Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
I HAZ DA COOKIE
Janus
Level 148
God Stats
1W - 5L
1,174 SR
Queue Stats
301W - 280L
1,551 Elo+
Solo
Chaac
Chaac
Kickfoo
Chaac
Level 147
God Stats
15W - 15L
1,619 SR
Queue Stats
294W - 286L
1,543 Elo+
Solo
Ishtar
Ishtar
TheBlackBeast83
Ishtar
Level 105
God Stats
10W - 9L
1,231 SR
Queue Stats
153W - 159L
1,474 Elo+
Party 2
Neith
Neith
rage7u71
Neith
Level 102
God Stats
0W - 3L
1,500 SR
Queue Stats
33W - 33L
1,508 Elo+
Party 2
Team Averages
Level 125
1,405 SR
1,515 Elo+

VS

Team Averages
Level 112
1,543 SR
1,599 Elo+
Nemesis
Nemesis
ComradeMilk
Nemesis
Level 68
God Stats
1W - 0L
1,285 SR
Queue Stats
12W - 6L
1,692 Elo+
Party 1
Nu Wa
Nu Wa
FunKruK
Nu Wa
Level 106
God Stats
13W - 9L
1,537 SR
Queue Stats
44W - 42L
1,507 Elo+
Solo
Amaterasu
Amaterasu
Raggy01
Amaterasu
Level 29
God Stats
1W - 0L
1,806 SR
Queue Stats
10W - 4L
1,692 Elo+
Party 1
Atlas
Atlas
Wicked Uno
Atlas
Level 184
God Stats
5W - 10L
1,593 SR
Queue Stats
568W - 497L
1,543 Elo+
Solo
Chernobog
Chernobog
YancyCigpen
Chernobog
Level 174
God Stats
12W - 8L
1,496 SR
Queue Stats
475W - 456L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
10
0 / 2 / 2
6,768
451
5,587
13,938
11,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
5 / 1 / 3
9,252
617
7,878
8,591
3,569
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Kickfoo
Chaac
15
9 / 4 / 1
9,473
632
15,995
19,976
16,438
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
0 / 3 / 2
6,722
448
5,955
11,818
5,108
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Neith
rage7u71
Neith
11
0 / 6 / 2
6,803
454
7,909
12,748
5,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ComradeMilk
Nemesis
15
6 / 4 / 3
9,027
602
11,625
14,035
5,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
FunKruK
Nu Wa
14
3 / 1 / 4
8,712
581
12,518
9,791
4,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Raggy01
Amaterasu
13
2 / 7 / 3
7,836
522
10,405
14,971
15,230
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Atlas
12
2 / 0 / 4
7,301
487
6,762
10,925
11,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chernobog
YancyCigpen
Chernobog
14
3 / 2 / 2
7,771
518
9,103
12,796
5,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
32
14
Kills
16
16
Deaths
14
10
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
2
0.5
W
Nemesis
ComradeMilk
Nemesis
6
4
3
1.88
W
Nu Wa
FunKruK
Nu Wa
3
1
4
5
L
5
1
3
6.5
L
Chaac
Kickfoo
Chaac
9
4
1
2.38
W
Amaterasu
Raggy01
Amaterasu
2
7
3
0.5
L
0
3
2
0.33
W
Atlas
2
0
4
4
W
Chernobog
YancyCigpen
Chernobog
3
2
2
2
L
Neith
rage7u71
Neith
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,324
Damage
50,413
67,071
Taken
62,518
42,712
Mitigated
42,339
23,967
Healing
16,943
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,587
1,338
3,202
7,560
13,938
11,876
46
5,188
8,750
29,546
0
W
Nemesis
ComradeMilk
Nemesis
11,625
6,949
0
3,223
14,035
5,971
0
2,614
11,421
0
58,686
W
Nu Wa
FunKruK
Nu Wa
12,518
2,046
295
3,462
9,791
4,270
0
2,409
7,382
72,487
0
L
7,878
1,355
0
2,987
8,591
3,569
225
1,420
7,171
73,324
0
L
Chaac
Kickfoo
Chaac
15,995
5,458
0
5,705
19,976
16,438
0
1,618
18,358
0
69,411
W
Amaterasu
Raggy01
Amaterasu
10,405
5,989
0
1,946
14,971
15,230
0
986
13,985
0
51,880
L
5,955
3,917
0
2,895
11,818
5,108
0
3,781
8,037
0
52,535
W
Atlas
6,762
2,729
0
3,213
10,925
11,315
0
2,830
8,095
24,513
0
W
Chernobog
YancyCigpen
Chernobog
9,103
5,622
0
4,804
12,796
5,553
701
4,626
8,170
0
68,122
L
Neith
rage7u71
Neith
7,909
2,529
0
1,618
12,748
5,721
410
7,273
5,475
0
55,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,018
Gold Earned
40,647
430
Minions Killed
401
0
Camps Cleared
0
1,479,647
Distance Traveled
1,499,506
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,768
451
26
2
0
301,819
1
W
Nemesis
9,027
602
74
5
0
357,177
6
W
Nu Wa
8,712
581
125
8
0
256,446
0
L
Janus
9,252
617
124
8
0
327,133
2
L
Chaac
9,473
632
105
7
0
305,620
0
W
Amaterasu
7,836
522
85
6
0
319,756
4
L
Ishtar
6,722
448
82
5
0
268,511
0
W
Atlas
7,301
487
19
1
0
279,615
0
W
Chernobog
7,771
518
98
7
0
286,512
0
L
Neith
6,803
454
93
6
0
276,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role