Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
BammGoWamm
Kumbhakarna
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 9L
1,780 Elo+
Party 2
Thanatos
Thanatos
GDELLI
Thanatos
Level 73
God Stats
1W - 0L
1,290 SR
Queue Stats
14W - 9L
1,481 Elo+
Party 1
Nemesis
Nemesis
MikeRobin
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,731 Elo+
Party 1
Nu Wa
Nu Wa
Rhychdir
Nu Wa
Level 129
God Stats
5W - 2L
1,783 SR
Queue Stats
58W - 31L
1,744 Elo+
Party 2
Team Averages
Level 72
1,514 SR
1,648 Elo+

VS

Team Averages
Level 29
1,527 SR
1,480 Elo+
Amaterasu
Amaterasu
FatalHollow
Amaterasu
Level 30
God Stats
4W - 3L
1,630 SR
Queue Stats
72W - 88L
1,494 Elo+
Party 3
Merlin
Merlin
Géms
Merlin
Level 41
God Stats
14W - 9L
1,846 SR
Queue Stats
100W - 99L
1,483 Elo+
Solo
Janus
Janus
Scoregasms21
Janus
Level 28
God Stats
0W - 2L
1,248 SR
Queue Stats
34W - 43L
1,476 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TheSaltyCrouton
Morgan Le Fay
Level 19
God Stats
4W - 5L
1,635 SR
Queue Stats
11W - 19L
1,446 Elo+
Party 3
Jing Wei
Jing Wei
a1995hondacivic
Jing Wei
Level 26
God Stats
3W - 10L
1,278 SR
Queue Stats
26W - 34L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
12
2 / 0 / 5
7,549
1,258
5,028
5,162
2,138
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kumbhakarna
BammGoWamm
Kumbhakarna
12
0 / 0 / 3
6,608
1,101
3,769
8,687
6,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
GDELLI
Thanatos
12
4 / 4 / 3
7,416
1,236
8,989
8,218
3,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
MikeRobin
Nemesis
12
2 / 6 / 6
7,035
1,173
4,842
9,006
3,602
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Rhychdir
Nu Wa
12
1 / 0 / 7
7,219
1,203
6,508
4,122
1,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Team 1 Tickets

344

VS

Team 2 Tickets

306

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
FatalHollow
Amaterasu
12
1 / 4 / 7
7,065
1,178
5,958
12,653
12,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Géms
Merlin
13
6 / 0 / 3
8,030
1,338
8,770
3,247
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 2 / 6
7,140
1,190
8,431
6,873
2,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Morgan Le Fay
TheSaltyCrouton
Morgan Le Fay
11
1 / 3 / 5
6,737
1,123
8,390
7,408
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
11
0 / 0 / 2
6,055
1,009
235
1,513
376
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
33
9
Kills
10
10
Deaths
9
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
2
0
5
4.5
W
Kumbhakarna
BammGoWamm
Kumbhakarna
0
0
3
1.5
L
Amaterasu
FatalHollow
Amaterasu
1
4
7
1.13
W
Thanatos
GDELLI
Thanatos
4
4
3
1.38
L
Merlin
Géms
Merlin
6
0
3
7.5
W
Nemesis
MikeRobin
Nemesis
2
6
6
0.83
W
Nu Wa
Rhychdir
Nu Wa
1
0
7
4.5
L
2
2
6
2.5
L
Morgan Le Fay
TheSaltyCrouton
Morgan Le Fay
1
3
5
1.17
L
Jing Wei
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,136
Damage
31,784
35,195
Taken
31,694
16,797
Mitigated
18,988
6,045
Healing
2,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
5,028
3,597
0
941
5,162
2,138
0
3,197
1,723
0
28,762
W
Kumbhakarna
BammGoWamm
Kumbhakarna
3,769
224
0
1,002
8,687
6,476
0
6,543
1,523
5,482
0
L
Amaterasu
FatalHollow
Amaterasu
5,958
1,737
0
1,338
12,653
12,435
0
4,133
8,520
0
8,623
W
Thanatos
GDELLI
Thanatos
8,989
2,122
0
3,355
8,218
3,326
0
5,297
2,645
0
14,435
L
Merlin
Géms
Merlin
8,770
627
0
0
3,247
948
0
714
2,533
19,551
0
W
Nemesis
MikeRobin
Nemesis
4,842
1,432
0
267
9,006
3,602
0
6,815
1,897
0
8,875
W
Nu Wa
Rhychdir
Nu Wa
6,508
1,610
0
480
4,122
1,255
0
2,896
1,056
24,355
0
L
8,431
275
0
202
6,873
2,413
0
2,631
4,242
17,323
0
L
Morgan Le Fay
TheSaltyCrouton
Morgan Le Fay
8,390
882
0
131
7,408
2,816
0
2,482
4,926
21,237
0
L
Jing Wei
235
0
0
368
1,513
376
0
317
1,196
0
5,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,827
Gold Earned
35,027
128
Minions Killed
111
8
Camps Cleared
3
639,289
Distance Traveled
533,611
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,549
1,258
61
10
5
114,364
0
W
Kumbhakarna
6,608
1,101
3
1
0
149,364
0
L
Amaterasu
7,065
1,178
7
1
2
124,684
0
W
Thanatos
7,416
1,236
4
1
2
125,187
0
L
Merlin
8,030
1,338
29
5
0
108,328
0
W
Nemesis
7,035
1,173
5
1
1
119,398
0
W
Nu Wa
7,219
1,203
55
9
0
130,976
0
L
Janus
7,140
1,190
27
5
0
119,483
0
L
Morgan Le Fay
6,737
1,123
31
5
1
111,086
0
L
Jing Wei
6,055
1,009
17
3
0
70,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role