Player Matchup

Cupid
Cupid
Ocelot
Cupid
Level 137
God Stats
0W - 3L
1,500 SR
Queue Stats
111W - 115L
1,589 Elo+
Solo
Jormungandr
Jormungandr
frocks
Jormungandr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,521 Elo+
Solo
Freya
Freya
l_ArGMoN_l
Freya
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
292W - 281L
1,513 Elo+
Party 1
Baba Yaga
Baba Yaga
l_Neyd_l
Baba Yaga
Level 153
God Stats
5W - 3L
1,865 SR
Queue Stats
130W - 133L
1,486 Elo+
Party 1
Ymir
Ymir
l_NinCyka_l
Ymir
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 24L
1,513 Elo+
Party 1
Team Averages
Level 137
1,573 SR
1,524 Elo+

VS

Team Averages
Level 111
1,464 SR
1,520 Elo+
Ymir
Ymir
Borari
Ymir
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,566 Elo+
Party 2
Geb
Geb
Fallibehealer
Geb
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 7L
1,566 Elo+
Party 2
Arachne
Arachne
QueenKat02
Arachne
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,433 Elo+
Party 2
Cupid
Cupid
huntingdevil
Cupid
Level 123
God Stats
2W - 3L
1,316 SR
Queue Stats
63W - 62L
1,535 Elo+
Solo
Hercules
Hercules
tokinterror
Hercules
Level 152
God Stats
2W - 3L
1,506 SR
Queue Stats
83W - 109L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Ocelot
Cupid
18
8 / 2 / 9
10,687
822
21,321
10,457
6,589
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
frocks
Jormungandr
16
3 / 6 / 12
9,695
746
10,040
20,252
25,745
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
16
2 / 6 / 8
9,455
727
10,861
14,440
8,299
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Baba Yaga
l_Neyd_l
Baba Yaga
18
4 / 3 / 14
10,329
795
22,655
11,820
7,558
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

2
0 / 0 / 0
3,852
296
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Borari
Ymir
15
0 / 4 / 10
8,969
690
6,207
16,044
18,828
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 6 / 8
9,226
710
8,414
20,626
21,982
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Arachne
QueenKat02
Arachne
19
8 / 3 / 8
11,818
909
11,391
12,907
10,194
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

19
6 / 1 / 9
11,710
901
14,357
11,625
7,092
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hercules
tokinterror
Hercules
16
2 / 4 / 13
9,587
737
9,114
24,057
23,171
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
65
17
Kills
17
17
Deaths
18
43
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Ymir
Borari
Ymir
0
4
10
1.25
W
1
6
8
0.83
L
Cupid
Ocelot
Cupid
8
2
9
6.25
W
Arachne
QueenKat02
Arachne
8
3
8
4
L
Jormungandr
frocks
Jormungandr
3
6
12
1.5
W
6
1
9
10.5
L
Freya
2
6
8
1
L
Baba Yaga
l_Neyd_l
Baba Yaga
4
3
14
3.67
L
0
0
0
0
W
Hercules
tokinterror
Hercules
2
4
13
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,877
Damage
49,483
56,969
Taken
85,259
48,191
Mitigated
81,267
15,620
Healing
32,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Borari
Ymir
6,207
749
1,347
1,320
16,044
18,828
576
8,745
6,564
8,567
0
W
8,414
573
1,871
3,697
20,626
21,982
1,001
7,238
12,879
18,844
0
L
Cupid
Ocelot
Cupid
21,321
8,277
2,840
4,759
10,457
6,589
1,802
3,223
7,234
0
38,667
W
Arachne
QueenKat02
Arachne
11,391
6,155
301
2,399
12,907
10,194
3,053
7,367
5,178
0
18,063
L
Jormungandr
frocks
Jormungandr
10,040
2,255
58
1,088
20,252
25,745
615
3,097
16,710
26,805
561
W
14,357
6,677
4,914
6,248
11,625
7,092
3,084
8,097
3,050
0
52,885
L
Freya
10,861
3,729
515
2,836
14,440
8,299
1,247
3,960
10,320
21,467
0
L
Baba Yaga
l_Neyd_l
Baba Yaga
22,655
1,222
762
2,762
11,820
7,558
1,047
4,341
7,479
34,744
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Hercules
tokinterror
Hercules
9,114
2,483
1,094
9,205
24,057
23,171
1,029
8,490
14,593
0
18,057

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,018
Gold Earned
51,310
122
Minions Killed
132
0
Camps Cleared
0
836,197
Distance Traveled
1,191,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,969
690
2
0
0
232,251
0
W
Geb
9,226
710
7
1
0
235,177
0
L
Cupid
10,687
822
35
3
0
233,275
0
W
Arachne
11,818
909
27
2
0
243,545
0
L
Jormungandr
9,695
746
29
2
0
194,144
0
W
Cupid
11,710
901
73
6
0
243,348
0
L
Freya
9,455
727
30
2
0
189,238
0
L
Baba Yaga
10,329
795
28
2
0
219,540
0
L
Ymir
3,852
296
0
0
0
0
0
W
Hercules
9,587
737
23
2
0
237,599
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role