Player Matchup

Chaac
Chaac
Gold IV
Grey--Nation
Chaac
Gold IV
Level 159
God Stats
4W - 1L
1,500 SR
Queue Stats
97W - 106L
1,524 MMR
Solo
Bacchus
Bacchus
Platinum III
Luilly
Bacchus
Platinum III
Level 154
God Stats
10W - 9L
1,665 SR
Queue Stats
228W - 253L
1,372 MMR
Party 1
Nox
Nox
Platinum IV
ZmarioErMago
Nox
Platinum IV
Level 145
God Stats
7W - 6L
1,531 SR
Queue Stats
171W - 183L
1,752 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 153
1,565 SR
1,549 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 122
1,422 SR
1,554 MMR
Vulcan
Vulcan
Silver I
QueenQween
Vulcan
Silver I
Level 119
God Stats
0W - 3L
1,237 SR
Queue Stats
97W - 122L
1,533 MMR
Party 2
Xing Tian
Xing Tian
Gold V
TaeS0For3ign
Xing Tian
Gold V
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
37W - 35L
1,611 MMR
Party 2
Neith
Neith
Gold V
lazo77
Neith
Gold V
Level 88
God Stats
5W - 7L
1,529 SR
Queue Stats
8W - 11L
1,519 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 3 / 8
12,235
680
17,463
21,006
31,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Luilly
Bacchus
18
7 / 1 / 8
13,216
734
12,188
20,586
32,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

19
5 / 1 / 8
12,933
719
12,282
10,891
6,844
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
Ao KuangMulanAchillesAthenaAphrodite

VS

Bans
Ah Muzen CabGaneshaAtlasHerculesCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
QueenQween
Vulcan
16
1 / 5 / 2
10,977
610
12,713
12,758
5,880
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xing Tian
TaeS0For3ign
Xing Tian
17
4 / 3 / 1
12,064
670
13,463
19,540
20,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
lazo77
Neith
15
0 / 7 / 2
10,392
577
13,095
15,754
6,899
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
15
Kills
5
5
Deaths
15
24
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Bacchus
Luilly
Bacchus
7
1
8
11
L
Vulcan
QueenQween
Vulcan
1
5
2
0.4
L
Xing Tian
TaeS0For3ign
Xing Tian
4
3
1
1.5
W
5
1
8
9
L
Neith
lazo77
Neith
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,933
Damage
39,271
52,483
Taken
48,052
70,671
Mitigated
33,197
14,205
Healing
4,475
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,463
1,112
0
8,875
21,006
31,439
506
9,483
10,887
3,428
54,942
W
Bacchus
Luilly
Bacchus
12,188
1,338
0
5,330
20,586
32,388
199
8,959
10,936
46,099
0
L
Vulcan
QueenQween
Vulcan
12,713
5,200
0
1,366
12,758
5,880
0
6,989
5,278
48,151
0
L
Xing Tian
TaeS0For3ign
Xing Tian
13,463
686
0
1,328
19,540
20,418
0
11,035
7,608
37,244
90
W
12,282
1,235
0
0
10,891
6,844
1,901
6,104
4,484
68,261
0
L
Neith
lazo77
Neith
13,095
6,345
0
1,781
15,754
6,899
0
8,499
6,794
0
45,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,384
Gold Earned
33,433
257
Minions Killed
178
0
Camps Cleared
0
1,021,881
Distance Traveled
883,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,235
680
81
5
0
325,411
0
W
Bacchus
13,216
734
55
3
0
360,394
0
L
Vulcan
10,977
610
75
4
0
306,563
0
L
Xing Tian
12,064
670
39
2
0
302,571
0
W
Nox
12,933
719
121
7
0
336,076
0
L
Neith
10,392
577
64
4
0
273,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role