Player Matchup

Janus
Janus
BayHarborBarber
Janus
Level 88
God Stats
2W - 0L
1,215 SR
Queue Stats
101W - 76L
1,492 Elo+
Party 2
He Bo
He Bo
DaringMantis618
He Bo
Level 49
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 78L
1,491 Elo+
Party 2
Baron Samedi
Baron Samedi
HouseOfDrip
Baron Samedi
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
390W - 360L
1,496 Elo+
Solo
Maui
Maui
LucasMarce
Maui
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 23L
1,403 Elo+
Solo
Ishtar
Ishtar
Morhual
Ishtar
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,500 Elo+
Solo
Team Averages
Level 48
1,443 SR
1,476 Elo+

VS

Team Averages
Level 52
1,368 SR
1,477 Elo+
Tiamat
Tiamat
KyleHimSelf
Tiamat
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,507 Elo+
Party 1
Vamana
Vamana
PulpyNut666
Vamana
Level 27
God Stats
2W - 2L
1,254 SR
Queue Stats
100W - 97L
1,435 Elo+
Solo
Cupid
Cupid
WilzonRL
Cupid
Level 67
God Stats
0W - 6L
1,160 SR
Queue Stats
66W - 76L
1,385 Elo+
Solo
Ah Puch
Ah Puch
ayyyShxdy
Ah Puch
Level 78
God Stats
4W - 1L
1,500 SR
Queue Stats
106W - 101L
1,415 Elo+
Party 1
King Arthur
King Arthur
batpool5467
King Arthur
Level 54
God Stats
0W - 1L
1,428 SR
Queue Stats
1W - 2L
1,642 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 1 / 14
11,275
752
20,276
13,283
7,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 0 / 14
9,957
664
10,447
8,851
3,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Baron Samedi
HouseOfDrip
Baron Samedi
20
16 / 1 / 6
13,407
894
27,530
16,183
10,587
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 3 / 16
11,360
757
7,174
23,487
28,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Morhual
Ishtar
17
0 / 4 / 18
10,310
687
10,250
14,175
7,772
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
1 / 8 / 6
9,221
615
11,787
19,208
13,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
16
2 / 6 / 4
9,198
613
15,431
18,473
20,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cupid
WilzonRL
Cupid
16
2 / 0 / 2
9,316
621
5,854
10,109
4,484
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
ayyyShxdy
Ah Puch
18
2 / 4 / 5
9,929
662
19,578
15,258
7,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
batpool5467
King Arthur
16
2 / 6 / 4
8,819
588
7,829
19,088
16,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
30
24
Kills
9
9
Deaths
24
68
Assists
21
Player
Kills
Deaths
Assists
KDA
W
5
1
14
12
W
1
0
14
8
W
Baron Samedi
HouseOfDrip
Baron Samedi
16
1
6
19
L
Tiamat
1
8
6
0.5
W
2
3
16
3.33
W
Ishtar
Morhual
Ishtar
0
4
18
2.25
L
Vamana
2
6
4
0.67
L
Cupid
WilzonRL
Cupid
2
0
2
3
L
Ah Puch
ayyyShxdy
Ah Puch
2
4
5
1.13
L
King Arthur
batpool5467
King Arthur
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,677
Damage
60,479
75,979
Taken
82,136
57,932
Mitigated
62,199
38,135
Healing
30,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,276
522
1,210
2,845
13,283
7,345
1,802
7,153
5,796
28,480
0
W
10,447
122
4,751
2,790
8,851
3,876
697
3,225
5,099
23,502
0
W
Baron Samedi
HouseOfDrip
Baron Samedi
27,530
776
5,677
6,135
16,183
10,587
2,207
7,256
8,507
59,695
0
L
Tiamat
11,787
694
0
5,023
19,208
13,594
0
14,881
3,990
29,543
0
W
7,174
1,690
6,238
6,986
23,487
28,352
688
7,462
15,116
13,123
0
W
Ishtar
Morhual
Ishtar
10,250
6,029
642
861
14,175
7,772
2,426
6,269
7,586
0
25,237
L
Vamana
15,431
5,385
1,699
3,124
18,473
20,355
0
12,329
5,830
0
25,577
L
Cupid
WilzonRL
Cupid
5,854
3,026
4,849
5,665
10,109
4,484
0
8,375
1,498
0
20,786
L
Ah Puch
ayyyShxdy
Ah Puch
19,578
980
1,061
4,907
15,258
7,218
0
13,793
1,115
32,362
0
L
King Arthur
batpool5467
King Arthur
7,829
943
0
3,965
19,088
16,548
0
14,452
4,254
0
10,834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,309
Gold Earned
46,483
186
Minions Killed
131
0
Camps Cleared
0
1,484,198
Distance Traveled
1,433,178
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,275
752
33
2
0
293,417
0
W
He Bo
9,957
664
20
1
0
342,711
0
W
Baron Samedi
13,407
894
79
5
0
283,347
0
L
Tiamat
9,221
615
26
2
0
267,433
0
W
Maui
11,360
757
16
1
0
309,620
0
W
Ishtar
10,310
687
38
3
0
255,103
0
L
Vamana
9,198
613
21
1
0
275,357
0
L
Cupid
9,316
621
39
3
0
315,207
0
L
Ah Puch
9,929
662
38
3
0
291,424
0
L
King Arthur
8,819
588
7
0
0
283,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role