Player Matchup

Ne Zha
Ne Zha
GodAbuser
Ne Zha
Level 22
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 192L
1,492 Elo+
Party 2
Amaterasu
Amaterasu
PrettyFlyRabbi
Amaterasu
Level 81
God Stats
17W - 16L
1,371 SR
Queue Stats
131W - 131L
1,504 Elo+
Solo
Ra
Ra
Rsubi
Ra
Level 87
God Stats
7W - 8L
1,732 SR
Queue Stats
355W - 329L
1,488 Elo+
Party 2
Sylvanus
Sylvanus
Yudala
Sylvanus
Level 117
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 14L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
sorruh
Hou Yi
Level 59
God Stats
1W - 1L
1,683 SR
Queue Stats
13W - 13L
1,510 Elo+
Party 3
Team Averages
Level 73
1,557 SR
1,499 Elo+

VS

Team Averages
Level 94
1,459 SR
1,450 Elo+
Zeus
Zeus
Haylstorm567
Zeus
Level 17
God Stats
4W - 2L
1,298 SR
Queue Stats
12W - 13L
1,408 Elo+
Party 1
Guan Yu
Guan Yu
Johnamizer
Guan Yu
Level 68
God Stats
9W - 16L
1,531 SR
Queue Stats
319W - 315L
1,534 Elo+
Solo
Sylvanus
Sylvanus
OGSourBean
Sylvanus
Level 140
God Stats
13W - 10L
1,576 SR
Queue Stats
140W - 176L
1,432 Elo+
Party 1
Kali
Kali
Teewood
Kali
Level 124
God Stats
17W - 10L
1,448 SR
Queue Stats
385W - 418L
1,420 Elo+
Party 1
Cernunnos
Cernunnos
Zfont04
Cernunnos
Level 123
God Stats
7W - 10L
1,442 SR
Queue Stats
236W - 270L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
GodAbuser
Ne Zha
16
8 / 3 / 3
10,072
530
17,045
21,249
10,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
PrettyFlyRabbi
Amaterasu
14
1 / 3 / 1
8,602
453
10,631
19,143
20,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
16
3 / 4 / 2
9,581
504
8,534
9,905
4,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Yudala
Sylvanus
11
0 / 4 / 3
7,774
409
5,226
17,045
14,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hou Yi
sorruh
Hou Yi
14
1 / 7 / 0
8,356
440
4,232
14,496
5,349
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 7 / 2
9,646
508
7,569
12,560
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Johnamizer
Guan Yu
14
0 / 1 / 0
8,937
470
6,988
14,897
14,447
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
OGSourBean
Sylvanus
15
1 / 0 / 7
9,777
515
7,891
12,568
11,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Kali
Teewood
Kali
18
8 / 4 / 2
11,818
622
10,858
19,197
8,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cernunnos
Zfont04
Cernunnos
17
10 / 1 / 3
10,926
575
25,948
16,167
8,940
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
34
13
Kills
20
21
Deaths
13
9
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
GodAbuser
Ne Zha
8
3
3
3.17
W
1
7
2
0.29
W
Guan Yu
Johnamizer
Guan Yu
0
1
0
0
W
Sylvanus
OGSourBean
Sylvanus
1
0
7
4.5
L
Amaterasu
PrettyFlyRabbi
Amaterasu
1
3
1
0.5
L
Ra
3
4
2
1
W
Kali
Teewood
Kali
8
4
2
2.25
L
Sylvanus
Yudala
Sylvanus
0
4
3
0.38
W
Cernunnos
Zfont04
Cernunnos
10
1
3
11.5
L
Hou Yi
sorruh
Hou Yi
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,668
Damage
59,254
81,838
Taken
75,389
55,274
Mitigated
46,699
20,044
Healing
29,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
GodAbuser
Ne Zha
17,045
5,601
0
3,551
21,249
10,187
0
5,779
15,470
0
76,574
W
7,569
1,790
0
437
12,560
3,317
1,313
2,769
9,791
66,010
0
W
Guan Yu
Johnamizer
Guan Yu
6,988
1,993
60
3,884
14,897
14,447
555
1,115
13,684
0
57,165
W
Sylvanus
OGSourBean
Sylvanus
7,891
2,266
4,601
6,523
12,568
11,644
740
3,435
9,133
31,625
0
L
Amaterasu
PrettyFlyRabbi
Amaterasu
10,631
3,615
49
6,082
19,143
20,835
216
1,088
18,055
834
61,075
L
Ra
8,534
519
772
1,808
9,905
4,785
0
2,964
6,941
80,355
0
W
Kali
Teewood
Kali
10,858
5,998
0
6,042
19,197
8,351
0
2,228
16,969
0
106,251
L
Sylvanus
Yudala
Sylvanus
5,226
1,527
2,777
4,111
17,045
14,118
0
4,084
12,961
25,718
0
W
Cernunnos
Zfont04
Cernunnos
25,948
16,763
0
7,766
16,167
8,940
1,931
4,588
11,579
0
118,676
L
Hou Yi
sorruh
Hou Yi
4,232
2,842
0
894
14,496
5,349
0
1,545
12,951
0
55,885

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,385
Gold Earned
51,104
472
Minions Killed
566
0
Camps Cleared
0
1,681,585
Distance Traveled
1,690,240
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
10,072
530
101
5
0
378,877
0
W
Zeus
9,646
508
112
6
0
276,695
0
W
Guan Yu
8,937
470
93
5
0
338,002
4
W
Sylvanus
9,777
515
43
2
0
324,309
3
L
Amaterasu
8,602
453
92
5
0
349,298
0
L
Ra
9,581
504
133
7
0
344,567
6
W
Kali
11,818
622
142
7
0
385,720
0
L
Sylvanus
7,774
409
29
2
0
286,439
1
W
Cernunnos
10,926
575
176
9
0
365,514
3
L
Hou Yi
8,356
440
117
6
0
322,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role