Player Matchup

Danzaburou
Danzaburou
ltzBootz
Danzaburou
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 13L
1,497 Elo+
Party 2
Sylvanus
Sylvanus
ltzDell
Sylvanus
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 16L
1,446 Elo+
Party 2
Da Ji
Da Ji
ltzKiiwii
Da Ji
Level 29
God Stats
1W - 1L
1,791 SR
Queue Stats
2W - 8L
1,446 Elo+
Party 2
Team Averages
Level 39
1,597 SR
1,463 Elo+

VS

Team Averages
Level 44
1,655 SR
1,445 Elo+
Hades
Hades
Fardedmypants
Hades
Level 46
God Stats
3W - 1L
1,825 SR
Queue Stats
103W - 108L
1,398 Elo+
Party 1
Apollo
Apollo
SKol_Waffles-_-
Apollo
Level 37
God Stats
2W - 6L
1,270 SR
Queue Stats
203W - 211L
1,457 Elo+
Solo
Chaac
Chaac
lil_squeegee
Chaac
Level 48
God Stats
18W - 11L
1,871 SR
Queue Stats
120W - 115L
1,480 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ltzBootz
Danzaburou
11
1 / 3 / 3
6,927
693
9,164
11,151
5,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
ltzDell
Sylvanus
12
1 / 2 / 2
7,736
774
6,376
13,937
11,898
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
ltzKiiwii
Da Ji
13
3 / 5 / 1
7,631
763
6,476
10,960
5,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 6
8,246
825
9,780
9,576
5,911
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
3 / 3 / 6
7,847
785
8,237
8,235
3,220
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 4
8,297
830
12,378
9,922
10,174
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
26
5
Kills
10
10
Deaths
5
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
1
6
6
W
3
3
6
2
W
4
1
4
6
L
Danzaburou
ltzBootz
Danzaburou
1
3
3
0.83
L
Sylvanus
ltzDell
Sylvanus
1
2
2
1
L
Da Ji
ltzKiiwii
Da Ji
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,016
Damage
30,395
36,048
Taken
27,733
22,713
Mitigated
19,305
9,350
Healing
9,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,780
857
575
2,244
9,576
5,911
0
1,721
7,855
40,268
0
W
8,237
5,747
0
2,418
8,235
3,220
772
1,856
6,379
0
21,194
W
12,378
3,941
0
3,974
9,922
10,174
487
2,889
7,033
0
32,367
L
Danzaburou
ltzBootz
Danzaburou
9,164
3,442
0
2,629
11,151
5,329
0
3,047
7,976
0
28,462
L
Sylvanus
ltzDell
Sylvanus
6,376
2,414
1,906
4,120
13,937
11,898
0
3,171
10,126
17,067
0
L
Da Ji
ltzKiiwii
Da Ji
6,476
1,365
0
695
10,960
5,486
0
3,584
7,050
0
16,872

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,294
Gold Earned
24,390
89
Minions Killed
128
0
Camps Cleared
0
515,056
Distance Traveled
607,668
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,246
825
58
6
0
209,743
0
W
Apollo
7,847
785
30
3
0
185,655
0
W
Chaac
8,297
830
40
4
0
212,270
0
L
Danzaburou
6,927
693
38
4
0
165,763
1
L
Sylvanus
7,736
774
21
2
0
159,365
0
L
Da Ji
7,631
763
30
3
0
189,928
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role