Player Matchup

Jing Wei
Jing Wei
AgeEnD
Jing Wei
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 31L
1,605 Elo+
Party 1
Cerberus
Cerberus
AuLemon
Cerberus
Level 154
God Stats
1W - 1L
1,678 SR
Queue Stats
4W - 7L
1,290 Elo+
Solo
Janus
Janus
HanderMx
Janus
Level 168
God Stats
1W - 3L
1,587 SR
Queue Stats
101W - 84L
1,606 Elo+
Party 1
Arachne
Arachne
assasinkilla62
Arachne
Level 140
God Stats
1W - 1L
1,295 SR
Queue Stats
62W - 60L
1,525 Elo+
Party 3
Atlas
Atlas
random_person000
Atlas
Level 154
God Stats
1W - 2L
1,838 SR
Queue Stats
43W - 44L
1,541 Elo+
Party 3
Team Averages
Level 155
1,580 SR
1,513 Elo+

VS

Team Averages
Level 127
1,550 SR
1,558 Elo+
Pele
Pele
InFeCtEdchiken
Pele
Level 106
God Stats
23W - 12L
1,695 SR
Queue Stats
210W - 232L
1,510 Elo+
Party 2
Chang'e
Chang'e
JulianToast
Chang'e
Level 81
God Stats
13W - 14L
1,531 SR
Queue Stats
134W - 122L
1,611 Elo+
Party 4
Chernobog
Chernobog
boomerzan
Chernobog
Level 148
God Stats
4W - 3L
1,429 SR
Queue Stats
363W - 380L
1,553 Elo+
Party 2
Shiva
Shiva
corgred
Shiva
Level 144
God Stats
5W - 7L
1,596 SR
Queue Stats
41W - 45L
1,550 Elo+
Solo
Cerberus
Cerberus
jackaroonie
Cerberus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 75L
1,563 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AgeEnD
Jing Wei
7
0 / 1 / 0
5,550
326
1,303
3,718
1,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
AuLemon
Cerberus
11
1 / 6 / 5
7,254
427
6,383
15,516
12,266
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
HanderMx
Janus
15
5 / 3 / 2
8,728
513
17,502
9,203
3,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 6 / 4
7,630
449
6,189
18,429
9,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 6 / 4
7,096
417
7,234
15,785
14,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 11
8,596
506
9,356
14,447
6,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
JulianToast
Chang'e
13
2 / 2 / 10
8,338
490
12,897
12,192
4,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chernobog
boomerzan
Chernobog
16
10 / 0 / 3
10,975
646
8,757
10,546
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
corgred
Shiva
14
6 / 1 / 7
9,321
548
12,138
16,276
11,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
jackaroonie
Cerberus
12
2 / 2 / 12
8,093
476
6,664
17,463
18,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
8
Kills
22
22
Deaths
8
15
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
AgeEnD
Jing Wei
0
1
0
0
L
Cerberus
AuLemon
Cerberus
1
6
5
0.58
L
Janus
HanderMx
Janus
5
3
2
2
W
2
3
11
2.5
W
Chang'e
JulianToast
Chang'e
2
2
10
3.5
L
2
6
4
0.67
W
Chernobog
boomerzan
Chernobog
10
0
3
11.5
W
Shiva
corgred
Shiva
6
1
7
9.5
W
Cerberus
jackaroonie
Cerberus
2
2
12
4
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,611
Damage
49,812
62,651
Taken
70,924
41,218
Mitigated
45,197
14,329
Healing
20,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
AgeEnD
Jing Wei
1,303
1,207
0
1,564
3,718
1,009
0
665
3,053
0
18,581
L
Cerberus
AuLemon
Cerberus
6,383
541
0
3,843
15,516
12,266
0
4,035
11,481
43,677
0
L
Janus
HanderMx
Janus
17,502
225
0
1,016
9,203
3,978
0
3,099
6,104
96,382
0
W
9,356
2,121
0
2,172
14,447
6,112
0
6,298
8,149
0
70,756
W
Chang'e
JulianToast
Chang'e
12,897
1,329
3,049
4,048
12,192
4,565
92
7,713
4,479
67,545
0
L
6,189
3,943
0
5,040
18,429
9,367
0
5,421
13,008
0
46,593
W
Chernobog
boomerzan
Chernobog
8,757
4,540
0
4,850
10,546
4,522
1,779
3,047
7,499
0
90,310
W
Shiva
corgred
Shiva
12,138
2,144
301
3,078
16,276
11,339
0
6,498
9,778
0
63,698
W
Cerberus
jackaroonie
Cerberus
6,664
744
0
2,725
17,463
18,659
14
8,642
8,821
26,649
0
L
7,234
2,974
0
2,866
15,785
14,598
0
6,341
9,444
21,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,258
Gold Earned
45,323
355
Minions Killed
486
0
Camps Cleared
0
1,444,973
Distance Traveled
1,673,033
13
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
5,550
326
37
2
0
144,388
0
L
Cerberus
7,254
427
81
5
0
280,584
0
L
Janus
8,728
513
150
9
0
359,723
5
W
Pele
8,596
506
88
5
0
345,279
2
W
Chang'e
8,338
490
126
7
0
345,467
9
L
Arachne
7,630
449
68
4
0
341,686
0
W
Chernobog
10,975
646
159
9
0
334,087
2
W
Shiva
9,321
548
85
5
0
343,346
4
W
Cerberus
8,093
476
28
2
0
304,854
3
L
Atlas
7,096
417
19
1
0
318,592
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role