Player Matchup

Pele
Pele
AReapedSorrow
Pele
Level 44
God Stats
1W - 1L
1,715 SR
Queue Stats
95W - 102L
1,392 Elo+
Party 1
Apollo
Apollo
Ian4570
Apollo
Level 34
God Stats
4W - 1L
1,951 SR
Queue Stats
115W - 122L
1,408 Elo+
Party 1
Hercules
Hercules
RealTimStrategy
Hercules
Level 89
God Stats
5W - 7L
1,300 SR
Queue Stats
358W - 374L
1,438 Elo+
Party 1
Cliodhna
Cliodhna
mayday9124
Cliodhna
Level 77
God Stats
1W - 1L
1,711 SR
Queue Stats
221W - 240L
1,412 Elo+
Party 1
Kuzenbo
Kuzenbo
sil3nceisnothin
Kuzenbo
Level 63
God Stats
4W - 10L
1,121 SR
Queue Stats
143W - 175L
1,425 Elo+
Party 1
Team Averages
Level 61
1,560 SR
1,415 Elo+

VS

Team Averages
Level 110
1,631 SR
1,461 Elo+
Cerberus
Cerberus
KaneNable
Cerberus
Level 79
God Stats
7W - 2L
1,818 SR
Queue Stats
126W - 134L
1,444 Elo+
Party 2
Merlin
Merlin
Pumpkins776
Merlin
Level 153
God Stats
3W - 4L
1,293 SR
Queue Stats
166W - 171L
1,434 Elo+
Solo
Sobek
Sobek
SeveringMACEx
Sobek
Level 139
God Stats
2W - 3L
1,500 SR
Queue Stats
162W - 154L
1,469 Elo+
Party 2
Kukulkan
Kukulkan
Thammer130
Kukulkan
Level 94
God Stats
3W - 3L
1,814 SR
Queue Stats
117W - 109L
1,482 Elo+
Party 2
Raijin
Raijin
Viking of death
Raijin
Level 87
God Stats
2W - 2L
1,732 SR
Queue Stats
130W - 132L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 4
7,549
755
6,649
12,259
5,003
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Apollo
Ian4570
Apollo
15
4 / 8 / 3
8,846
885
8,709
12,260
4,983
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
15
2 / 6 / 3
8,010
801
7,129
14,630
20,605
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cliodhna
mayday9124
Cliodhna
12
2 / 8 / 4
7,468
747
6,428
11,063
4,617
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 3
7,647
765
8,516
18,913
27,407
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
KaneNable
Cerberus
14
4 / 3 / 21
9,297
930
9,992
15,611
20,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
14
2 / 2 / 22
8,393
839
11,786
7,404
3,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
11 / 2 / 18
10,673
1,067
8,287
16,329
19,804
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Thammer130
Kukulkan
16
8 / 2 / 19
10,038
1,004
12,777
7,047
3,581
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
10 / 2 / 16
9,984
998
13,657
6,359
2,959
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
131
11
Kills
35
35
Deaths
11
17
Assists
96
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
L
Apollo
Ian4570
Apollo
4
8
3
0.69
W
Cerberus
KaneNable
Cerberus
4
3
21
4.83
W
Merlin
2
2
22
6.5
L
Hercules
2
6
3
0.58
W
11
2
18
10
W
Kukulkan
Thammer130
Kukulkan
8
2
19
8.75
W
10
2
16
9
L
Cliodhna
mayday9124
Cliodhna
2
8
4
0.5
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,431
Damage
56,499
69,125
Taken
52,750
62,615
Mitigated
49,824
12,074
Healing
25,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,649
1,314
356
835
12,259
5,003
68
10,010
2,249
0
11,655
L
Apollo
Ian4570
Apollo
8,709
6,182
315
1,040
12,260
4,983
395
9,874
2,386
0
16,033
W
Cerberus
KaneNable
Cerberus
9,992
859
949
5,668
15,611
20,272
301
2,830
12,781
19,587
0
W
Merlin
11,786
1,641
1,170
1,961
7,404
3,208
1,310
1,561
5,843
21,028
0
L
Hercules
7,129
2,002
0
3,362
14,630
20,605
41
10,884
3,746
0
13,632
W
8,287
622
3,200
8,050
16,329
19,804
378
1,194
15,135
15,102
37
W
Kukulkan
Thammer130
Kukulkan
12,777
1,143
1,231
1,061
7,047
3,581
1,238
1,493
5,554
26,401
0
W
13,657
1,601
1,060
1,015
6,359
2,959
1,078
1,438
4,921
26,446
0
L
Cliodhna
mayday9124
Cliodhna
6,428
741
177
499
11,063
4,617
638
9,580
1,483
0
13,421
L
8,516
2,539
319
5,171
18,913
27,407
253
16,114
2,799
14,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,520
Gold Earned
48,385
68
Minions Killed
130
0
Camps Cleared
0
862,146
Distance Traveled
906,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,549
755
14
1
0
174,422
0
L
Apollo
8,846
885
18
2
0
167,267
0
W
Cerberus
9,297
930
17
2
0
192,891
0
W
Merlin
8,393
839
15
2
0
160,942
0
L
Hercules
8,010
801
13
1
0
168,726
0
W
Sobek
10,673
1,067
16
2
0
192,399
0
W
Kukulkan
10,038
1,004
50
5
0
171,214
0
W
Raijin
9,984
998
32
3
0
188,636
0
L
Cliodhna
7,468
747
15
2
0
157,210
0
L
Kuzenbo
7,647
765
8
1
0
194,521
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role