Player Matchup

Nike
Nike
BagBanditDew
Nike
Level 36
God Stats
1W - 1L
1,276 SR
Queue Stats
13W - 20L
1,279 Elo+
Party 1
Sobek
Sobek
Deggs0223
Sobek
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 21L
1,219 Elo+
Party 1
Ra
Ra
Earthman1366
Ra
Level 49
God Stats
27W - 6L
1,380 SR
Queue Stats
84W - 37L
1,422 Elo+
Party 1
Loki
Loki
PhantomKittyKat
Loki
Level 43
God Stats
27W - 20L
1,553 SR
Queue Stats
259W - 253L
1,471 Elo+
Solo
Aphrodite
Aphrodite
xMeatbeater69x
Aphrodite
Level 16
God Stats
50W - 17L
1,628 SR
Queue Stats
74W - 33L
1,485 Elo+
Party 1
Team Averages
Level 30
1,467 SR
1,375 Elo+

VS

Team Averages
Level 42
1,539 SR
1,456 Elo+
Anubis
Anubis
 
Anubis
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Erlang Shen
Erlang Shen
AquaFoxTail
Erlang Shen
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,477 Elo+
Party 3
Hou Yi
Hou Yi
MyOnlyLoS
Hou Yi
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,404 Elo+
Party 3
Horus
Horus
azarules121
Horus
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 43L
1,500 Elo+
Party 2
Anhur
Anhur
riahym
Anhur
Level 28
God Stats
4W - 5L
1,696 SR
Queue Stats
91W - 80L
1,397 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 15
11,769
1,177
13,631
14,209
18,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sobek
Deggs0223
Sobek
16
1 / 1 / 16
10,768
1,077
6,145
9,325
13,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
4 / 0 / 16
10,894
1,089
11,883
5,800
3,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
7 / 0 / 11
11,357
1,136
9,818
6,844
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Aphrodite
xMeatbeater69x
Aphrodite
16
3 / 0 / 15
10,343
1,034
9,199
7,696
7,208
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Team 1 Tickets

293

VS

Team 2 Tickets

187

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
15
0 / 3 / 1
9,076
908
11,363
7,327
4,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Erlang Shen
AquaFoxTail
Erlang Shen
15
0 / 3 / 1
9,077
908
6,126
14,348
17,571
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
MyOnlyLoS
Hou Yi
15
1 / 5 / 0
9,436
944
11,361
11,463
6,121
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 5 / 1
9,061
906
3,414
14,290
16,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anhur
riahym
Anhur
15
0 / 4 / 1
9,011
901
8,361
10,163
5,031
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
5
20
Kills
1
1
Deaths
20
73
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
0
3
1
0.17
L
Erlang Shen
AquaFoxTail
Erlang Shen
0
3
1
0.17
W
5
0
15
12.5
W
Sobek
Deggs0223
Sobek
1
1
16
9
W
4
0
16
12
L
Hou Yi
MyOnlyLoS
Hou Yi
1
5
0
0.2
W
7
0
11
12.5
L
0
5
1
0.1
L
Anhur
riahym
Anhur
0
4
1
0.13
W
Aphrodite
xMeatbeater69x
Aphrodite
3
0
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,676
Damage
40,625
43,874
Taken
57,591
45,573
Mitigated
49,362
19,567
Healing
8,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
11,363
106
0
998
7,327
4,162
0
2,892
4,273
30,911
0
L
Erlang Shen
AquaFoxTail
Erlang Shen
6,126
2,303
0
1,654
14,348
17,571
0
7,387
6,688
0
22,118
W
13,631
2,270
0
1,063
14,209
18,290
0
3,087
10,435
0
28,634
W
Sobek
Deggs0223
Sobek
6,145
435
0
1,815
9,325
13,268
0
2,544
6,564
9,114
827
W
11,883
651
1,080
1,812
5,800
3,549
0
1,186
4,395
34,575
0
L
Hou Yi
MyOnlyLoS
Hou Yi
11,361
6,229
282
1,594
11,463
6,121
0
4,333
7,052
0
37,596
W
9,818
2,187
0
150
6,844
3,258
0
2,501
4,343
0
31,998
L
3,414
1,132
1,280
2,028
14,290
16,477
0
7,344
6,772
0
12,460
L
Anhur
riahym
Anhur
8,361
5,886
0
844
10,163
5,031
0
3,739
6,406
0
21,771
W
Aphrodite
xMeatbeater69x
Aphrodite
9,199
1,710
8,388
5,259
7,696
7,208
0
2,045
5,606
20,785
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,131
Gold Earned
45,661
196
Minions Killed
184
5
Camps Cleared
4
1,013,254
Distance Traveled
868,547
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,076
908
37
4
0
182,362
0
L
Erlang Shen
9,077
908
38
4
1
184,965
0
W
Nike
11,769
1,177
36
4
1
200,406
0
W
Sobek
10,768
1,077
6
1
0
188,624
0
W
Ra
10,894
1,089
74
7
1
201,551
0
L
Hou Yi
9,436
944
67
7
0
161,021
0
W
Loki
11,357
1,136
49
5
3
218,681
0
L
Horus
9,061
906
7
1
1
175,812
0
L
Anhur
9,011
901
35
4
2
164,387
0
W
Aphrodite
10,343
1,034
31
3
0
203,992
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role