Player Matchup

Awilix
Awilix
Leodidos
Awilix
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,142 Elo+
Party 2
Cthulhu
Cthulhu
SilentSam96
Cthulhu
Level 8
God Stats
5W - 5L
1,285 SR
Queue Stats
5W - 7L
1,137 Elo+
Party 2
Horus
Horus
eddyeddy202
Horus
Level 21
God Stats
6W - 2L
1,500 SR
Queue Stats
17W - 17L
1,142 Elo+
Party 2
Team Averages
Level 44
1,428 SR
1,140 Elo+

VS

Team Averages
Level 52
1,737 SR
1,738 Elo+
Hel
Hel
FlipSide101
Hel
Level 129
God Stats
0W - 1L
1,648 SR
Queue Stats
7W - 8L
1,763 Elo+
Party 1
Thanatos
Thanatos
Salamanderhunter
Thanatos
Level 3
God Stats
3W - 4L
1,782 SR
Queue Stats
3W - 6L
1,688 Elo+
Party 1
Danzaburou
Danzaburou
Zuuzul
Danzaburou
Level 23
God Stats
6W - 6L
1,782 SR
Queue Stats
7W - 8L
1,763 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Leodidos
Awilix
16
15 / 0 / 8
11,941
919
18,769
9,158
3,988
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
SilentSam96
Cthulhu
16
3 / 0 / 18
10,379
798
9,834
7,207
6,578
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 0 / 18
11,352
873
9,115
14,313
12,723
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 0
7,580
583
4,037
16,835
9,112
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

11
0 / 11 / 0
7,470
575
3,506
16,055
6,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Zuuzul
Danzaburou
13
0 / 4 / 0
8,552
658
7,933
12,745
4,296
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
0
24
Kills
0
0
Deaths
24
44
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
9
0
0
W
Awilix
Leodidos
Awilix
15
0
8
19
L
0
11
0
0
W
Cthulhu
SilentSam96
Cthulhu
3
0
18
12
L
Danzaburou
Zuuzul
Danzaburou
0
4
0
0
W
6
0
18
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,718
Damage
15,476
30,678
Taken
45,635
23,289
Mitigated
20,229
14,165
Healing
9,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,037
362
2,978
2,709
16,835
9,112
84
2,764
14,071
15,998
0
W
Awilix
Leodidos
Awilix
18,769
7,123
0
1,400
9,158
3,988
1,601
1,931
7,180
0
69,349
L
3,506
1,425
0
1,681
16,055
6,821
58
4,369
11,686
0
14,089
W
Cthulhu
SilentSam96
Cthulhu
9,834
584
0
1,786
7,207
6,578
889
945
6,092
41,214
0
L
Danzaburou
Zuuzul
Danzaburou
7,933
3,402
0
1,771
12,745
4,296
70
2,722
10,023
0
47,194
W
9,115
3,279
4,652
6,327
14,313
12,723
291
1,514
12,564
0
20,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,672
Gold Earned
23,602
163
Minions Killed
124
0
Camps Cleared
0
818,524
Distance Traveled
674,249
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,580
583
31
2
0
224,284
0
W
Awilix
11,941
919
85
7
0
291,513
0
L
Thanatos
7,470
575
25
2
0
200,812
0
W
Cthulhu
10,379
798
62
5
0
272,225
0
L
Danzaburou
8,552
658
68
5
0
249,153
0
W
Horus
11,352
873
16
1
0
254,786
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role