Player Matchup

Janus
Janus
Platinum IV
Khazardum
Janus
Platinum IV
Level 137
God Stats
46W - 33L
1,620 SR
Queue Stats
93W - 74L
1,714 MMR
Party 4
Izanami
Izanami
Gold IV
ROBÍNHOOD
Izanami
Gold IV
Level 159
God Stats
6W - 11L
1,637 SR
Queue Stats
254W - 268L
1,404 MMR
Party 4
Vamana
Vamana
Gold V
Sorvekente
Vamana
Gold V
Level 61
God Stats
5W - 4L
1,759 SR
Queue Stats
26W - 27L
1,549 MMR
Party 3
Bakasura
Bakasura
Gold III
TroiaEsp
Bakasura
Gold III
Level 147
God Stats
13W - 3L
1,979 SR
Queue Stats
30W - 31L
1,596 MMR
Party 3
Baron Samedi
Baron Samedi
Gold II
bmw806
Baron Samedi
Gold II
Level 144
God Stats
1W - 1L
1,422 SR
Queue Stats
138W - 124L
1,564 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 130
1,683 SR
1,565 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 113
1,541 SR
1,566 MMR
Kumbhakarna
Kumbhakarna
Gold II
AndreDelGo
Kumbhakarna
Gold II
Level 157
God Stats
2W - 2L
1,367 SR
Queue Stats
239W - 221L
1,575 MMR
Party 1
Surtr
Surtr
Bronze IV
Fūkanou
Surtr
Bronze IV
Level 189
God Stats
3W - 0L
1,736 SR
Queue Stats
7W - 2L
1,533 MMR
Party 2
Merlin
Merlin
Gold I
LinoGen
Merlin
Gold I
Level 88
God Stats
5W - 8L
1,394 SR
Queue Stats
146W - 147L
1,581 MMR
Solo
Thor
Thor
Bronze III
MiniLily0
Thor
Bronze III
Level 56
God Stats
1W - 0L
1,711 SR
Queue Stats
12W - 5L
1,600 MMR
Party 2
Heimdallr
Heimdallr
Gold III
RompeCucas3000
Heimdallr
Gold III
Level 74
God Stats
2W - 0L
1,500 SR
Queue Stats
101W - 94L
1,541 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Khazardum
Janus
20
8 / 10 / 8
13,673
526
21,129
22,924
11,453
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Izanami
ROBÍNHOOD
Izanami
20
3 / 9 / 1
13,225
509
9,758
24,119
10,918
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vamana
Sorvekente
Vamana
17
1 / 9 / 1
11,622
447
12,617
29,674
44,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bakasura
TroiaEsp
Bakasura
20
9 / 8 / 7
15,839
609
19,396
30,034
19,197
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Baron Samedi
bmw806
Baron Samedi
16
2 / 2 / 8
12,196
469
7,299
17,708
28,266
Lono's Mask

Lono's Mask

+250
Health
+200
Mana
+10%
Crowd Control Reduction

Gain 6 GP5 if you have the lowest gold on your team. Gain 5 stacks of <font color='#F44242'>Cowardice. Each stack reduces your damage dealt and healing output by 10%. For each 45 protections from items, remove a stack of <font color='#F44242'>Cowardice. When you remove a stack of <font color='#F44242'>Cowardice gain a stack of <font color='#42F46E'> Bravery. For each stack of <font color='#42F46E'>Bravery, gain +2% Damage Mitigation and provide 4 Physical and Magical Protections to all allied gods within 55 units.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
ThanatosAo KuangAnubis

VS

Bans
Jing WeiNe ZhaPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AndreDelGo
Kumbhakarna
18
0 / 2 / 10
12,691
488
6,455
17,710
23,837
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Fūkanou
Surtr
20
4 / 6 / 10
14,341
552
20,414
28,103
30,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Merlin
LinoGen
Merlin
20
6 / 8 / 6
16,274
626
13,872
14,430
5,763
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
20
18 / 6 / 2
18,420
708
30,175
28,118
14,611
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
RompeCucas3000
Heimdallr
20
10 / 3 / 4
16,528
636
28,462
22,599
13,356
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
70
23
Kills
38
38
Deaths
25
25
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
AndreDelGo
Kumbhakarna
0
2
10
2.5
W
Surtr
Fūkanou
Surtr
4
6
10
1.5
L
Janus
Khazardum
Janus
8
10
8
1.2
W
Merlin
LinoGen
Merlin
6
8
6
1.13
W
Thor
18
6
2
3.17
L
Izanami
ROBÍNHOOD
Izanami
3
9
1
0.39
W
Heimdallr
RompeCucas3000
Heimdallr
10
3
4
4
L
Vamana
Sorvekente
Vamana
1
9
1
0.17
L
Bakasura
TroiaEsp
Bakasura
9
8
7
1.56
L
Baron Samedi
bmw806
Baron Samedi
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,199
Damage
99,378
124,459
Taken
110,960
114,267
Mitigated
87,695
22,432
Healing
29,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
AndreDelGo
Kumbhakarna
6,455
565
426
4,332
17,710
23,837
364
6,810
10,384
28,697
0
W
Surtr
Fūkanou
Surtr
20,414
7,903
0
5,887
28,103
30,128
240
8,079
19,514
1,728
116,879
L
Janus
Khazardum
Janus
21,129
1,516
0
2,251
22,924
11,453
538
5,959
16,965
122,966
0
W
Merlin
LinoGen
Merlin
13,872
844
0
1,159
14,430
5,763
558
5,938
7,319
145,896
0
W
Thor
30,175
8,655
0
8,063
28,118
14,611
1,843
4,801
21,924
0
182,998
L
Izanami
ROBÍNHOOD
Izanami
9,758
5,225
0
3,647
24,119
10,918
4,102
2,117
22,002
0
117,906
W
Heimdallr
RompeCucas3000
Heimdallr
28,462
18,843
0
10,103
22,599
13,356
5,305
5,569
15,958
0
197,754
L
Vamana
Sorvekente
Vamana
12,617
7,214
0
5,336
29,674
44,433
0
1,057
28,609
5,669
88,700
L
Bakasura
TroiaEsp
Bakasura
19,396
13,068
0
7,336
30,034
19,197
564
5,990
24,044
0
148,869
L
Baron Samedi
bmw806
Baron Samedi
7,299
842
221
3,641
17,708
28,266
0
6,642
11,066
33,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,555
Gold Earned
78,254
793
Minions Killed
861
0
Camps Cleared
0
2,555,456
Distance Traveled
2,683,308
24
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
12,691
488
21
1
0
573,990
10
W
Surtr
14,341
552
142
5
0
522,221
4
L
Janus
13,673
526
171
7
0
515,811
5
W
Merlin
16,274
626
220
8
0
516,574
4
W
Thor
18,420
708
229
9
0
578,723
3
L
Izanami
13,225
509
201
8
0
493,683
4
W
Heimdallr
16,528
636
249
10
0
491,800
8
L
Vamana
11,622
447
168
6
0
512,064
8
L
Bakasura
15,839
609
213
8
0
587,649
2
L
Baron Samedi
12,196
469
40
2
0
446,249
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role