Player Matchup

Aphrodite
Aphrodite
Bronze IV
PolarBearMike
Aphrodite
Bronze IV
Level 206
God Stats
1W - 0L
1,509 SR
Queue Stats
6W - 1L
1,557 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
VeryFashionFwd
Guan Yu
Bronze III
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,500 MMR
Party 2
Yemoja
Yemoja
Bronze III
leahbamxo
Yemoja
Bronze III
Level 174
God Stats
1W - 1L
1,691 SR
Queue Stats
5W - 2L
1,500 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 140
1,567 SR
1,519 MMR

VS

Team Averages
Bronze V
Bronze V
Average Tier
Level 132
1,491 SR
1,509 MMR
Hercules
Hercules
Bronze V
Chelo921
Hercules
Bronze V
Level 155
God Stats
12W - 15L
1,396 SR
Queue Stats
106W - 90L
1,509 MMR
Party 1
Anubis
Anubis
Bronze V
carfla
Anubis
Bronze V
Level 152
God Stats
7W - 6L
1,299 SR
Queue Stats
97W - 85L
1,509 MMR
Party 1
Baron Samedi
Baron Samedi
Bronze V
piromanking
Baron Samedi
Bronze V
Level 89
God Stats
0W - 1L
1,779 SR
Queue Stats
5W - 5L
1,509 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
PolarBearMike
Aphrodite
16
6 / 5 / 8
11,389
814
22,175
12,419
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
10 / 1 / 7
11,826
845
16,081
21,635
28,745
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Yemoja
leahbamxo
Yemoja
15
1 / 1 / 10
10,570
755
6,333
14,530
14,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
He BoThothHadesMauiBacchus

VS

Bans
MartichorasOdinAnhurChang'eMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Chelo921
Hercules
13
0 / 3 / 5
8,952
639
7,510
21,370
21,600
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
carfla
Anubis
16
4 / 6 / 2
10,943
782
11,685
13,503
6,848
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
piromanking
Baron Samedi
15
3 / 8 / 3
10,181
727
9,069
14,889
6,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
17
17
Kills
7
7
Deaths
17
25
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hercules
Chelo921
Hercules
0
3
5
0.83
W
Aphrodite
PolarBearMike
Aphrodite
6
5
8
2
W
10
1
7
13.5
L
Anubis
carfla
Anubis
4
6
2
0.83
W
Yemoja
leahbamxo
Yemoja
1
1
10
6
L
Baron Samedi
piromanking
Baron Samedi
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,589
Damage
28,264
48,584
Taken
49,762
48,161
Mitigated
34,620
18,455
Healing
9,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Chelo921
Hercules
7,510
2,385
0
6,116
21,370
21,600
0
10,860
10,299
0
30,878
W
Aphrodite
PolarBearMike
Aphrodite
22,175
1,216
4,517
4,451
12,419
4,998
764
4,734
7,685
68,242
0
W
16,081
2,652
1,661
2,968
21,635
28,745
678
8,473
12,556
0
37,043
L
Anubis
carfla
Anubis
11,685
677
0
1,338
13,503
6,848
386
8,385
4,810
45,143
0
W
Yemoja
leahbamxo
Yemoja
6,333
1,013
1,565
3,293
14,530
14,418
1,167
7,580
6,950
25,097
0
L
Baron Samedi
piromanking
Baron Samedi
9,069
269
663
1,307
14,889
6,172
0
9,299
5,430
31,871
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,785
Gold Earned
30,076
162
Minions Killed
155
0
Camps Cleared
0
851,585
Distance Traveled
735,243
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,952
639
26
2
0
270,559
0
W
Aphrodite
11,389
814
93
7
0
279,190
0
W
Guan Yu
11,826
845
31
2
0
325,209
0
L
Anubis
10,943
782
83
6
0
232,632
0
W
Yemoja
10,570
755
38
3
0
247,186
1
L
Baron Samedi
10,181
727
46
3
0
232,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role