Player Matchup

Fenrir
Fenrir
CallMeEmree-
Fenrir
Level 29
God Stats
0W - 1L
1,054 SR
Queue Stats
4W - 8L
1,342 Elo+
Party 1
Achilles
Achilles
ElKatastrofi
Achilles
Level 77
God Stats
2W - 2L
1,654 SR
Queue Stats
19W - 24L
1,487 Elo+
Party 1
Chang'e
Chang'e
ReaperGamingGR
Chang'e
Level 144
God Stats
0W - 1L
1,315 SR
Queue Stats
45W - 43L
1,503 Elo+
Party 1
Team Averages
Level 83
1,341 SR
1,444 Elo+

VS

Team Averages
Level 78
1,551 SR
1,464 Elo+
Sylvanus
Sylvanus
FrEaKz_076
Sylvanus
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
92W - 89L
1,505 Elo+
Party 2
Anubis
Anubis
JaMi SHOTTA
Anubis
Level 106
God Stats
58W - 32L
1,652 SR
Queue Stats
258W - 273L
1,382 Elo+
Solo
Heimdallr
Heimdallr
PimG00
Heimdallr
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 10L
1,504 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 4 / 2
8,991
692
10,035
14,972
7,964
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
ElKatastrofi
Achilles
13
0 / 3 / 4
7,818
601
5,784
16,571
20,143
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
2 / 2 / 2
8,744
673
12,416
11,530
4,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FrEaKz_076
Sylvanus
15
2 / 2 / 6
10,487
807
7,917
17,901
16,202
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anubis
16
4 / 1 / 5
10,868
836
12,017
11,338
6,484
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Heimdallr
PimG00
Heimdallr
15
3 / 3 / 6
9,972
767
14,106
11,092
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
6
Kills
9
9
Deaths
6
8
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
4
2
1.25
L
Achilles
ElKatastrofi
Achilles
0
3
4
0.67
W
Sylvanus
FrEaKz_076
Sylvanus
2
2
6
2.5
W
Anubis
4
1
5
6.5
W
Heimdallr
PimG00
Heimdallr
3
3
6
2
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,235
Damage
34,040
43,073
Taken
40,331
32,550
Mitigated
27,905
9,820
Healing
20,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
10,035
1,876
0
906
14,972
7,964
0
6,891
8,081
0
26,094
L
Achilles
ElKatastrofi
Achilles
5,784
1,513
0
2,204
16,571
20,143
0
7,094
9,477
0
14,806
W
Sylvanus
FrEaKz_076
Sylvanus
7,917
3,038
3,482
8,657
17,901
16,202
248
5,481
11,728
26,421
0
W
Anubis
12,017
0
0
4,923
11,338
6,484
431
2,806
8,162
76,620
0
W
Heimdallr
PimG00
Heimdallr
14,106
8,677
194
3,145
11,092
5,219
2,295
3,410
7,288
0
38,399
L
12,416
1,219
3,229
3,481
11,530
4,443
0
5,967
5,563
40,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,553
Gold Earned
31,327
122
Minions Killed
182
0
Camps Cleared
0
804,575
Distance Traveled
667,549
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,991
692
37
3
0
270,717
0
L
Achilles
7,818
601
15
1
0
280,118
0
W
Sylvanus
10,487
807
32
2
0
201,642
0
W
Anubis
10,868
836
114
9
0
266,063
0
W
Heimdallr
9,972
767
36
3
0
199,844
0
L
Chang'e
8,744
673
70
5
0
253,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role