Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
ErazeAll
Sylvanus
Level 121
God Stats
20W - 9L
1,682 SR
Queue Stats
73W - 58L
1,617 Elo+
Party 1
Hera
Hera
Rhed Queen
Hera
Level 175
God Stats
13W - 13L
1,545 SR
Queue Stats
103W - 95L
1,427 Elo+
Party 2
Chaac
Chaac
STORMSZI
Chaac
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
callmeice
Fenrir
Level 109
God Stats
1W - 0L
1,782 SR
Queue Stats
14W - 5L
1,632 Elo+
Party 1
Team Averages
Level 113
1,602 SR
1,535 Elo+

VS

Team Averages
Level 120
1,609 SR
1,539 Elo+
Hades
Hades
 
Hades
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Medusa
Medusa
 
Medusa
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Loki
Loki
CMC_12_
Loki
Level 92
God Stats
38W - 36L
1,671 SR
Queue Stats
130W - 152L
1,502 Elo+
Party 4
Athena
Athena
ItsToneToo
Athena
Level 144
God Stats
2W - 3L
1,665 SR
Queue Stats
82W - 67L
1,596 Elo+
Party 3
Amaterasu
Amaterasu
Nasa Ora
Amaterasu
Level 140
God Stats
0W - 1L
1,707 SR
Queue Stats
64W - 52L
1,595 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
3 / 1 / 1
7,565
688
6,219
6,693
2,522
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
ErazeAll
Sylvanus
11
1 / 1 / 4
6,178
562
4,071
7,355
4,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 1 / 1
6,102
555
3,217
3,954
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chaac
STORMSZI
Chaac
12
5 / 1 / 0
7,371
670
7,932
9,202
6,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
callmeice
Fenrir
12
9 / 1 / 2
7,816
711
9,952
10,113
3,771
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
10
1 / 1 / 0
5,999
545
3,751
8,267
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
 
Medusa
9
1 / 4 / 2
5,476
498
3,470
5,988
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Loki
CMC_12_
Loki
10
3 / 4 / 0
6,104
555
4,009
8,825
2,868
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
ItsToneToo
Athena
8
0 / 4 / 3
5,261
478
2,709
10,654
6,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Amaterasu
Nasa Ora
Amaterasu
9
0 / 5 / 1
5,539
504
3,374
10,346
4,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
11
18
Kills
5
5
Deaths
18
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
1
3.5
L
Hades
 
Hades
1
1
0
1
L
Medusa
 
Medusa
1
4
2
0.5
L
Loki
CMC_12_
Loki
3
4
0
0.75
W
Sylvanus
ErazeAll
Sylvanus
1
1
4
3
L
Athena
ItsToneToo
Athena
0
4
3
0.38
L
Amaterasu
Nasa Ora
Amaterasu
0
5
1
0.1
W
0
1
1
0.5
W
Chaac
STORMSZI
Chaac
5
1
0
5
W
Fenrir
callmeice
Fenrir
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,391
Damage
17,313
37,317
Taken
44,080
18,975
Mitigated
18,990
15,350
Healing
11,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,219
3,971
0
3,744
6,693
2,522
563
934
5,759
0
59,438
L
Hades
 
Hades
3,751
305
320
4,130
8,267
2,921
0
3,204
5,022
49,411
0
L
Medusa
 
Medusa
3,470
1,882
0
1,290
5,988
1,637
0
410
5,578
0
25,822
L
Loki
CMC_12_
Loki
4,009
1,779
0
375
8,825
2,868
0
637
8,103
0
38,828
W
Sylvanus
ErazeAll
Sylvanus
4,071
1,385
870
3,280
7,355
4,259
259
2,982
4,373
27,437
7,507
L
Athena
ItsToneToo
Athena
2,709
1,193
0
2,551
10,654
6,603
0
2,776
7,878
11,239
0
L
Amaterasu
Nasa Ora
Amaterasu
3,374
1,693
0
2,659
10,346
4,961
102
0
9,767
0
33,119
W
3,217
435
0
333
3,954
1,425
755
2,072
1,882
44,439
0
W
Chaac
STORMSZI
Chaac
7,932
2,113
0
3,404
9,202
6,998
0
370
8,832
0
46,133
W
Fenrir
callmeice
Fenrir
9,952
5,556
0
3,719
10,113
3,771
0
913
9,200
0
52,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,032
Gold Earned
28,379
377
Minions Killed
285
0
Camps Cleared
0
1,089,001
Distance Traveled
1,103,610
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,565
688
106
10
0
204,838
1
L
Hades
5,999
545
104
9
0
215,263
0
L
Medusa
5,476
498
57
5
0
226,106
0
L
Loki
6,104
555
56
5
0
255,586
0
W
Sylvanus
6,178
562
58
5
0
194,006
0
L
Athena
5,261
478
17
2
0
208,066
4
L
Amaterasu
5,539
504
51
5
0
198,589
4
W
Hera
6,102
555
79
7
0
208,579
5
W
Chaac
7,371
670
65
6
0
225,835
0
W
Fenrir
7,816
711
69
6
0
255,743
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role