Player Matchup

Izanami
Izanami
DDMEGADEWDEW
Izanami
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 49L
1,448 Elo+
Solo
Charybdis
Charybdis
ForrestGump27
Charybdis
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
JWACK15
Cthulhu
Level 124
God Stats
3W - 3L
1,735 SR
Queue Stats
349W - 369L
1,482 Elo+
Solo
Zeus
Zeus
TheCoitionist
Zeus
Level 139
God Stats
2W - 1L
1,685 SR
Queue Stats
250W - 233L
1,544 Elo+
Party 1
Lancelot
Lancelot
iFirechild
Lancelot
Level 125
God Stats
6W - 8L
1,483 SR
Queue Stats
347W - 318L
1,503 Elo+
Party 1
Team Averages
Level 105
1,581 SR
1,495 Elo+

VS

Team Averages
Level 117
1,547 SR
1,538 Elo+
Baron Samedi
Baron Samedi
Arkia208TTV
Baron Samedi
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 46L
1,526 Elo+
Party 2
Nu Wa
Nu Wa
Ashimaru666
Nu Wa
Level 134
God Stats
1W - 0L
1,408 SR
Queue Stats
37W - 31L
1,580 Elo+
Solo
Atlas
Atlas
Mondri Duck
Atlas
Level 147
God Stats
5W - 2L
1,604 SR
Queue Stats
265W - 249L
1,550 Elo+
Solo
Kukulkan
Kukulkan
notS0neon
Kukulkan
Level 109
God Stats
4W - 1L
1,722 SR
Queue Stats
70W - 66L
1,520 Elo+
Party 2
Ratatoskr
Ratatoskr
xXking_jamesXx24
Ratatoskr
Level 92
God Stats
2W - 4L
1,500 SR
Queue Stats
168W - 183L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DDMEGADEWDEW
Izanami
13
1 / 5 / 1
7,582
689
8,205
10,547
4,790
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
ForrestGump27
Charybdis
13
0 / 6 / 5
7,261
660
5,191
11,994
5,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
JWACK15
Cthulhu
14
3 / 4 / 2
8,365
760
9,728
12,301
18,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 3 / 3
7,574
689
8,708
6,157
3,748
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
iFirechild
Lancelot
13
2 / 5 / 2
7,574
689
7,543
9,930
8,170
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Arkia208TTV
Baron Samedi
16
2 / 1 / 17
8,906
810
8,746
9,646
8,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
9 / 2 / 12
9,841
895
12,275
9,488
5,007
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 2 / 14
9,319
847
8,077
13,493
14,402
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Kukulkan
notS0neon
Kukulkan
15
3 / 4 / 12
9,332
848
12,429
10,320
5,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
16
5 / 1 / 14
9,352
850
6,750
8,147
5,347
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
92
7
Kills
23
23
Deaths
10
13
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Arkia208TTV
Baron Samedi
2
1
17
10.5
W
9
2
12
7.5
L
Izanami
DDMEGADEWDEW
Izanami
1
5
1
0.3
L
Charybdis
ForrestGump27
Charybdis
0
6
5
0.42
L
Cthulhu
JWACK15
Cthulhu
3
4
2
1
W
4
2
14
5.5
L
1
3
3
0.83
L
Lancelot
iFirechild
Lancelot
2
5
2
0.6
W
Kukulkan
notS0neon
Kukulkan
3
4
12
2.25
W
Ratatoskr
5
1
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,375
Damage
48,277
50,929
Taken
51,094
41,344
Mitigated
38,395
8,087
Healing
19,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Arkia208TTV
Baron Samedi
8,746
1,142
1,495
1,793
9,646
8,002
1,807
5,030
4,616
18,454
0
W
12,275
2,351
3,114
3,070
9,488
5,007
1,319
3,113
6,375
24,887
0
L
Izanami
DDMEGADEWDEW
Izanami
8,205
4,160
269
1,795
10,547
4,790
0
9,013
1,432
0
18,811
L
Charybdis
ForrestGump27
Charybdis
5,191
1,749
169
1,831
11,994
5,821
0
9,410
2,337
0
15,274
L
Cthulhu
JWACK15
Cthulhu
9,728
128
813
1,090
12,301
18,815
0
9,927
2,138
19,973
0
W
8,077
2,866
934
2,014
13,493
14,402
250
3,876
9,617
15,395
0
L
8,708
0
596
703
6,157
3,748
0
5,584
524
23,348
0
L
Lancelot
iFirechild
Lancelot
7,543
254
198
623
9,930
8,170
0
7,593
2,212
0
15,292
W
Kukulkan
notS0neon
Kukulkan
12,429
1,820
2,016
2,135
10,320
5,637
1,231
3,507
6,813
29,277
0
W
Ratatoskr
6,750
502
500
2,219
8,147
5,347
790
2,910
5,237
0
13,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,356
Gold Earned
46,750
107
Minions Killed
133
0
Camps Cleared
0
965,944
Distance Traveled
1,037,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,906
810
20
2
0
182,220
0
W
Nu Wa
9,841
895
29
3
0
204,525
0
L
Izanami
7,582
689
28
3
0
161,976
0
L
Charybdis
7,261
660
13
1
0
158,922
0
L
Cthulhu
8,365
760
23
2
0
207,349
0
W
Atlas
9,319
847
12
1
0
234,760
0
L
Zeus
7,574
689
29
3
0
200,542
0
L
Lancelot
7,574
689
14
1
0
237,155
0
W
Kukulkan
9,332
848
51
5
0
197,908
0
W
Ratatoskr
9,352
850
21
2
0
217,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role