Player Matchup

Hachiman
Hachiman
BLTZ_im-better
Hachiman
Level 22
God Stats
0W - 1L
1,327 SR
Queue Stats
1W - 10L
1,152 Elo+
Party 1
Atlas
Atlas
CadenceDavey06
Atlas
Level 29
God Stats
0W - 3L
1,559 SR
Queue Stats
1W - 10L
1,152 Elo+
Party 1
King Arthur
King Arthur
IonicTheoduke
King Arthur
Level 89
God Stats
1W - 3L
1,115 SR
Queue Stats
4W - 11L
1,284 Elo+
Party 1
Mercury
Mercury
kwhiq
Mercury
Level 28
God Stats
0W - 4L
1,211 SR
Queue Stats
2W - 8L
1,235 Elo+
Party 1
Hel
Hel
uwubunnyowo
Hel
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 49L
1,356 Elo+
Solo
Team Averages
Level 46
1,342 SR
1,236 Elo+

VS

Team Averages
Level 72
1,506 SR
1,338 Elo+
Hades
Hades
Gyrthwyrm
Hades
Level 106
God Stats
6W - 1L
1,647 SR
Queue Stats
197W - 219L
1,432 Elo+
Solo
Ishtar
Ishtar
JCobzy
Ishtar
Level 60
God Stats
1W - 1L
1,529 SR
Queue Stats
9W - 8L
1,448 Elo+
Solo
Janus
Janus
Jetcatblack
Janus
Level 65
God Stats
10W - 8L
1,500 SR
Queue Stats
135W - 115L
1,270 Elo+
Party 2
Surtr
Surtr
lilbari123
Surtr
Level 76
God Stats
2W - 2L
1,356 SR
Queue Stats
199W - 161L
1,270 Elo+
Party 2
Kuzenbo
Kuzenbo
lildego
Kuzenbo
Level 52
God Stats
5W - 1L
1,500 SR
Queue Stats
95W - 75L
1,270 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
5
0 / 7 / 0
3,616
362
1,305
7,886
2,091
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 3 / 0
3,971
397
1,636
7,503
4,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

King Arthur
IonicTheoduke
King Arthur
9
1 / 4 / 0
5,051
505
3,244
9,560
6,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
kwhiq
Mercury
7
0 / 1 / 0
4,388
439
824
6,288
2,127
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 2 / 0
4,339
434
1,801
6,277
1,889
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Gyrthwyrm
Hades
11
3 / 1 / 1
6,600
660
4,343
6,095
3,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
JCobzy
Ishtar
9
3 / 0 / 5
6,176
618
5,607
4,476
1,430
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

11
2 / 0 / 2
6,576
658
2,856
2,293
895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Surtr
10
5 / 0 / 2
6,135
614
5,156
4,886
2,052
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
lildego
Kuzenbo
8
4 / 0 / 5
6,332
633
2,964
4,113
3,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
32
1
Kills
17
17
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hachiman
0
7
0
0
L
0
3
0
0
W
Hades
Gyrthwyrm
Hades
3
1
1
3.5
L
King Arthur
IonicTheoduke
King Arthur
1
4
0
0.25
W
Ishtar
JCobzy
Ishtar
3
0
5
5.5
W
2
0
2
3
L
Mercury
kwhiq
Mercury
0
1
0
0
W
Surtr
5
0
2
6
W
Kuzenbo
lildego
Kuzenbo
4
0
5
6.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,810
Damage
20,926
37,514
Taken
21,863
17,398
Mitigated
11,012
3,371
Healing
7,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
1,305
567
0
393
7,886
2,091
0
976
6,910
0
11,078
L
1,636
811
0
791
7,503
4,794
0
1,810
5,693
12,191
0
W
Hades
Gyrthwyrm
Hades
4,343
690
117
3,338
6,095
3,217
0
0
6,095
43,199
0
L
King Arthur
IonicTheoduke
King Arthur
3,244
406
0
0
9,560
6,497
0
3,938
5,202
0
32,914
W
Ishtar
JCobzy
Ishtar
5,607
4,269
0
1,927
4,476
1,430
1,257
954
3,522
0
36,376
W
2,856
612
0
500
2,293
895
1,149
1,194
1,099
47,907
0
L
Mercury
kwhiq
Mercury
824
392
0
0
6,288
2,127
0
839
5,389
0
18,167
W
Surtr
5,156
2,788
0
445
4,886
2,052
119
362
4,524
78
37,785
W
Kuzenbo
lildego
Kuzenbo
2,964
1,424
0
1,212
4,113
3,418
317
927
3,186
18,047
0
L
1,801
170
81
2,106
6,277
1,889
0
2,056
4,079
23,633
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,365
Gold Earned
31,819
143
Minions Killed
311
0
Camps Cleared
0
911,101
Distance Traveled
915,857
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,616
362
10
1
0
164,568
0
L
Atlas
3,971
397
8
1
0
167,375
0
W
Hades
6,600
660
72
7
0
159,165
0
L
King Arthur
5,051
505
57
6
0
173,472
0
W
Ishtar
6,176
618
59
6
0
179,180
2
W
Janus
6,576
658
90
9
0
169,895
1
L
Mercury
4,388
439
38
4
0
248,090
0
W
Surtr
6,135
614
66
7
0
229,780
0
W
Kuzenbo
6,332
633
24
2
0
177,837
0
L
Hel
4,339
434
30
3
0
157,596
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role