Player Matchup

Nu Wa
Nu Wa
AquaFoxTail
Nu Wa
Level 65
God Stats
0W - 4L
1,285 SR
Queue Stats
4W - 10L
1,316 Elo+
Party 3
Tiamat
Tiamat
BendOverMore268
Tiamat
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 79L
1,490 Elo+
Party 1
Da Ji
Da Ji
JubHDR
Da Ji
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
280W - 259L
1,458 Elo+
Party 1
Aphrodite
Aphrodite
MyOnlyLoS
Aphrodite
Level 61
God Stats
0W - 2L
1,177 SR
Queue Stats
39W - 47L
1,437 Elo+
Party 3
Odin
Odin
riahym
Odin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 56L
1,435 Elo+
Party 3
Team Averages
Level 69
1,392 SR
1,427 Elo+

VS

Team Averages
Level 115
1,461 SR
1,516 Elo+
Raijin
Raijin
Holyherth
Raijin
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,758 Elo+
Solo
Ne Zha
Ne Zha
SonWil915
Ne Zha
Level 114
God Stats
20W - 24L
1,446 SR
Queue Stats
911W - 945L
1,509 Elo+
Party 2
Osiris
Osiris
TheDiscoWalrus
Osiris
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,452 Elo+
Solo
Medusa
Medusa
The_BroccoliMan
Medusa
Level 118
God Stats
18W - 12L
1,359 SR
Queue Stats
524W - 539L
1,475 Elo+
Party 2
Hel
Hel
uzimiyagi
Hel
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 24L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 6
7,435
744
9,462
12,261
4,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 5 / 3
7,200
720
6,308
11,242
4,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Da Ji
JubHDR
Da Ji
15
4 / 7 / 4
8,718
872
6,524
12,735
5,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
MyOnlyLoS
Aphrodite
13
2 / 7 / 5
7,776
778
10,413
14,326
7,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Odin
riahym
Odin
14
2 / 6 / 6
8,120
812
7,009
14,326
16,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Holyherth
Raijin
16
5 / 2 / 26
9,529
953
17,046
11,021
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ne Zha
SonWil915
Ne Zha
14
6 / 2 / 17
9,012
901
12,996
12,258
5,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 3 / 26
8,742
874
8,229
14,954
15,501
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
11 / 3 / 17
10,039
1,004
11,155
12,475
5,628
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
7 / 2 / 23
9,858
986
10,548
12,173
6,309
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
141
10
Kills
32
32
Deaths
12
24
Assists
109
Player
Kills
Deaths
Assists
KDA
L
2
7
6
0.71
L
0
5
3
0.3
W
Raijin
Holyherth
Raijin
5
2
26
9
L
Da Ji
JubHDR
Da Ji
4
7
4
0.86
L
Aphrodite
MyOnlyLoS
Aphrodite
2
7
5
0.64
W
Ne Zha
SonWil915
Ne Zha
6
2
17
7.25
W
3
3
26
5.33
W
11
3
17
6.5
L
Odin
riahym
Odin
2
6
6
0.83
W
7
2
23
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,716
Damage
59,974
64,890
Taken
62,881
39,770
Mitigated
38,493
15,369
Healing
33,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,462
1,807
283
806
12,261
4,490
0
5,828
6,433
15,033
0
L
6,308
178
414
2,369
11,242
4,799
0
4,470
6,772
23,204
0
W
Raijin
Holyherth
Raijin
17,046
1,380
1,177
1,111
11,021
5,139
1,362
6,612
4,409
32,535
0
L
Da Ji
JubHDR
Da Ji
6,524
1,407
733
519
12,735
5,764
0
3,948
8,787
0
15,790
L
Aphrodite
MyOnlyLoS
Aphrodite
10,413
590
4,139
4,361
14,326
7,882
0
6,803
7,523
14,963
0
W
Ne Zha
SonWil915
Ne Zha
12,996
2,035
943
1,638
12,258
5,916
1,901
5,190
7,068
0
24,986
W
8,229
2,415
1,075
1,021
14,954
15,501
544
5,100
9,854
0
15,263
W
11,155
5,102
575
1,903
12,475
5,628
2,590
6,148
6,327
0
27,034
L
Odin
riahym
Odin
7,009
1,746
239
1,506
14,326
16,835
0
6,545
7,781
4,950
6,741
W
10,548
827
16,761
7,639
12,173
6,309
797
5,829
6,344
20,584
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,249
Gold Earned
47,180
89
Minions Killed
125
0
Camps Cleared
0
788,432
Distance Traveled
1,018,106
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,435
744
13
1
0
152,995
0
L
Tiamat
7,200
720
42
4
0
174,006
0
W
Raijin
9,529
953
45
5
0
183,104
0
L
Da Ji
8,718
872
12
1
0
145,636
0
L
Aphrodite
7,776
778
16
2
0
152,047
0
W
Ne Zha
9,012
901
11
1
0
209,659
0
W
Osiris
8,742
874
14
1
0
220,591
0
W
Medusa
10,039
1,004
35
4
0
189,446
0
L
Odin
8,120
812
6
1
0
163,748
0
W
Hel
9,858
986
20
2
0
215,306
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role