Player Matchup

Anubis
Anubis
LawthebossGaming
Anubis
Level 125
God Stats
4W - 3L
1,118 SR
Queue Stats
70W - 60L
1,409 Elo+
Party 3
Izanami
Izanami
LokiFromDaWard
Izanami
Level 88
God Stats
6W - 6L
1,444 SR
Queue Stats
296W - 290L
1,432 Elo+
Party 3
Khepri
Khepri
NHR_zenitsu656
Khepri
Level 140
God Stats
6W - 2L
1,665 SR
Queue Stats
321W - 348L
1,498 Elo+
Party 2
Surtr
Surtr
RoneyFM
Surtr
Level 106
God Stats
28W - 32L
1,521 SR
Queue Stats
38W - 53L
1,416 Elo+
Party 2
Bakasura
Bakasura
V8Special
Bakasura
Level 126
God Stats
28W - 15L
1,708 SR
Queue Stats
194W - 202L
1,463 Elo+
Party 2
Team Averages
Level 117
1,491 SR
1,444 Elo+

VS

Team Averages
Level 90
1,516 SR
1,485 Elo+
Anubis
Anubis
BukuFadez
Anubis
Level 83
God Stats
22W - 27L
1,509 SR
Queue Stats
198W - 209L
1,460 Elo+
Party 1
Thanatos
Thanatos
GoopBayou
Thanatos
Level 107
God Stats
3W - 6L
1,543 SR
Queue Stats
157W - 156L
1,498 Elo+
Party 1
Neith
Neith
HELLSING 557
Neith
Level 103
God Stats
0W - 6L
1,500 SR
Queue Stats
65W - 64L
1,638 Elo+
Solo
Mulan
Mulan
KeGodlike-_-
Mulan
Level 102
God Stats
29W - 21L
1,558 SR
Queue Stats
191W - 189L
1,478 Elo+
Party 1
Kumbhakarna
Kumbhakarna
WatchTheSwitch
Kumbhakarna
Level 57
God Stats
0W - 1L
1,471 SR
Queue Stats
15W - 24L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 7 / 18
9,376
493
13,043
16,424
7,432
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
16 / 2 / 5
12,466
656
31,290
16,128
10,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 18
9,875
520
5,699
19,285
26,189
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Surtr
RoneyFM
Surtr
16
4 / 5 / 8
10,252
540
9,586
20,459
14,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Bakasura
V8Special
Bakasura
17
8 / 4 / 11
11,038
581
13,279
18,764
8,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BukuFadez
Anubis
13
4 / 10 / 3
9,047
476
12,914
19,705
8,668
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
GoopBayou
Thanatos
17
9 / 6 / 3
11,235
591
15,294
22,709
9,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
0 / 3 / 5
9,462
498
14,931
13,363
5,473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
7 / 5 / 6
10,804
569
18,447
23,815
25,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
WatchTheSwitch
Kumbhakarna
11
0 / 6 / 4
7,789
410
2,904
18,969
18,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

90
Kill Participation
41
30
Kills
20
20
Deaths
30
60
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Anubis
BukuFadez
Anubis
4
10
3
0.55
L
Thanatos
GoopBayou
Thanatos
9
6
3
1.75
L
0
3
5
0.83
L
7
5
6
2
W
1
7
18
1.43
W
16
2
5
9.25
W
1
2
18
5
W
Surtr
RoneyFM
Surtr
4
5
8
1.6
W
Bakasura
V8Special
Bakasura
8
4
11
3.38
L
Kumbhakarna
WatchTheSwitch
Kumbhakarna
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,897
Damage
64,490
91,060
Taken
98,561
67,637
Mitigated
68,150
20,273
Healing
28,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
BukuFadez
Anubis
12,914
338
150
3,887
19,705
8,668
120
6,372
13,228
61,571
0
L
Thanatos
GoopBayou
Thanatos
15,294
5,206
0
12,290
22,709
9,697
326
4,210
18,214
0
82,953
L
14,931
3,947
0
3,642
13,363
5,473
460
1,831
11,462
0
98,309
L
18,447
3,206
0
7,312
23,815
25,375
332
2,709
21,106
0
68,040
W
13,043
969
0
4,730
16,424
7,432
413
4,865
11,481
66,364
0
W
31,290
23,315
0
3,029
16,128
10,381
2,565
1,423
14,654
0
131,450
W
5,699
768
819
2,609
19,285
26,189
227
4,391
14,720
20,646
0
W
Surtr
RoneyFM
Surtr
9,586
4,168
184
6,083
20,459
14,931
1,701
2,168
17,549
388
56,907
W
Bakasura
V8Special
Bakasura
13,279
10,765
0
2,819
18,764
8,704
649
3,022
15,608
0
79,604
L
Kumbhakarna
WatchTheSwitch
Kumbhakarna
2,904
369
0
799
18,969
18,937
0
3,828
14,711
20,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,007
Gold Earned
48,337
475
Minions Killed
483
0
Camps Cleared
0
1,749,920
Distance Traveled
1,789,435
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,047
476
84
4
0
314,260
4
L
Thanatos
11,235
591
111
6
0
404,343
2
L
Neith
9,462
498
158
8
0
357,927
0
L
Mulan
10,804
569
110
6
0
333,429
0
W
Anubis
9,376
493
89
5
0
313,670
0
W
Izanami
12,466
656
166
9
0
321,688
1
W
Khepri
9,875
520
25
1
0
371,931
2
W
Surtr
10,252
540
81
4
0
321,833
0
W
Bakasura
11,038
581
114
6
0
420,798
1
L
Kumbhakarna
7,789
410
20
1
0
379,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role