Player Matchup

Danzaburou
Danzaburou
CupoftheCakes
Danzaburou
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,330 Elo+
Party 3
Cthulhu
Cthulhu
Drim Dynasty
Cthulhu
Level 127
God Stats
2W - 4L
1,273 SR
Queue Stats
262W - 242L
1,507 Elo+
Party 2
Baba Yaga
Baba Yaga
ElusiveEnvy
Baba Yaga
Level 105
God Stats
3W - 1L
1,480 SR
Queue Stats
249W - 237L
1,484 Elo+
Party 2
Ymir
Ymir
Panzerschreckt
Ymir
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,330 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Papa Wulff
Ah Muzen Cab
Level 128
God Stats
3W - 7L
1,417 SR
Queue Stats
223W - 204L
1,523 Elo+
Party 2
Team Averages
Level 101
1,434 SR
1,435 Elo+

VS

Team Averages
Level 113
1,599 SR
1,542 Elo+
Cu Chulainn
Cu Chulainn
ChaosFeed2095
Cu Chulainn
Level 88
God Stats
2W - 5L
1,741 SR
Queue Stats
574W - 562L
1,470 Elo+
Party 1
Discordia
Discordia
Mynt Spikez
Discordia
Level 134
God Stats
1W - 3L
1,537 SR
Queue Stats
309W - 340L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
OG MR TWIZZ
Cthulhu
Level 86
God Stats
5W - 1L
1,500 SR
Queue Stats
323W - 297L
1,526 Elo+
Party 1
Surtr
Surtr
SpicyLlamaz
Surtr
Level 120
God Stats
2W - 1L
1,715 SR
Queue Stats
191W - 198L
1,543 Elo+
Solo
Cernunnos
Cernunnos
SynthDoctor
Cernunnos
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 68L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CupoftheCakes
Danzaburou
18
7 / 3 / 12
11,308
942
17,829
12,422
8,211
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Drim Dynasty
Cthulhu
17
2 / 5 / 18
10,584
882
11,896
17,558
26,648
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
ElusiveEnvy
Baba Yaga
15
4 / 3 / 17
9,645
804
17,074
10,822
6,577
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 7 / 15
9,161
763
6,822
19,759
25,824
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
Papa Wulff
Ah Muzen Cab
18
11 / 3 / 6
11,278
940
14,781
13,124
8,948
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
ChaosFeed2095
Cu Chulainn
13
1 / 7 / 12
8,653
721
9,225
16,758
21,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Discordia
Mynt Spikez
Discordia
16
5 / 4 / 9
9,815
818
16,567
10,006
4,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
OG MR TWIZZ
Cthulhu
15
1 / 6 / 6
9,256
771
12,136
18,403
24,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
5 / 3 / 11
10,599
883
6,658
14,725
18,558
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
SynthDoctor
Cernunnos
19
9 / 5 / 9
11,597
966
18,869
15,465
8,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
68
25
Kills
21
21
Deaths
25
68
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
ChaosFeed2095
Cu Chulainn
1
7
12
1
W
Danzaburou
CupoftheCakes
Danzaburou
7
3
12
4.33
W
Cthulhu
Drim Dynasty
Cthulhu
2
5
18
2.2
W
Baba Yaga
ElusiveEnvy
Baba Yaga
4
3
17
4.17
L
Discordia
Mynt Spikez
Discordia
5
4
9
2.38
L
Cthulhu
OG MR TWIZZ
Cthulhu
1
6
6
0.67
W
1
7
15
1.21
W
Ah Muzen Cab
Papa Wulff
Ah Muzen Cab
11
3
6
4.67
L
5
3
11
3.5
L
Cernunnos
SynthDoctor
Cernunnos
9
5
9
2.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,402
Damage
63,455
73,685
Taken
75,357
76,208
Mitigated
77,833
14,114
Healing
17,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
ChaosFeed2095
Cu Chulainn
9,225
2,054
412
1,164
16,758
21,506
0
6,087
10,671
0
12,809
W
Danzaburou
CupoftheCakes
Danzaburou
17,829
8,800
1,041
1,797
12,422
8,211
2,386
7,546
4,796
0
30,614
W
Cthulhu
Drim Dynasty
Cthulhu
11,896
707
2,927
3,022
17,558
26,648
542
5,541
11,655
26,446
1,664
W
Baba Yaga
ElusiveEnvy
Baba Yaga
17,074
821
448
2,518
10,822
6,577
739
5,208
5,502
32,439
0
L
Discordia
Mynt Spikez
Discordia
16,567
881
1,039
1,593
10,006
4,909
444
2,509
7,497
33,726
0
L
Cthulhu
OG MR TWIZZ
Cthulhu
12,136
314
1,470
2,218
18,403
24,208
0
8,543
9,860
22,112
419
W
6,822
1,956
657
527
19,759
25,824
68
5,742
13,716
9,792
0
W
Ah Muzen Cab
Papa Wulff
Ah Muzen Cab
14,781
8,359
175
1,002
13,124
8,948
4,473
4,617
8,251
0
37,188
L
6,658
1,942
997
3,549
14,725
18,558
223
8,253
6,472
384
12,254
L
Cernunnos
SynthDoctor
Cernunnos
18,869
8,709
1,436
3,764
15,465
8,652
3,529
8,736
6,729
0
33,260

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,976
Gold Earned
49,920
135
Minions Killed
145
0
Camps Cleared
0
1,103,811
Distance Traveled
1,024,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
8,653
721
19
2
0
183,436
0
W
Danzaburou
11,308
942
35
3
0
216,429
0
W
Cthulhu
10,584
882
28
2
0
210,864
0
W
Baba Yaga
9,645
804
27
2
0
252,775
0
L
Discordia
9,815
818
30
3
0
204,166
0
L
Cthulhu
9,256
771
29
2
0
204,957
0
W
Ymir
9,161
763
13
1
0
197,455
0
W
Ah Muzen Cab
11,278
940
32
3
0
226,288
0
L
Surtr
10,599
883
16
1
0
229,471
0
L
Cernunnos
11,597
966
51
4
0
202,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role