
Horus
Kaze-Klao
Horus
2,147
867
10,393
6,748
17,333
17,647
412
6,605
10,468
0
6,179
L
Chang'e
17,128
2,260
6,565
6,503
15,487
7,439
572
8,863
6,624
30,947
0
W
10,910
473
1,160
2,021
18,632
27,755
546
8,336
9,900
17,233
0
W
Athena
8,366
1,267
656
1,521
22,075
26,510
157
6,072
15,660
12,462
797
W
11,216
4,308
141
1,411
11,920
6,166
4,284
4,831
6,984
31,598
0
L
Cliodhna
aianthoni89
Cliodhna
6,322
145
885
2,810
9,888
4,637
0
4,960
4,928
0
16,876
L
13,593
702
1,076
853
11,684
6,127
0
7,250
4,434
29,101
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,814
Gold Earned
44,720
159
Minions Killed
128
0
Camps Cleared
0
1,248,940
Distance Traveled
1,046,090
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,215
632
16
1
0
103,946
0
L
Bastet
9,171
705
13
1
0
290,019
0
W
Chiron
10,177
783
77
6
0
231,074
0
W
Horus
8,785
676
11
1
0
271,240
0
L
Chang'e
8,859
681
30
2
0
216,005
0
W
Bacchus
10,141
780
10
1
0
275,698
0
W
Athena
9,008
693
7
1
0
251,949
0
W
Sol
9,703
746
54
4
0
218,979
0
L
Cliodhna
8,516
655
18
1
0
235,384
0
L
Nox
9,959
766
51
4
0
200,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role