Player Matchup

Anubis
Anubis
 
Anubis
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Heimdallr
Heimdallr
Juyyyhjyyh
Heimdallr
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 17L
1,429 Elo+
Solo
Charybdis
Charybdis
cherrybeads98
Charybdis
Level 15
God Stats
39W - 46L
1,239 SR
Queue Stats
49W - 82L
1,336 Elo+
Party 2
Fenrir
Fenrir
katiiaax
Fenrir
Level 18
God Stats
22W - 44L
1,462 SR
Queue Stats
56W - 93L
1,396 Elo+
Party 2
Team Averages
Level 63
1,440 SR
1,432 Elo+

VS

Team Averages
Level 35
1,563 SR
1,220 Elo+
Zeus
Zeus
BigSquid666
Zeus
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,168 Elo+
Party 1
Horus
Horus
Bugkii
Horus
Level 96
God Stats
0W - 1L
1,599 SR
Queue Stats
1W - 2L
1,228 Elo+
Party 3
Kuzenbo
Kuzenbo
Mejillonsaurio
Kuzenbo
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,228 Elo+
Party 3
Hachiman
Hachiman
PercebeRAPTOR
Hachiman
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,228 Elo+
Party 3
Achilles
Achilles
TheTrueAsisi
Achilles
Level 39
God Stats
3W - 3L
1,717 SR
Queue Stats
13W - 22L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
9 / 0 / 2
7,966
797
7,396
2,993
1,342
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
 
Sylvanus
8
2 / 1 / 5
6,131
613
3,028
7,812
4,920
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
Juyyyhjyyh
Heimdallr
10
0 / 2 / 1
6,360
636
3,674
7,815
2,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
cherrybeads98
Charybdis
10
4 / 0 / 2
6,346
635
6,231
5,861
1,967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Fenrir
katiiaax
Fenrir
9
3 / 0 / 4
5,831
583
3,335
4,625
1,637
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 5 / 0
4,523
452
601
5,504
714
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
Bugkii
Horus
7
0 / 4 / 1
4,932
493
2,520
11,194
6,930
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 2 / 0
5,115
512
3,908
6,609
4,948
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
PercebeRAPTOR
Hachiman
8
0 / 4 / 1
4,691
469
4,190
8,114
2,326
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
TheTrueAsisi
Achilles
8
1 / 3 / 1
4,958
496
2,966
7,199
2,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
18
Kills
3
3
Deaths
18
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
9
0
2
10
W
Sylvanus
 
Sylvanus
2
1
5
4.5
L
0
5
0
0
L
Horus
Bugkii
Horus
0
4
1
0.13
W
Heimdallr
Juyyyhjyyh
Heimdallr
0
2
1
0.25
L
2
2
0
1
L
Hachiman
PercebeRAPTOR
Hachiman
0
4
1
0.13
L
Achilles
TheTrueAsisi
Achilles
1
3
1
0.5
W
Charybdis
cherrybeads98
Charybdis
4
0
2
5
W
Fenrir
katiiaax
Fenrir
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,664
Damage
14,185
29,106
Taken
38,620
12,803
Mitigated
17,033
14,395
Healing
9,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,396
254
0
1,611
2,993
1,342
28
601
2,392
62,811
0
W
Sylvanus
 
Sylvanus
3,028
1,194
2,009
3,329
7,812
4,920
175
402
7,307
14,345
0
L
601
274
0
618
5,504
714
0
3,285
2,219
19,663
0
L
Horus
Bugkii
Horus
2,520
1,153
1,110
3,501
11,194
6,930
0
3,354
7,840
0
17,104
W
Heimdallr
Juyyyhjyyh
Heimdallr
3,674
953
0
3,342
7,815
2,937
282
2,900
4,412
0
44,125
L
3,908
1,144
0
660
6,609
4,948
0
633
5,976
21,394
0
L
Hachiman
PercebeRAPTOR
Hachiman
4,190
2,977
0
2,025
8,114
2,326
0
1,115
6,999
0
25,794
L
Achilles
TheTrueAsisi
Achilles
2,966
1,245
0
1,974
7,199
2,115
0
2,037
5,162
0
27,026
W
Charybdis
cherrybeads98
Charybdis
6,231
4,780
0
3,082
5,861
1,967
951
0
5,861
0
51,653
W
Fenrir
katiiaax
Fenrir
3,335
1,173
0
1,022
4,625
1,637
0
0
4,625
0
23,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,634
Gold Earned
24,219
321
Minions Killed
185
0
Camps Cleared
0
965,269
Distance Traveled
1,017,875
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,966
797
96
10
0
208,216
0
W
Sylvanus
6,131
613
16
2
0
189,905
2
L
Zeus
4,523
452
36
4
0
133,902
0
L
Horus
4,932
493
29
3
0
197,147
3
W
Heimdallr
6,360
636
79
8
0
155,078
0
L
Kuzenbo
5,115
512
28
3
0
245,069
0
L
Hachiman
4,691
469
43
4
0
206,530
0
L
Achilles
4,958
496
49
5
0
235,227
0
W
Charybdis
6,346
635
94
9
0
175,915
0
W
Fenrir
5,831
583
36
4
0
236,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role