Player Matchup

Izanami
Izanami
BeaMeUpSkadi
Izanami
Level 87
God Stats
9W - 5L
1,591 SR
Queue Stats
122W - 95L
1,422 Elo+
Party 3
Da Ji
Da Ji
Bilada nervosa
Da Ji
Level 46
God Stats
6W - 12L
1,175 SR
Queue Stats
12W - 26L
1,287 Elo+
Party 2
Hercules
Hercules
Bode_estiloso
Hercules
Level 147
God Stats
2W - 1L
1,509 SR
Queue Stats
9W - 11L
1,428 Elo+
Party 2
Yemoja
Yemoja
BreakerBeatz
Yemoja
Level 81
God Stats
8W - 5L
1,541 SR
Queue Stats
110W - 82L
1,477 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TTV Rafaflipper
Morgan Le Fay
Level 119
God Stats
7W - 6L
1,311 SR
Queue Stats
466W - 436L
1,459 Elo+
Party 2
Team Averages
Level 96
1,425 SR
1,414 Elo+

VS

Team Averages
Level 92
1,493 SR
1,488 Elo+
Fenrir
Fenrir
ShqipE96
Fenrir
Level 103
God Stats
9W - 5L
1,595 SR
Queue Stats
154W - 157L
1,501 Elo+
Party 1
Horus
Horus
Str8BakedBeast
Horus
Level 113
God Stats
1W - 3L
1,415 SR
Queue Stats
88W - 96L
1,408 Elo+
Solo
Charybdis
Charybdis
iquaLiTaTeR
Charybdis
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,601 Elo+
Party 1
Anubis
Anubis
jojomojo158
Anubis
Level 69
God Stats
7W - 9L
1,616 SR
Queue Stats
71W - 79L
1,440 Elo+
Party 1
Ravana
Ravana
voyezvoslimites_
Ravana
Level 129
God Stats
1W - 4L
1,341 SR
Queue Stats
57W - 51L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BeaMeUpSkadi
Izanami
14
3 / 2 / 1
8,395
560
7,993
10,233
4,105
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
2 / 3 / 2
8,063
538
2,197
11,453
5,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
Bode_estiloso
Hercules
14
3 / 0 / 3
9,041
603
8,010
9,570
10,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Yemoja
13
2 / 2 / 7
8,336
556
5,319
11,343
6,559
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Morgan Le Fay
TTV Rafaflipper
Morgan Le Fay
16
6 / 2 / 3
9,639
643
9,622
10,136
3,781
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ShqipE96
Fenrir
6
0 / 2 / 0
5,417
361
1,291
4,295
1,899
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

12
1 / 4 / 5
7,754
517
3,860
13,352
13,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Charybdis
iquaLiTaTeR
Charybdis
13
3 / 2 / 1
7,930
529
8,372
9,911
3,947
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
14
1 / 6 / 2
8,064
538
5,829
11,794
5,534
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 2
7,814
521
7,438
8,927
3,979
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
8
9
Deaths
16
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Izanami
BeaMeUpSkadi
Izanami
3
2
1
1.75
W
2
3
2
1
W
Hercules
Bode_estiloso
Hercules
3
0
3
4.5
W
Yemoja
2
2
7
2.75
L
Fenrir
ShqipE96
Fenrir
0
2
0
0
L
1
4
5
0.88
W
Morgan Le Fay
TTV Rafaflipper
Morgan Le Fay
6
2
3
3.75
L
Charybdis
iquaLiTaTeR
Charybdis
3
2
1
1.75
L
Anubis
1
6
2
0.33
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,141
Damage
26,790
52,735
Taken
48,279
29,950
Mitigated
29,026
12,923
Healing
14,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BeaMeUpSkadi
Izanami
7,993
6,186
0
2,632
10,233
4,105
2,084
472
9,761
0
72,565
W
2,197
571
0
500
11,453
5,039
0
296
11,157
0
68,180
W
Hercules
Bode_estiloso
Hercules
8,010
1,874
0
2,999
9,570
10,466
573
460
9,110
0
57,470
W
Yemoja
5,319
967
2,781
3,155
11,343
6,559
268
2,547
8,796
20,845
0
L
Fenrir
ShqipE96
Fenrir
1,291
148
0
122
4,295
1,899
0
0
4,045
0
12,417
L
3,860
1,807
1,415
4,808
13,352
13,667
0
3,685
9,326
2,276
18,749
W
Morgan Le Fay
TTV Rafaflipper
Morgan Le Fay
9,622
920
0
856
10,136
3,781
545
2,718
7,418
80,426
0
L
Charybdis
iquaLiTaTeR
Charybdis
8,372
5,029
55
4,168
9,911
3,947
1,051
2,262
7,649
0
72,159
L
Anubis
5,829
183
0
2,144
11,794
5,534
0
7,114
4,582
65,221
0
L
7,438
1,963
0
1,537
8,927
3,979
0
1,880
6,868
0
51,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,474
Gold Earned
36,979
493
Minions Killed
358
0
Camps Cleared
0
1,444,529
Distance Traveled
1,231,187
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,395
560
126
8
0
276,496
4
W
Da Ji
8,063
538
100
7
0
298,235
5
W
Hercules
9,041
603
114
8
0
285,216
2
W
Yemoja
8,336
556
18
1
0
287,577
4
L
Fenrir
5,417
361
14
1
0
104,341
0
L
Horus
7,754
517
30
2
0
281,517
1
W
Morgan Le Fay
9,639
643
135
9
0
297,005
0
L
Charybdis
7,930
529
128
9
0
267,152
0
L
Anubis
8,064
538
107
7
0
242,900
0
L
Ravana
7,814
521
79
5
0
335,277
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role