Player Matchup

Da Ji
Da Ji
CRYORedRose
Da Ji
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,711 Elo+
Solo
Cthulhu
Cthulhu
JiggleyBiscuits
Cthulhu
Level 126
God Stats
5W - 2L
1,565 SR
Queue Stats
292W - 293L
1,539 Elo+
Party 1
Discordia
Discordia
L13-prokiba1
Discordia
Level 126
God Stats
5W - 4L
1,380 SR
Queue Stats
338W - 343L
1,537 Elo+
Solo
Ah Puch
Ah Puch
MarMarXXVI
Ah Puch
Level 150
God Stats
2W - 4L
1,700 SR
Queue Stats
318W - 304L
1,460 Elo+
Solo
Chaac
Chaac
Zarin619
Chaac
Level 159
God Stats
7W - 6L
1,500 SR
Queue Stats
482W - 522L
1,518 Elo+
Party 1
Team Averages
Level 116
1,529 SR
1,553 Elo+

VS

Team Averages
Level 114
1,599 SR
1,532 Elo+
Achilles
Achilles
B0OTYxJUICE
Achilles
Level 132
God Stats
1W - 1L
1,574 SR
Queue Stats
46W - 47L
1,554 Elo+
Solo
Khepri
Khepri
CitizenErased
Khepri
Level 44
God Stats
2W - 2L
1,626 SR
Queue Stats
92W - 102L
1,416 Elo+
Solo
Hades
Hades
JoeRyanTN
Hades
Level 122
God Stats
1W - 2L
1,751 SR
Queue Stats
194W - 137L
1,619 Elo+
Solo
Anhur
Anhur
KodakNoir
Anhur
Level 149
God Stats
0W - 3L
1,500 SR
Queue Stats
104W - 112L
1,503 Elo+
Solo
Cthulhu
Cthulhu
kryss69
Cthulhu
Level 124
God Stats
9W - 9L
1,542 SR
Queue Stats
374W - 357L
1,566 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 7 / 16
11,171
798
10,626
16,821
9,636
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 3 / 19
11,100
793
10,398
15,993
20,737
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
L13-prokiba1
Discordia
20
8 / 2 / 16
12,076
863
21,496
14,616
8,346
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
MarMarXXVI
Ah Puch
16
1 / 1 / 19
9,735
695
20,930
7,912
4,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Zarin619
Chaac
16
7 / 4 / 18
10,673
762
13,079
24,606
31,549
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
B0OTYxJUICE
Achilles
15
4 / 6 / 5
9,025
645
9,864
18,738
19,239
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 7 / 8
9,896
707
7,683
20,747
27,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hades
JoeRyanTN
Hades
15
4 / 10 / 5
9,008
643
12,960
20,626
15,945
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Anhur
KodakNoir
Anhur
13
3 / 3 / 7
8,931
638
6,708
7,523
4,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
kryss69
Cthulhu
18
2 / 5 / 10
9,731
695
13,209
12,055
16,355
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
49
31
Kills
14
17
Deaths
31
88
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Achilles
B0OTYxJUICE
Achilles
4
6
5
1.08
W
8
7
16
2.29
L
1
7
8
0.71
W
7
3
19
5.5
L
Hades
JoeRyanTN
Hades
4
10
5
0.65
L
Anhur
KodakNoir
Anhur
3
3
7
2.17
W
Discordia
L13-prokiba1
Discordia
8
2
16
8
W
Ah Puch
MarMarXXVI
Ah Puch
1
1
19
10.5
W
Chaac
Zarin619
Chaac
7
4
18
4
L
Cthulhu
kryss69
Cthulhu
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,529
Damage
50,424
79,948
Taken
79,689
75,027
Mitigated
83,600
23,723
Healing
15,690
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
B0OTYxJUICE
Achilles
9,864
2,063
1,063
2,611
18,738
19,239
0
13,010
5,728
0
20,068
W
10,626
2,864
1,220
1,104
16,821
9,636
524
8,160
8,441
0
14,319
L
7,683
277
646
2,917
20,747
27,863
0
13,580
7,167
15,846
1,385
W
10,398
218
2,477
1,381
15,993
20,737
475
4,719
11,098
25,179
0
L
Hades
JoeRyanTN
Hades
12,960
396
534
4,018
20,626
15,945
0
14,157
6,469
17,347
0
L
Anhur
KodakNoir
Anhur
6,708
3,570
85
1,143
7,523
4,198
0
5,065
2,458
0
12,422
W
Discordia
L13-prokiba1
Discordia
21,496
667
2,666
3,734
14,616
8,346
1,445
6,508
8,012
45,296
0
W
Ah Puch
MarMarXXVI
Ah Puch
20,930
1,101
712
1,448
7,912
4,759
1,646
4,944
2,968
34,302
0
W
Chaac
Zarin619
Chaac
13,079
1,797
1,628
7,353
24,606
31,549
622
8,136
16,106
552
21,549
L
Cthulhu
kryss69
Cthulhu
13,209
133
1,350
1,323
12,055
16,355
0
7,379
4,676
35,988
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,755
Gold Earned
46,591
147
Minions Killed
137
0
Camps Cleared
0
1,339,257
Distance Traveled
1,044,574
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,025
645
18
1
0
209,305
0
W
Da Ji
11,171
798
12
1
0
242,239
0
L
Khepri
9,896
707
38
3
0
228,041
0
W
Cthulhu
11,100
793
23
2
0
286,175
0
L
Hades
9,008
643
17
1
0
187,409
0
L
Anhur
8,931
638
26
2
0
150,305
0
W
Discordia
12,076
863
60
4
0
288,224
0
W
Ah Puch
9,735
695
25
2
0
262,117
0
W
Chaac
10,673
762
27
2
0
260,502
0
L
Cthulhu
9,731
695
38
3
0
269,514
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role