Player Matchup

Surtr
Surtr
Platinum I
AzulaΩ
Surtr
Platinum I
Level 180
God Stats
3W - 6L
1,472 SR
Queue Stats
139W - 135L
1,968 MMR
Party 1
Fenrir
Fenrir
Diamond V
Jubzlol
Fenrir
Diamond V
Level 146
God Stats
8W - 6L
1,670 SR
Queue Stats
129W - 114L
1,995 MMR
Party 2
Chang'e
Chang'e
Diamond V
PERFECMAN
Chang'e
Diamond V
Level 158
God Stats
15W - 13L
1,764 SR
Queue Stats
750W - 744L
1,954 MMR
Party 1
Maui
Maui
Platinum I
Petrová
Maui
Platinum I
Level 155
God Stats
14W - 11L
1,689 SR
Queue Stats
70W - 79L
1,951 MMR
Party 2
Mercury
Mercury
Platinum III
Poohies
Mercury
Platinum III
Level 67
God Stats
16W - 8L
1,797 SR
Queue Stats
53W - 53L
1,975 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,678 SR
1,968 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,484 SR
1,968 MMR
Bacchus
Bacchus
Platinum II
Accounted
Bacchus
Platinum II
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
86W - 89L
1,963 MMR
Solo
Nike
Nike
Platinum I
FlamePapi
Nike
Platinum I
Level 187
God Stats
12W - 7L
1,721 SR
Queue Stats
342W - 326L
1,971 MMR
Solo
Ne Zha
Ne Zha
Platinum I
HallowHawk
Ne Zha
Platinum I
Level 148
God Stats
32W - 29L
1,643 SR
Queue Stats
797W - 766L
1,960 MMR
Solo
Anhur
Anhur
Diamond IV
IM4G1NN4T
Anhur
Diamond IV
Level 86
God Stats
1W - 6L
1,136 SR
Queue Stats
104W - 84L
1,974 MMR
Solo
Thoth
Thoth
Diamond V
ReaIty
Thoth
Diamond V
Level 155
God Stats
4W - 8L
1,422 SR
Queue Stats
382W - 348L
1,974 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
AzulaΩ
Surtr
17
1 / 3 / 5
10,820
470
13,122
25,307
35,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Fenrir
Jubzlol
Fenrir
19
6 / 3 / 3
12,364
538
9,103
22,063
11,123
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Chang'e
PERFECMAN
Chang'e
18
2 / 7 / 1
11,260
490
4,713
21,199
9,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Maui
17
0 / 5 / 11
10,870
473
5,763
26,253
36,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Mercury
Poohies
Mercury
20
5 / 6 / 3
12,970
564
13,216
23,460
12,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
AphroditeThorKali

VS

Bans
Ao KuangSusanoHe Bo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Accounted
Bacchus
18
3 / 3 / 15
13,217
575
12,800
21,337
35,291
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nike
20
2 / 4 / 8
13,996
609
18,147
27,409
41,195
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
HallowHawk
Ne Zha
20
5 / 1 / 10
14,245
619
16,420
13,528
11,082
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Anhur
IM4G1NN4T
Anhur
20
11 / 4 / 5
15,619
679
26,188
18,633
10,716
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thoth
ReaIty
Thoth
20
3 / 2 / 7
13,893
604
14,069
6,192
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
69
14
Kills
24
24
Deaths
14
23
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Accounted
Bacchus
3
3
15
3.5
L
Surtr
AzulaΩ
Surtr
1
3
5
1.17
W
Nike
2
4
8
1.5
W
Ne Zha
HallowHawk
Ne Zha
5
1
10
10
W
Anhur
IM4G1NN4T
Anhur
11
4
5
3.38
L
Fenrir
Jubzlol
Fenrir
6
3
3
2.5
L
Chang'e
PERFECMAN
Chang'e
2
7
1
0.36
L
Maui
0
5
11
1.1
L
Mercury
Poohies
Mercury
5
6
3
1.08
W
Thoth
ReaIty
Thoth
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,917
Damage
87,624
118,282
Taken
87,099
103,669
Mitigated
101,829
21,827
Healing
30,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Accounted
Bacchus
12,800
2,531
0
5,264
21,337
35,291
286
4,576
15,209
34,288
0
L
Surtr
AzulaΩ
Surtr
13,122
3,571
0
4,191
25,307
35,402
9
4,100
21,207
948
83,051
W
Nike
18,147
2,114
0
6,262
27,409
41,195
328
2,141
25,185
0
129,693
W
Ne Zha
HallowHawk
Ne Zha
16,420
3,719
0
9,538
13,528
11,082
3,074
1,143
12,321
0
153,073
W
Anhur
IM4G1NN4T
Anhur
26,188
19,413
0
8,738
18,633
10,716
5,850
2,748
15,876
0
159,387
L
Fenrir
Jubzlol
Fenrir
9,103
2,682
0
4,236
22,063
11,123
330
4,660
17,403
0
108,061
L
Chang'e
PERFECMAN
Chang'e
4,713
71
2,029
5,602
21,199
9,031
0
4,984
16,215
95,905
0
L
Maui
5,763
1,181
0
2,589
26,253
36,100
0
10,000
16,253
37,427
0
L
Mercury
Poohies
Mercury
13,216
8,239
0
3,180
23,460
12,013
2,131
3,125
20,335
0
130,257
W
Thoth
ReaIty
Thoth
14,069
825
0
1,104
6,192
3,545
2,578
1,823
4,315
134,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,284
Gold Earned
70,970
729
Minions Killed
850
0
Camps Cleared
0
2,406,506
Distance Traveled
2,430,670
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,217
575
22
1
0
485,779
1
L
Surtr
10,820
470
134
6
0
484,648
2
W
Nike
13,996
609
219
10
0
441,798
0
W
Ne Zha
14,245
619
171
7
0
539,695
1
W
Anhur
15,619
679
200
9
0
465,022
8
L
Fenrir
12,364
538
146
6
0
514,739
0
L
Chang'e
11,260
490
198
9
0
455,096
6
L
Maui
10,870
473
47
2
0
436,036
3
L
Mercury
12,970
564
204
9
0
515,987
1
W
Thoth
13,893
604
238
10
0
498,376
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role