Player Matchup

Sol
Sol
 
Sol
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jormungandr
Jormungandr
ArkhamKnight911
Jormungandr
Level 126
God Stats
1W - 3L
1,179 SR
Queue Stats
235W - 244L
1,512 Elo+
Solo
Surtr
Surtr
Sembalance
Surtr
Level 150
God Stats
7W - 5L
1,723 SR
Queue Stats
84W - 83L
1,575 Elo+
Solo
Rama
Rama
Sumoz
Rama
Level 148
God Stats
3W - 3L
1,315 SR
Queue Stats
20W - 29L
1,486 Elo+
Solo
Ra
Ra
tee-rex91
Ra
Level 149
God Stats
3W - 4L
1,515 SR
Queue Stats
47W - 40L
1,437 Elo+
Party 2
Team Averages
Level 144
1,446 SR
1,502 Elo+

VS

Team Averages
Level 113
1,600 SR
1,504 Elo+
Tsukuyomi
Tsukuyomi
BigWolfDanzo
Tsukuyomi
Level 8
God Stats
1W - 1L
1,325 SR
Queue Stats
1W - 2L
1,293 Elo+
Party 1
Atlas
Atlas
HusbandoVibes
Atlas
Level 138
God Stats
7W - 7L
1,652 SR
Queue Stats
80W - 77L
1,554 Elo+
Solo
Ra
Ra
RastaNation
Ra
Level 153
God Stats
11W - 7L
1,675 SR
Queue Stats
197W - 192L
1,575 Elo+
Solo
Hercules
Hercules
Scrpmetal
Hercules
Level 109
God Stats
17W - 4L
1,847 SR
Queue Stats
97W - 76L
1,551 Elo+
Party 1
Hou Yi
Hou Yi
potatomeego
Hou Yi
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
202W - 188L
1,548 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 5 / 4
7,512
751
11,570
11,838
5,985
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jormungandr
ArkhamKnight911
Jormungandr
14
2 / 3 / 5
7,557
756
10,784
13,598
16,606
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Surtr
14
3 / 7 / 2
7,743
774
8,178
15,415
9,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Rama
Sumoz
Rama
15
3 / 4 / 7
8,223
822
7,698
12,613
5,912
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 4 / 5
7,652
765
7,288
7,526
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BigWolfDanzo
Tsukuyomi
12
1 / 4 / 6
7,011
701
3,148
7,245
3,537
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

14
2 / 3 / 10
7,455
746
9,043
12,575
11,637
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
6 / 2 / 8
8,644
864
14,352
10,040
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Scrpmetal
Hercules
16
6 / 0 / 8
9,271
927
11,600
15,923
20,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hou Yi
18
8 / 3 / 8
10,184
1,018
14,307
10,078
4,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
63
12
Kills
23
23
Deaths
12
23
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
4
1
L
Jormungandr
ArkhamKnight911
Jormungandr
2
3
5
1.5
W
Tsukuyomi
BigWolfDanzo
Tsukuyomi
1
4
6
1
W
2
3
10
2.33
W
6
2
8
5
W
Hercules
Scrpmetal
Hercules
6
0
8
10
L
Surtr
3
7
2
0.57
L
Rama
Sumoz
Rama
3
4
7
1.63
W
Hou Yi
8
3
8
4
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,518
Damage
52,450
60,990
Taken
55,861
43,046
Mitigated
45,488
10,592
Healing
18,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,570
2,435
0
3,238
11,838
5,985
0
5,083
6,374
24,422
1,361
L
Jormungandr
ArkhamKnight911
Jormungandr
10,784
2,440
0
1,217
13,598
16,606
0
3,711
9,746
25,574
0
W
Tsukuyomi
BigWolfDanzo
Tsukuyomi
3,148
828
0
33
7,245
3,537
63
4,464
2,712
0
5,422
W
9,043
2,738
0
1,718
12,575
11,637
0
5,365
7,104
14,429
0
W
14,352
1,632
2,622
3,772
10,040
5,119
822
5,006
4,880
46,747
0
W
Hercules
Scrpmetal
Hercules
11,600
3,088
190
6,075
15,923
20,236
620
8,911
6,781
0
27,423
L
Surtr
8,178
2,987
0
1,177
15,415
9,749
425
6,345
8,869
615
24,023
L
Rama
Sumoz
Rama
7,698
5,979
0
3,158
12,613
5,912
0
5,370
6,641
0
28,844
W
Hou Yi
14,307
9,856
0
3,629
10,078
4,959
0
5,136
4,860
0
57,685
L
7,288
182
1,189
613
7,526
4,794
0
1,471
5,965
30,529
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,687
Gold Earned
42,565
222
Minions Killed
230
0
Camps Cleared
0
1,039,457
Distance Traveled
1,064,866
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,512
751
38
4
0
205,314
0
L
Jormungandr
7,557
756
32
3
0
189,171
0
W
Tsukuyomi
7,011
701
5
1
0
160,190
0
W
Atlas
7,455
746
8
1
0
232,048
0
W
Ra
8,644
864
92
9
0
233,729
0
W
Hercules
9,271
927
36
4
0
239,405
0
L
Surtr
7,743
774
39
4
0
221,777
0
L
Rama
8,223
822
48
5
0
207,453
1
W
Hou Yi
10,184
1,018
89
9
0
199,494
0
L
Ra
7,652
765
65
7
0
215,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role