Player Matchup

Sun Wukong
Sun Wukong
AquaticFrost
Sun Wukong
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 175L
1,531 Elo+
Solo
Chaac
Chaac
Docking37
Chaac
Level 154
God Stats
2W - 3L
1,500 SR
Queue Stats
226W - 221L
1,473 Elo+
Solo
Vamana
Vamana
FrostedBlue
Vamana
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 33L
1,498 Elo+
Solo
Athena
Athena
aquastorm22
Athena
Level 191
God Stats
1W - 2L
1,506 SR
Queue Stats
163W - 135L
1,519 Elo+
Solo
Hera
Hera
xKillerpitx 18
Hera
Level 125
God Stats
2W - 3L
1,715 SR
Queue Stats
266W - 274L
1,518 Elo+
Solo
Team Averages
Level 129
1,544 SR
1,508 Elo+

VS

Team Averages
Level 133
1,553 SR
1,518 Elo+
Vamana
Vamana
IroncladTrain
Vamana
Level 121
God Stats
3W - 4L
1,300 SR
Queue Stats
221W - 207L
1,508 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Kozusk
Ah Muzen Cab
Level 163
God Stats
11W - 6L
1,967 SR
Queue Stats
371W - 389L
1,568 Elo+
Solo
Artemis
Artemis
TLeddy2002
Artemis
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
178W - 150L
1,509 Elo+
Party 1
Thanatos
Thanatos
ThatCaptainAce2
Thanatos
Level 123
God Stats
3W - 5L
1,500 SR
Queue Stats
450W - 449L
1,520 Elo+
Solo
Merlin
Merlin
Vericuey
Merlin
Level 154
God Stats
4W - 1L
1,500 SR
Queue Stats
41W - 40L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AquaticFrost
Sun Wukong
20
9 / 3 / 10
11,487
821
20,698
22,548
29,411
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
Docking37
Chaac
17
5 / 4 / 11
9,718
694
13,533
19,788
25,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
1
0 / 1 / 0
3,488
249
0
779
240
Athena
16
1 / 6 / 14
9,952
711
8,627
28,860
32,333
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

18
7 / 5 / 12
10,729
766
15,431
13,328
6,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 5 / 13
10,410
744
10,767
19,449
22,694
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ah Muzen Cab
Kozusk
Ah Muzen Cab
19
10 / 4 / 8
12,137
867
20,521
15,981
7,799
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Artemis
TLeddy2002
Artemis
18
2 / 6 / 12
11,128
795
16,854
14,110
6,750
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
18
3 / 5 / 11
11,144
796
13,177
12,814
6,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
Vericuey
Merlin
20
1 / 3 / 10
11,656
833
14,195
7,775
4,047
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
73
22
Kills
19
19
Deaths
23
47
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AquaticFrost
Sun Wukong
9
3
10
4.67
L
Chaac
Docking37
Chaac
5
4
11
2.63
L
Vamana
0
1
0
0
W
3
5
13
1.9
W
Ah Muzen Cab
Kozusk
Ah Muzen Cab
10
4
8
3.5
W
Artemis
TLeddy2002
Artemis
2
6
12
1.33
W
Thanatos
3
5
11
1.7
W
Merlin
Vericuey
Merlin
1
3
10
2
L
Athena
1
6
14
1.33
L
7
5
12
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,289
Damage
75,514
85,303
Taken
70,129
94,378
Mitigated
47,684
26,999
Healing
20,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AquaticFrost
Sun Wukong
20,698
1,434
1,589
5,117
22,548
29,411
0
4,487
18,061
618
45,232
L
Chaac
Docking37
Chaac
13,533
1,064
1,667
7,365
19,788
25,753
85
4,145
15,643
0
32,142
L
Vamana
0
0
0
0
779
240
0
0
779
0
0
W
10,767
5,876
1,786
3,463
19,449
22,694
593
6,018
12,437
0
17,652
W
Ah Muzen Cab
Kozusk
Ah Muzen Cab
20,521
11,844
632
3,399
15,981
7,799
3,124
7,294
8,163
0
35,915
W
Artemis
TLeddy2002
Artemis
16,854
8,283
687
3,632
14,110
6,750
2,611
5,822
7,555
0
30,734
W
Thanatos
13,177
2,566
1,102
4,907
12,814
6,394
742
2,236
10,117
0
16,497
W
Merlin
Vericuey
Merlin
14,195
708
427
875
7,775
4,047
1,926
3,118
4,311
60,245
0
L
Athena
8,627
2,264
2,846
3,964
28,860
32,333
0
3,313
25,547
15,324
0
L
15,431
2,754
1,718
2,733
13,328
6,641
0
2,250
11,078
24,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,374
Gold Earned
56,475
159
Minions Killed
174
0
Camps Cleared
0
1,027,615
Distance Traveled
1,384,848
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,487
821
66
5
0
268,602
0
L
Chaac
9,718
694
45
3
0
256,201
0
L
Vamana
3,488
249
0
0
0
0
0
W
Vamana
10,410
744
11
1
0
283,600
0
W
Ah Muzen Cab
12,137
867
34
2
0
274,734
0
W
Artemis
11,128
795
28
2
0
251,943
0
W
Thanatos
11,144
796
11
1
0
304,689
0
W
Merlin
11,656
833
90
6
0
269,882
0
L
Athena
9,952
711
20
1
0
232,568
0
L
Hera
10,729
766
28
2
0
270,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role