Player Matchup

Anubis
Anubis
Holyskullz1
Anubis
Level 12
God Stats
4W - 2L
1,849 SR
Queue Stats
15W - 16L
1,428 Elo+
Party 1
Charybdis
Charybdis
LostSlime
Charybdis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 62L
1,501 Elo+
Party 1
Arachne
Arachne
infantbeater
Arachne
Level 94
God Stats
19W - 7L
1,654 SR
Queue Stats
41W - 35L
1,495 Elo+
Party 1
Team Averages
Level 65
1,668 SR
1,475 Elo+

VS

Team Averages
Level 67
1,481 SR
1,418 Elo+
Chang'e
Chang'e
Malphasmarx
Chang'e
Level 107
God Stats
2W - 2L
1,789 SR
Queue Stats
27W - 25L
1,613 Elo+
Solo
Surtr
Surtr
youmadfam68
Surtr
Level 49
God Stats
13W - 22L
1,323 SR
Queue Stats
56W - 65L
1,306 Elo+
Party 2
Ishtar
Ishtar
z32Alpha
Ishtar
Level 46
God Stats
4W - 7L
1,331 SR
Queue Stats
48W - 56L
1,334 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
17
2 / 3 / 8
11,098
740
10,921
9,791
5,293
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
LostSlime
Charybdis
18
3 / 3 / 8
11,519
768
14,792
10,244
4,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
infantbeater
Arachne
18
10 / 2 / 4
13,170
878
13,444
13,526
10,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Malphasmarx
Chang'e
16
4 / 5 / 1
10,706
714
10,186
13,382
5,071
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
2 / 4 / 4
10,081
672
6,713
16,813
16,384
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
z32Alpha
Ishtar
14
2 / 6 / 4
9,889
659
8,777
14,730
5,574
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
15
Kills
8
8
Deaths
15
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anubis
2
3
8
2
W
Charybdis
LostSlime
Charybdis
3
3
8
2.33
L
Chang'e
Malphasmarx
Chang'e
4
5
1
0.9
W
Arachne
infantbeater
Arachne
10
2
4
6
L
2
4
4
1
L
Ishtar
z32Alpha
Ishtar
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,157
Damage
25,676
33,561
Taken
44,925
19,671
Mitigated
27,029
10,886
Healing
6,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
10,921
407
0
2,918
9,791
5,293
556
3,370
6,124
57,826
0
W
Charybdis
LostSlime
Charybdis
14,792
9,119
0
2,489
10,244
4,356
1,523
2,988
7,128
0
70,470
L
Chang'e
Malphasmarx
Chang'e
10,186
271
1,888
3,025
13,382
5,071
0
2,992
10,390
45,754
0
W
Arachne
infantbeater
Arachne
13,444
10,244
0
5,479
13,526
10,022
1,068
4,087
9,037
0
33,605
L
6,713
1,341
100
1,576
16,813
16,384
0
4,560
12,253
677
30,825
L
Ishtar
z32Alpha
Ishtar
8,777
5,466
0
364
14,730
5,574
0
3,439
11,291
0
31,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,787
Gold Earned
30,676
237
Minions Killed
195
0
Camps Cleared
0
832,736
Distance Traveled
728,988
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
11,098
740
99
7
0
249,920
0
W
Charybdis
11,519
768
96
6
0
275,168
0
L
Chang'e
10,706
714
95
6
0
248,986
0
W
Arachne
13,170
878
42
3
0
307,648
0
L
Surtr
10,081
672
52
3
0
266,094
0
L
Ishtar
9,889
659
48
3
0
213,908
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role