Player Matchup

Cthulhu
Cthulhu
CayVeSigara
Cthulhu
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
171W - 172L
1,450 Elo+
Solo
Chiron
Chiron
Oinj
Chiron
Level 106
God Stats
2W - 1L
1,489 SR
Queue Stats
116W - 135L
1,462 Elo+
Solo
Scylla
Scylla
W33dRishche
Scylla
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 106L
1,432 Elo+
Party 1
Mercury
Mercury
XUYSGORY
Mercury
Level 48
God Stats
4W - 3L
1,464 SR
Queue Stats
238W - 241L
1,509 Elo+
Party 1
Hachiman
Hachiman
x 0bnoxious x
Hachiman
Level 122
God Stats
5W - 6L
1,298 SR
Queue Stats
285W - 279L
1,485 Elo+
Solo
Team Averages
Level 91
1,450 SR
1,468 Elo+

VS

Team Averages
Level 90
1,521 SR
1,527 Elo+
Thoth
Thoth
Blaze3245
Thoth
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Charismatica96
Jing Wei
Level 80
God Stats
3W - 4L
1,500 SR
Queue Stats
260W - 268L
1,623 Elo+
Solo
Eset
Eset
PriD3 GamerZz
Eset
Level 151
God Stats
3W - 2L
1,607 SR
Queue Stats
302W - 305L
1,460 Elo+
Solo
Chaac
Chaac
SaertHD
Chaac
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 104L
1,612 Elo+
Party 2
Anhur
Anhur
estantor
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CayVeSigara
Cthulhu
19
6 / 4 / 16
12,325
880
15,110
28,623
40,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chiron
Oinj
Chiron
16
2 / 4 / 12
9,872
705
12,546
12,180
6,125
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Scylla
18
6 / 4 / 11
10,998
786
14,982
13,010
6,314
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mercury
XUYSGORY
Mercury
17
6 / 7 / 10
10,579
756
10,137
15,717
8,305
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
x 0bnoxious x
Hachiman
20
10 / 3 / 12
12,248
875
20,883
15,473
8,395
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Blaze3245
Thoth
11
0 / 9 / 7
8,025
573
3,069
13,278
5,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
16
3 / 7 / 4
9,665
690
8,673
16,372
8,915
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
6 / 7 / 8
10,312
737
20,745
15,364
9,289
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
SaertHD
Chaac
19
10 / 4 / 10
11,224
802
21,038
26,064
42,612
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
estantor
Anhur
18
3 / 4 / 13
10,405
743
16,047
15,225
8,432
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
64
30
Kills
22
22
Deaths
31
61
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Thoth
Blaze3245
Thoth
0
9
7
0.39
W
Cthulhu
CayVeSigara
Cthulhu
6
4
16
3.5
L
Jing Wei
3
7
4
0.71
W
Chiron
Oinj
Chiron
2
4
12
2
L
6
7
8
1.43
L
Chaac
SaertHD
Chaac
10
4
10
3.75
W
Scylla
6
4
11
2.88
W
Mercury
XUYSGORY
Mercury
6
7
10
1.57
L
Anhur
estantor
Anhur
3
4
13
2.38
W
Hachiman
x 0bnoxious x
Hachiman
10
3
12
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,658
Damage
69,572
85,003
Taken
86,303
69,337
Mitigated
75,023
26,958
Healing
20,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
Blaze3245
Thoth
3,069
757
0
655
13,278
5,775
194
4,871
8,399
5,466
0
W
Cthulhu
CayVeSigara
Cthulhu
15,110
645
1,633
7,102
28,623
40,198
425
8,969
19,654
26,880
1,730
L
Jing Wei
8,673
2,956
1,407
1,584
16,372
8,915
886
6,268
9,856
0
20,538
W
Chiron
Oinj
Chiron
12,546
4,102
1,800
2,791
12,180
6,125
2,521
3,964
8,216
0
22,826
L
20,745
804
2,142
1,869
15,364
9,289
376
3,948
11,313
32,369
0
L
Chaac
SaertHD
Chaac
21,038
2,476
479
8,481
26,064
42,612
0
7,086
18,516
0
36,230
W
Scylla
14,982
770
2,459
1,525
13,010
6,314
1,426
3,877
9,133
25,248
0
W
Mercury
XUYSGORY
Mercury
10,137
6,334
990
1,540
15,717
8,305
2,147
3,482
12,235
0
20,023
L
Anhur
estantor
Anhur
16,047
9,799
0
3,643
15,225
8,432
660
5,146
9,857
0
28,944
W
Hachiman
x 0bnoxious x
Hachiman
20,883
9,697
2,234
4,884
15,473
8,395
3,448
3,522
11,951
0
43,246

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,022
Gold Earned
49,631
137
Minions Killed
120
0
Camps Cleared
0
1,275,429
Distance Traveled
1,175,617
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,025
573
10
1
0
227,774
0
W
Cthulhu
12,325
880
19
1
0
274,007
0
L
Jing Wei
9,665
690
23
2
0
228,997
0
W
Chiron
9,872
705
31
2
0
224,201
0
L
Eset
10,312
737
24
2
0
228,567
0
L
Chaac
11,224
802
22
2
0
266,332
0
W
Scylla
10,998
786
25
2
0
271,471
0
W
Mercury
10,579
756
17
1
0
274,388
0
L
Anhur
10,405
743
41
3
0
223,947
0
W
Hachiman
12,248
875
45
3
0
231,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role