Player Matchup

Chernobog
Chernobog
Anuras56
Chernobog
Level 80
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 83L
1,471 Elo+
Solo
Chaac
Chaac
Liquor_Snurf_69
Chaac
Level 123
God Stats
2W - 2L
1,624 SR
Queue Stats
193W - 186L
1,416 Elo+
Solo
Kumbhakarna
Kumbhakarna
Shadowshurikhan
Kumbhakarna
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,076 Elo+
Solo
Hercules
Hercules
VCoteV
Hercules
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
149W - 154L
1,447 Elo+
Party 3
Artio
Artio
xSHENDEx
Artio
Level 89
God Stats
0W - 2L
1,500 SR
Queue Stats
178W - 198L
1,448 Elo+
Party 3
Team Averages
Level 93
1,525 SR
1,372 Elo+

VS

Team Averages
Level 121
1,531 SR
1,451 Elo+
Bacchus
Bacchus
DaddyN3ckB3ard
Bacchus
Level 129
God Stats
4W - 7L
1,206 SR
Queue Stats
164W - 151L
1,504 Elo+
Party 1
Cupid
Cupid
Redheart232
Cupid
Level 108
God Stats
2W - 1L
1,374 SR
Queue Stats
172W - 161L
1,484 Elo+
Party 2
Hachiman
Hachiman
Trisk82
Hachiman
Level 149
God Stats
2W - 1L
1,750 SR
Queue Stats
66W - 66L
1,384 Elo+
Party 1
Scylla
Scylla
crimsonfire007
Scylla
Level 111
God Stats
6W - 0L
1,822 SR
Queue Stats
159W - 168L
1,381 Elo+
Solo
Ne Zha
Ne Zha
smissy grey
Ne Zha
Level 107
God Stats
3W - 1L
1,502 SR
Queue Stats
203W - 228L
1,501 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Anuras56
Chernobog
16
5 / 2 / 4
8,618
783
12,949
10,198
5,033
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
5 / 1 / 1
8,885
808
9,930
6,851
7,499
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
Shadowshurikhan
Kumbhakarna
12
0 / 8 / 4
7,777
707
3,446
17,476
15,832
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

Hercules
VCoteV
Hercules
13
0 / 3 / 7
7,947
722
7,258
16,472
18,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
xSHENDEx
Artio
12
0 / 4 / 8
7,670
697
4,340
14,059
15,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 10
9,760
887
7,590
11,181
15,930
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

14
3 / 1 / 11
8,782
798
9,942
7,244
3,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Trisk82
Hachiman
15
2 / 3 / 11
8,607
782
13,855
7,528
3,611
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 1 / 8
8,895
809
15,834
6,611
3,118
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
13
3 / 5 / 13
8,399
764
12,131
11,655
5,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
10
Kills
18
18
Deaths
10
24
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Chernobog
Anuras56
Chernobog
5
2
4
3.5
W
5
0
10
10
L
5
1
1
5.5
W
3
1
11
8.5
L
Kumbhakarna
Shadowshurikhan
Kumbhakarna
0
8
4
0.25
W
Hachiman
Trisk82
Hachiman
2
3
11
2.5
L
Hercules
VCoteV
Hercules
0
3
7
1.17
W
5
1
8
9
W
Ne Zha
3
5
13
1.9
L
Artio
xSHENDEx
Artio
0
4
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,923
Damage
59,352
65,056
Taken
44,219
62,407
Mitigated
31,747
20,153
Healing
20,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
Anuras56
Chernobog
12,949
7,312
142
4,086
10,198
5,033
0
3,258
6,940
0
29,698
W
7,590
784
2,198
6,705
11,181
15,930
52
2,392
8,789
14,070
0
L
9,930
631
441
1,956
6,851
7,499
0
2,174
4,677
0
25,028
W
9,942
5,108
3,507
2,550
7,244
3,633
616
1,240
6,004
0
16,574
L
Kumbhakarna
Shadowshurikhan
Kumbhakarna
3,446
297
1,021
661
17,476
15,832
0
4,894
12,582
8,320
0
W
Hachiman
Trisk82
Hachiman
13,855
6,046
781
118
7,528
3,611
517
598
6,930
0
29,603
L
Hercules
VCoteV
Hercules
7,258
1,350
809
6,004
16,472
18,616
0
6,669
9,803
0
15,862
W
15,834
2,445
894
902
6,611
3,118
296
1,044
5,567
28,225
0
W
Ne Zha
12,131
3,002
1,461
1,431
11,655
5,455
0
2,512
9,143
0
20,651
L
Artio
xSHENDEx
Artio
4,340
175
2,456
2,577
14,059
15,427
0
6,429
7,626
7,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,897
Gold Earned
44,443
105
Minions Killed
117
0
Camps Cleared
0
1,060,468
Distance Traveled
1,080,810
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
8,618
783
36
3
0
196,606
0
W
Bacchus
9,760
887
7
1
0
242,338
0
L
Chaac
8,885
808
41
4
0
250,555
0
W
Cupid
8,782
798
15
1
0
212,820
0
L
Kumbhakarna
7,777
707
12
1
0
183,308
0
W
Hachiman
8,607
782
42
4
0
201,412
0
L
Hercules
7,947
722
9
1
0
223,109
0
W
Scylla
8,895
809
42
4
0
206,391
0
W
Ne Zha
8,399
764
11
1
0
217,849
0
L
Artio
7,670
697
7
1
0
206,890
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role