Player Matchup

Ganesha
Ganesha
CosmicNebulaaa
Ganesha
Level 112
God Stats
1W - 1L
1,278 SR
Queue Stats
72W - 73L
1,505 Elo+
Party 2
Jing Wei
Jing Wei
ObeseGrandma69
Jing Wei
Level 84
God Stats
2W - 2L
1,500 SR
Queue Stats
119W - 109L
1,507 Elo+
Party 2
Cerberus
Cerberus
ProCupStacker
Cerberus
Level 61
God Stats
1W - 6L
1,052 SR
Queue Stats
75W - 62L
1,507 Elo+
Party 2
Shiva
Shiva
SnickersbArc
Shiva
Level 107
God Stats
5W - 2L
1,625 SR
Queue Stats
139W - 121L
1,509 Elo+
Party 2
Izanami
Izanami
xXSlickRickXx
Izanami
Level 109
God Stats
4W - 3L
1,494 SR
Queue Stats
104W - 88L
1,504 Elo+
Party 2
Team Averages
Level 95
1,390 SR
1,507 Elo+

VS

Team Averages
Level 128
1,571 SR
1,428 Elo+
Cthulhu
Cthulhu
Crimson_Zephyrr
Cthulhu
Level 156
God Stats
4W - 4L
1,496 SR
Queue Stats
451W - 469L
1,539 Elo+
Party 1
Da Ji
Da Ji
Dbug217
Da Ji
Level 149
God Stats
5W - 6L
1,880 SR
Queue Stats
332W - 353L
1,443 Elo+
Solo
Geb
Geb
ELTanque-3
Geb
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
60W - 86L
1,397 Elo+
Party 1
Khepri
Khepri
HellSlayerWitch
Khepri
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 36L
1,318 Elo+
Solo
Hachiman
Hachiman
YeGetNasty
Hachiman
Level 104
God Stats
3W - 3L
1,479 SR
Queue Stats
118W - 126L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 16
9,288
714
9,316
15,421
16,702
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
16
5 / 2 / 5
8,895
684
14,069
10,227
5,675
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
ProCupStacker
Cerberus
16
3 / 3 / 12
8,947
688
10,448
15,833
18,494
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

17
4 / 1 / 11
9,070
698
15,696
16,057
16,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
16
4 / 4 / 8
9,520
732
13,728
9,788
4,820
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 6
10,406
800
21,912
11,630
11,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Da Ji
Dbug217
Da Ji
14
0 / 4 / 6
7,775
598
8,749
21,360
15,882
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 4 / 7
9,822
756
7,240
16,070
21,931
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
0 / 4 / 8
8,518
655
3,577
16,219
21,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hachiman
YeGetNasty
Hachiman
16
4 / 3 / 7
9,548
734
20,788
9,136
4,976
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
46
16
Kills
12
12
Deaths
16
52
Assists
34
Player
Kills
Deaths
Assists
KDA
W
0
2
16
4
L
5
1
6
8
L
Da Ji
Dbug217
Da Ji
0
4
6
0.75
L
3
4
7
1.63
L
0
4
8
1
W
Jing Wei
5
2
5
3.75
W
Cerberus
ProCupStacker
Cerberus
3
3
12
3
W
4
1
11
9.5
L
Hachiman
YeGetNasty
Hachiman
4
3
7
2.5
W
Izanami
4
4
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,257
Damage
62,266
67,326
Taken
74,415
62,554
Mitigated
75,909
27,845
Healing
22,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,316
361
2,345
4,113
15,421
16,702
0
6,739
8,373
19,763
0
L
21,912
558
1,875
1,258
11,630
11,609
0
2,548
9,082
43,809
0
L
Da Ji
Dbug217
Da Ji
8,749
579
3,087
7,063
21,360
15,882
0
5,891
15,469
0
12,389
L
7,240
609
1,843
2,179
16,070
21,931
0
4,734
11,336
14,090
0
L
3,577
92
1,279
1,672
16,219
21,511
0
2,956
13,263
5,620
0
W
Jing Wei
14,069
8,841
3,860
1,171
10,227
5,675
0
5,853
4,231
0
25,284
W
Cerberus
ProCupStacker
Cerberus
10,448
590
2,246
4,870
15,833
18,494
0
6,766
8,581
22,001
349
W
15,696
1,481
5,404
2,174
16,057
16,863
0
6,929
8,754
0
27,356
L
Hachiman
YeGetNasty
Hachiman
20,788
10,060
1,509
681
9,136
4,976
260
3,286
5,850
0
41,234
W
Izanami
13,728
5,640
1,408
254
9,788
4,820
0
4,961
4,658
0
25,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,720
Gold Earned
46,069
137
Minions Killed
124
0
Camps Cleared
0
1,259,703
Distance Traveled
1,227,634
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,288
714
0
0
0
243,573
7
L
Cthulhu
10,406
800
53
4
0
281,769
0
L
Da Ji
7,775
598
15
1
0
260,461
0
L
Geb
9,822
756
9
1
0
248,955
0
L
Khepri
8,518
655
1
0
0
225,243
0
W
Jing Wei
8,895
684
33
3
0
233,625
0
W
Cerberus
8,947
688
35
3
0
254,204
0
W
Shiva
9,070
698
34
3
0
299,287
0
L
Hachiman
9,548
734
46
4
0
211,206
0
W
Izanami
9,520
732
35
3
0
229,014
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role