Player Matchup

Susano
Susano
HiSoyPepito
Susano
Level 64
God Stats
5W - 5L
1,159 SR
Queue Stats
128W - 113L
1,506 Elo+
Solo
Cernunnos
Cernunnos
Lifehunter
Cernunnos
Level 88
God Stats
4W - 3L
1,604 SR
Queue Stats
143W - 126L
1,481 Elo+
Party 1
Gilgamesh
Gilgamesh
WAGMI
Gilgamesh
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 96L
1,428 Elo+
Party 2
Yu Huang
Yu Huang
fall-en123
Yu Huang
Level 139
God Stats
1W - 1L
1,782 SR
Queue Stats
140W - 126L
1,496 Elo+
Party 1
Bacchus
Bacchus
jessicaaxxoo
Bacchus
Level 105
God Stats
40W - 33L
1,626 SR
Queue Stats
53W - 67L
1,553 Elo+
Party 2
Team Averages
Level 101
1,534 SR
1,493 Elo+

VS

Team Averages
Level 57
1,640 SR
1,526 Elo+
Anubis
Anubis
CLAPJAX
Anubis
Level 65
God Stats
106W - 50L
1,720 SR
Queue Stats
456W - 421L
1,500 Elo+
Party 3
He Bo
He Bo
Cammnation
He Bo
Level 52
God Stats
7W - 6L
1,503 SR
Queue Stats
198W - 199L
1,464 Elo+
Party 3
Sun Wukong
Sun Wukong
Mick3yB
Sun Wukong
Level 47
God Stats
31W - 18L
1,529 SR
Queue Stats
220W - 204L
1,513 Elo+
Party 3
Aphrodite
Aphrodite
TheConswoller
Aphrodite
Level 78
God Stats
5W - 1L
1,861 SR
Queue Stats
12W - 7L
1,661 Elo+
Solo
Danzaburou
Danzaburou
diety100
Danzaburou
Level 45
God Stats
107W - 68L
1,587 SR
Queue Stats
199W - 182L
1,494 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
12
0 / 7 / 0
7,674
426
5,042
14,739
4,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
Lifehunter
Cernunnos
14
1 / 5 / 2
8,888
494
10,719
15,479
6,731
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
WAGMI
Gilgamesh
15
4 / 4 / 1
9,266
515
10,370
21,345
20,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Yu Huang
fall-en123
Yu Huang
16
0 / 6 / 1
9,149
508
7,231
11,118
3,954
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
jessicaaxxoo
Bacchus
12
0 / 3 / 3
7,907
439
3,872
13,342
14,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CLAPJAX
Anubis
19
9 / 0 / 2
13,127
729
14,218
7,192
3,935
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

He Bo
17
10 / 1 / 5
11,529
641
13,560
14,053
6,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Mick3yB
Sun Wukong
16
1 / 1 / 7
10,382
577
7,262
13,218
9,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Aphrodite
TheConswoller
Aphrodite
15
2 / 2 / 12
10,086
560
8,422
19,048
14,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
diety100
Danzaburou
17
3 / 1 / 3
10,417
579
9,482
8,077
4,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
25
25
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Anubis
CLAPJAX
Anubis
9
0
2
10
W
He Bo
10
1
5
12.5
L
Susano
0
7
0
0
L
Cernunnos
Lifehunter
Cernunnos
1
5
2
0.4
W
Sun Wukong
Mick3yB
Sun Wukong
1
1
7
4.5
W
Aphrodite
TheConswoller
Aphrodite
2
2
12
4
L
Gilgamesh
WAGMI
Gilgamesh
4
4
1
1.13
W
Danzaburou
diety100
Danzaburou
3
1
3
4.5
L
Yu Huang
fall-en123
Yu Huang
0
6
1
0.08
L
Bacchus
jessicaaxxoo
Bacchus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,234
Damage
52,944
76,023
Taken
61,588
49,925
Mitigated
38,626
11,066
Healing
28,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CLAPJAX
Anubis
14,218
576
0
5,428
7,192
3,935
1,560
3,282
3,910
125,011
0
W
He Bo
13,560
2,019
0
1,934
14,053
6,263
156
1,352
12,701
106,847
0
L
Susano
5,042
1,031
0
603
14,739
4,705
0
8,998
5,741
0
51,809
L
Cernunnos
Lifehunter
Cernunnos
10,719
5,847
0
4,324
15,479
6,731
0
6,606
8,873
0
70,059
W
Sun Wukong
Mick3yB
Sun Wukong
7,262
2,065
0
2,928
13,218
9,810
305
1,273
11,945
0
77,530
W
Aphrodite
TheConswoller
Aphrodite
8,422
1,258
4,438
10,141
19,048
14,483
274
3,757
15,291
44,812
0
L
Gilgamesh
WAGMI
Gilgamesh
10,370
2,643
0
3,240
21,345
20,427
0
7,452
13,893
806
54,336
W
Danzaburou
diety100
Danzaburou
9,482
3,059
0
3,311
8,077
4,135
2,871
2,586
5,491
0
92,952
L
Yu Huang
fall-en123
Yu Huang
7,231
499
0
670
11,118
3,954
0
7,130
3,988
84,291
0
L
Bacchus
jessicaaxxoo
Bacchus
3,872
237
0
2,229
13,342
14,108
0
6,014
7,328
25,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,884
Gold Earned
55,541
472
Minions Killed
679
0
Camps Cleared
0
1,811,124
Distance Traveled
1,800,863
15
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
13,127
729
195
11
0
337,244
5
W
He Bo
11,529
641
151
8
0
425,525
4
L
Susano
7,674
426
75
4
0
388,788
0
L
Cernunnos
8,888
494
123
7
0
362,193
0
W
Sun Wukong
10,382
577
128
7
0
361,877
2
W
Aphrodite
10,086
560
62
3
0
326,017
4
L
Gilgamesh
9,266
515
90
5
0
311,416
0
W
Danzaburou
10,417
579
143
8
0
350,200
6
L
Yu Huang
9,149
508
147
8
0
349,394
4
L
Bacchus
7,907
439
37
2
0
399,333
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role