Player Matchup

Ne Zha
Ne Zha
Blastefy-
Ne Zha
Level 22
God Stats
3W - 2L
1,610 SR
Queue Stats
5W - 6L
1,375 Elo+
Party 3
Cupid
Cupid
RAPCHINO
Cupid
Level 64
God Stats
7W - 2L
1,623 SR
Queue Stats
71W - 68L
1,494 Elo+
Party 2
Hel
Hel
Sechae-
Hel
Level 106
God Stats
18W - 11L
1,311 SR
Queue Stats
93W - 86L
1,452 Elo+
Party 2
Surtr
Surtr
drykiller7845
Surtr
Level 37
God Stats
5W - 4L
1,600 SR
Queue Stats
47W - 56L
1,408 Elo+
Party 3
Izanami
Izanami
zPriimee-
Izanami
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
99W - 98L
1,503 Elo+
Party 3
Team Averages
Level 59
1,529 SR
1,446 Elo+

VS

Team Averages
Level 103
1,545 SR
1,420 Elo+
Chernobog
Chernobog
HBKwame
Chernobog
Level 58
God Stats
14W - 10L
1,517 SR
Queue Stats
301W - 346L
1,318 Elo+
Solo
Susano
Susano
NHR_zenitsu656
Susano
Level 140
God Stats
14W - 13L
1,483 SR
Queue Stats
321W - 348L
1,511 Elo+
Party 1
Surtr
Surtr
RoneyFM
Surtr
Level 106
God Stats
28W - 32L
1,536 SR
Queue Stats
38W - 53L
1,427 Elo+
Party 1
Athena
Athena
Umbriel5279
Athena
Level 87
God Stats
2W - 3L
1,538 SR
Queue Stats
341W - 348L
1,371 Elo+
Solo
Ra
Ra
V8Special
Ra
Level 126
God Stats
6W - 6L
1,651 SR
Queue Stats
194W - 202L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Blastefy-
Ne Zha
9
0 / 4 / 1
5,136
428
1,503
8,520
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Cupid
RAPCHINO
Cupid
11
2 / 0 / 0
6,669
556
5,391
5,979
2,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hel
10
2 / 0 / 1
6,530
544
3,174
4,573
2,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 0
7,157
596
7,715
9,908
5,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
zPriimee-
Izanami
12
1 / 4 / 1
7,185
599
6,841
9,314
3,692
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
HBKwame
Chernobog
8
0 / 1 / 1
5,242
437
1,988
4,192
1,390
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
8 / 2 / 0
7,143
595
6,452
9,139
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Surtr
RoneyFM
Surtr
10
0 / 1 / 1
5,891
491
5,087
9,967
5,584
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Athena
9
0 / 1 / 4
5,694
475
2,575
9,350
7,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 2
6,263
522
5,201
6,787
2,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
7
Kills
8
8
Deaths
7
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Blastefy-
Ne Zha
0
4
1
0.13
L
Chernobog
HBKwame
Chernobog
0
1
1
0.5
L
8
2
0
4
W
Cupid
RAPCHINO
Cupid
2
0
0
2
L
Surtr
RoneyFM
Surtr
0
1
1
0.5
W
Hel
2
0
1
2.5
L
Athena
0
1
4
2
L
0
2
2
0.5
W
2
0
0
2
W
Izanami
zPriimee-
Izanami
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,624
Damage
21,303
38,294
Taken
39,435
16,784
Mitigated
20,702
17,043
Healing
12,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Blastefy-
Ne Zha
1,503
977
0
1,730
8,520
2,656
516
614
7,906
0
19,917
L
Chernobog
HBKwame
Chernobog
1,988
1,239
0
750
4,192
1,390
0
310
3,882
0
24,331
L
6,452
1,816
0
2,427
9,139
4,054
0
707
8,432
0
37,607
W
Cupid
RAPCHINO
Cupid
5,391
2,797
29
2,968
5,979
2,048
950
1,443
4,536
0
48,092
L
Surtr
RoneyFM
Surtr
5,087
1,797
0
4,382
9,967
5,584
0
182
9,785
248
38,901
W
Hel
3,174
1,063
3,134
3,016
4,573
2,526
20
683
3,890
19,687
0
L
Athena
2,575
901
0
2,946
9,350
7,175
0
1,493
7,857
14,384
0
L
5,201
683
408
1,674
6,787
2,499
0
710
6,077
50,154
0
W
7,715
3,777
0
3,874
9,908
5,862
527
347
9,561
309
49,100
W
Izanami
zPriimee-
Izanami
6,841
5,390
0
2,292
9,314
3,692
267
4,806
4,508
0
64,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,677
Gold Earned
30,233
321
Minions Killed
283
0
Camps Cleared
0
1,138,931
Distance Traveled
1,143,300
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
5,136
428
32
3
0
271,508
0
L
Chernobog
5,242
437
40
3
0
148,626
4
L
Susano
7,143
595
64
5
0
270,955
0
W
Cupid
6,669
556
70
6
0
223,435
0
L
Surtr
5,891
491
72
6
0
214,890
0
W
Hel
6,530
544
36
3
0
226,120
4
L
Athena
5,694
475
18
2
0
259,075
1
L
Ra
6,263
522
89
7
0
249,754
2
W
Surtr
7,157
596
81
7
0
210,864
0
W
Izanami
7,185
599
102
9
0
207,004
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role